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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> how long are your turns? Page: [1]
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how long are your turns? - 5/26/2005 5:00:10 AM   
sw_myers

 

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I've been meaning to ask this question for a while.. but generally how long does it take for your turns to run through the execution phase?? on a full campaign it takes me about 10-12 minutes. is that a long time or quick?

Also is it bad on the game if you alt-tab out of the game during the turn execution phase?
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RE: how long are your turns? - 5/26/2005 5:02:26 AM   
Nomad


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10 - 12 is an ok number. Yes, do not ALT-TAB out except when nothing is happening.

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RE: how long are your turns? - 5/26/2005 7:02:58 AM   
Hartley


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I get graphics corruption when alt-tabbing during turn execution.

I still do it though, since I only have a 1.2 TBird and it takes too long to churn.

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RE: how long are your turns? - 5/26/2005 1:31:35 PM   
2Stepper


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Depends for me how much of the turn I want to see. If there's a lot of combat it can take a while so 10-12 mins is pretty normal. However if I know there won't be a great deal of combat, etc, I hit the ESC key a lot! It accelerates the process considerably and I can get through a quieter turn in around 3-4 mins tops. Just depends really...

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RE: how long are your turns? - 5/26/2005 5:02:31 PM   
Mr.Frag


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quote:

I get graphics corruption when alt-tabbing during turn execution.


You will *always* get graphic corruption when atl-tabbing at any time other then sitting at the main screen with no list panels open. This is the only time it is safe to swap out without impacting your screen. The corruption will be cleared once you return focus to the game and it cycles through to the orders phase again.

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RE: how long are your turns? - 5/26/2005 5:16:31 PM   
mc3744


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I play WitP on two different PCs.

One is two years old notebook. A Pentium IV, 2.2GHz, 1MB Ram.
On that, it takes from 15 (when real lucky) to 30-35 min
I always ALT-TAB out of the game when I reach 'TRAINING SHIP CREWS', it can take up to 10 min to move on and nothing happens anyway.

On the brand new PC, super-mega-fast , it's somewhere between 10-15 min and I don't feel the need to ALT-TAB out.

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RE: how long are your turns? - 5/26/2005 5:18:35 PM   
Nikademus


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my laptop can burn through an execution phase in under 3 to 4 minutes if there are no major air or sea battles. (PIV 3.6G 2gig ram NVidia 6800)

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RE: how long are your turns? - 5/26/2005 5:25:23 PM   
Mr.Frag


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quote:

ORIGINAL: Nikademus

my laptop can burn through an execution phase in under 3 to 4 minutes if there are no major air or sea battles. (PIV 3.6G 2gig ram NVidia 6800)


It would probably be even faster if you didn't have to change the batteries twice in that timeframe

seriously, what do you get? an hour tops?

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RE: how long are your turns? - 5/26/2005 5:29:03 PM   
mc3744


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quote:

ORIGINAL: Nikademus

my laptop can burn through an execution phase in under 3 to 4 minutes if there are no major air or sea battles. (PIV 3.6G 2gig ram NVidia 6800)


I never have phases without major air or sea battles

Anyway it seems RAM could help. On my new-super-mega-fast PC I have only 1gig ram bur the NVidia 6800 Ultra and a faster processor, still it's slower.

Anybody can tell me if going over 1gig ram would help the speed?

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RE: how long are your turns? - 5/26/2005 5:31:52 PM   
Mr.Frag


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Actually, assuming you have *enough* ram, more will not help.

Video power and cpu power govern you once you get the game out of the swap file. Check you don't have any anti-aliasing enabled and drop your video to 16 color depth instead of 32, it should speed things up.

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RE: how long are your turns? - 5/26/2005 5:33:32 PM   
mc3744


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Thanks, I'll try it.
Especially on the 'slow' notebook.

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RE: how long are your turns? - 5/26/2005 5:34:23 PM   
Sardaukar


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Heck, even my Celeron 500 with 192 megs of RAM doesn't take more than 15 mins to do a campaign turn !! 30 mins on 2.2 Gig !! Something is not working right then.

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RE: how long are your turns? - 5/26/2005 5:40:02 PM   
mc3744


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Do you have combat simulations on and combat report on?

I usually hit ESC after I see the forces involved.

The slowest parts are those when nothing happens, like ?SUBS RETURNING TO PORT' or 'CHECKING TF FUEL' and ground combat resolution, after hitting ESC on the notebook I always have to wait approx 30 sec to get to see the combat report.

