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Lighting levels

 
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Lighting levels - 5/28/2005 3:12:28 PM   
Embiss


Posts: 66
Joined: 2/7/2005
Status: offline
Nice idea dimming the map to represent different levels of light during the day and night, but i do find it makes it a little difficult to see map detail...could this be implemented in a slightly different way that maintained the clarity of the map?

Perhaps just an option to turn it off?
Post #: 1
RE: Lighting levels - 5/28/2005 4:33:51 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
embis,

103 has an option to change a number of the color options for various functions and adds a few new things like a line of fire. A number of these items can have their color and transparency setting changed as you like. I believe it will even change the dimming color too.

S!

Cap'n D

(in reply to Embiss)
Post #: 2
RE: Lighting levels - 5/30/2005 8:39:29 PM   
Embiss


Posts: 66
Joined: 2/7/2005
Status: offline
Great, sounds good, looking forward to its release.

(in reply to CapnDarwin)
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RE: Lighting levels - 5/31/2005 4:14:57 AM   
IronManBeta


Posts: 4132
Joined: 2/25/2002
From: Burlington, Ontario
Status: offline
We all are - I need a rest!

Yes indeed, you can play with the night time and also the new twilight color overlays to your heart's content and get exactly the shade and transparency that you want. If you get a better one then what I have then send me your colors file and I'll steal it!

Ta, Rob.




Attachment (1)

(in reply to Embiss)
Post #: 4
RE: Lighting levels - 5/31/2005 9:09:34 PM   
Raukman


Posts: 21
Joined: 11/7/2004
From: Visby, Sweden
Status: offline
Looks better and better Looking forward for the upcoming patch...

_____________________________

Di! Ecce hora! Uxor mea me necabit! - God, look at the time! My wife will kill me!
Si vis pacem, para bellum - If you want peace, prepare for the war

(in reply to IronManBeta)
Post #: 5
RE: Lighting levels - 5/31/2005 10:35:06 PM   
Embiss


Posts: 66
Joined: 2/7/2005
Status: offline
Looks Great.

Looking forward to a real Red Dawn!!!

(in reply to IronManBeta)
Post #: 6
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