I did reformat the PC few months ago just to see if I could run WitP faster. No appretiable changes

On the fast PC the main thing is the message speed settings. On the notebook regardless the speed I take, it goes on forever. Good thing is it never crashes

On the fast one sometimes it even reboots the system

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RE: how long are your turns? - 5/26/2005 5:42:40 PM   
Sardaukar


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I have reports on but no animations..i just renamed sound and vid directories to No_Sound and No_Video. That prolly helps a lot..but of course no sound and vids..


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RE: how long are your turns? - 5/26/2005 5:46:15 PM   
mc3744


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quote:

ORIGINAL: Sardaukar

I have reports on but no animations..i just renamed sound and vid directories to No_Sound and No_Video. That prolly helps a lot..but of course no sound and vids..




I can leave with no sound, although I love the torpedo sound and the suspance to know whether it hits or not

but I can't leave with no vid, even though I don't watch it all, I still love the air silouttes and Cobra's ships

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RE: how long are your turns? - 5/26/2005 6:13:57 PM   
Nikademus


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Even on my older desktop (1 Gig, PIV 2.0 gig, Nvidia 6800) my turns usually dont execute at over 15 minutes unless there's a major battle that i dont hit 'Esc' on. The biggest "improvement" that my newer machine displayed in terms of speed was the AI resolution which doubled in speed thx to the increased processor power and memory. My older machine, even with ESC pressed would still take around 4-5 minutes to process the AI's orders, the new machine can do it in under 2 minutes.

Recently, I did note a slowdown at the "DIVIDE CRIPPLED TF" phase. For some reason for the last 5 PBEM turns, this phase would take almost as long as the TRAINING SHIP CREWS phase. Now it's speeding back up.

< Message edited by Nikademus -- 5/26/2005 6:14:39 PM >


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RE: how long are your turns? - 5/26/2005 6:21:43 PM   
Graymane


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Also, go into the game options, you can change the speed that messages are shown on the screen, my turn time went down drastically when I changed it to 0.1 for each message type.

By the way, is there anyway to turn off the messages that pop up in the middle of the screen and leave the message that is in the bottom left of the screen in the log area? They are the same message and it seems kinda redundant to have them both. Besides, that way I can still get mouse hover tips while the game is churning instead of losing them each time a new message pops up in the middle.

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RE: how long are your turns? - 5/26/2005 6:23:12 PM   
Nikademus


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hitting the ESC key usually does the trick. (on my machine at least)

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RE: how long are your turns? - 5/26/2005 9:18:23 PM   
Theng

 

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quote:

Anybody can tell me if going over 1gig ram would help the speed?


It does not. The difference is not noticable.

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RE: how long are your turns? - 5/26/2005 9:23:30 PM   
mogami


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Hi, I don't care how long the turn lasts. If nothing happens it takes about 5 minutes. But I watch every aircombat, naval battle and such. There is a lot of intell contained in these. (If I watch a ship miss all through a naval battle I check to make sure it is trained. If it is trained above 55 I fire the CO. If the entire TF is whankered I fire the TF commander (I give him a baseforce to command)
You can tell airgroups that require a new leader or more training.
If you don't watch the battles you don't really know the "why" of the results

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RE: how long are your turns? - 5/27/2005 1:13:22 AM   
Griswel

 

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quote:

ORIGINAL: mc3744

I play WitP on two different PCs.

One is two years old notebook. A Pentium IV, 2.2GHz, 1MB Ram.
On that, it takes from 15 (when real lucky) to 30-35 min


Do I take it that an AMD 1800 notebook with 256 megs and integrated video memory (i.e. none whateverm as I understand it) will not run the game? FWIW it runs DX9.0b with no trouble.

I really need the wife in the right mood before I buy $1500 games :D


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RE: how long are your turns? - 5/27/2005 1:17:04 AM   
mc3744


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1) My notebook can/should not be taken as a benchmark. Maybe I'm just unlucky in the HW combination. Or maybe, since it's the work PC, it's a healty way to decide to dedicate some time to work too

2) I'd play WitP even if a turn took 1 hour. It's just the best game ever

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RE: how long are your turns? - 5/27/2005 3:09:49 AM   
sadja

 

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Mine takes any where between 15-25min to run a 2 day turn.I escape through bombing of ground forces, and maybe a few ground attacks. The recon ops reports tend to go faster if I defrag regularly. But who cares if it takes a few min longer. You spend 1-2hrs doing turns sometimes and then send it off to you PBEM opponent, wait sometimes till next day to run turn and then you blow through the turn. I enjoy the turn resolution part. Yes the graphics sometimes get boring and 55th iNf bombards message on land attacks are not exciting, but this is why you make all the moves to have a resolution.

By the way I have an HP with 3.2GHz processor, 512MB, ATI Radeon9200MCE AGP 8X graphics card with 128MB.

Sadja

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