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VCR playback don't work

 
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VCR playback don't work - 6/27/2000 8:50:00 AM   
xavier

 

Posts: 55
Joined: 5/16/2000
From: belgium
Status: offline
The VCR Playback button dont't work, even in turn 2. I have already downloaded the 18 Mo patch. Is it a bug ?? Thanks for that Great game. ------------------ xaal

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xaal
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- 6/27/2000 2:43:00 AM   
Spunkgibbon

 

Posts: 69
Joined: 5/8/2000
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We've just encountered the same problem in my current (also first post-patch) PBEM game. It's bit of a problem as you can't see anything of the enemy moves, where fire is coming from or where your artillery drops are landing. I don't mean to sound ungrateful or anything but I guess the powers that be should know, because it's kinda serious.

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------------------------- "There is nothing more exhilarating than being shot at without result" - Winston Churchill

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Post #: 2
- 6/27/2000 4:31:00 AM   
Spanjab

 

Posts: 15
Joined: 4/30/2000
From: London
Status: offline
Yeah, nightmare! I am playing Mr Gibbon on one of the provided maps and was looking forward to a top game! The lack of a replay will mean nothing to people who only play 1 player but I am sure everyone will be tempted by hotseat or PBEM at some point as it is the BEST thing in the world. For those that play PBEM or Hotseat, the lack of a replay will be a large issue. For me it was the biggest single improvement since SP1. For example in my game with the Spunkster he took a good opportunity shot against some SS of mine with his Stuart V and killed 4, one of my Tigers retaliated, hit and destroyed the main gun of his Stuart. Come my turn he has moved back out of visual range, and for all I know I lost 4 SS to some mortars and never got off a shot. It is a serious problem I think, and I will go back to V1.0 for PBEM for now I think, and V2.0 for campaign etc. I'm far from trying to moan really as I think to make one of the finest games EVER available for free is a top thing to do, just popping in mah penneth worth! Keep it up fellas, thanks! Spanjab

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Post #: 3
- 6/27/2000 6:15:00 AM   
Alastair Anderson

 

Posts: 33
Joined: 5/12/2000
From: Taunton, Somerset, UK
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I agree with the hairy man big time here - no VCR playback is going to cause all sorts of problems, and let's face it - the AI isn't half the test of a human opponent and it would be a pity to see the pbem feature made less workable because of other changes. Cheers Al

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Post #: 4
- 6/27/2000 6:31:00 AM   
xavier

 

Posts: 55
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From: belgium
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Is there someone who have an idea if we must wait for v 3.0 to play a PBEM decently, or if a patch is in way to resolve this (BIG) problem ? A dispirited player... ------------------ xaal

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Post #: 5
- 6/27/2000 6:12:00 PM   
PR^Spanjab

 

Posts: 36
Joined: 5/9/2000
From: London
Status: offline
I didn't realise how important it was to have the replay until it was missing. It has made the game sadly unplayable for PBEM. I hope something can be done quickly to fix it before V3.0 as I think I will have to go back to V1.0 until then otherwise

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Post #: 6
- 6/27/2000 6:33:00 PM   
Semachus

 

Posts: 27
Joined: 6/8/2000
From: New York
Status: offline
Yes I agree -- no replay on the vcr button...help....oh well will have to tell my friends not to install version 2 until this is fixed....otherwise the game playing can be a bit -- messy!...

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Post #: 7
- 6/27/2000 7:15:00 PM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello... I fixed it. We will release version 2.1 very soon.
quote:

Originally posted by PR^Spanjab: I didn't realise how important it was to have the replay until it was missing. It has made the game sadly unplayable for PBEM. I hope something can be done quickly to fix it before V3.0 as I think I will have to go back to V1.0 until then otherwise
A TCP/IP routine we are working on disconnected the button. Bye... Michael Wood

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Post #: 8
- 6/27/2000 7:40:00 PM   
PR^Spanjab

 

Posts: 36
Joined: 5/9/2000
From: London
Status: offline
Cheers! You are a star m8! Spanjab

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Post #: 9
- 6/27/2000 9:54:00 PM   
xavier

 

Posts: 55
Joined: 5/16/2000
From: belgium
Status: offline
Thanks Mike. You save my life . you have my eternal gratitude. ------------------ xaal

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xaal

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Post #: 10
- 6/27/2000 10:38:00 PM   
Spunkgibbon

 

Posts: 69
Joined: 5/8/2000
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Thanks Mike, it's much appreciated. PBEM is the best thing about SPWAW and the VCR replay is probably the best thing about PBEM. Well, in a funny kind of way. Cheers again. I'll e-mail you a beer sometime.

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------------------------- "There is nothing more exhilarating than being shot at without result" - Winston Churchill

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Post #: 11
- 6/27/2000 10:48:00 PM   
Semachus

 

Posts: 27
Joined: 6/8/2000
From: New York
Status: offline
Great!! Glad to hear about the fix and 2.1 patch....um when to expect it? I will tell friends to download/install version 2.0. BTW...this is a great game...and the version 2 makes it better. Congrats to everyone involved at Matrix Games. Did play years ago the original steel panthers to death when it first came out!!

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Post #: 12
- 6/28/2000 1:04:00 AM   
Scipio Africanus

 

Posts: 76
Joined: 6/21/2000
From: Somerville, Ma, USA
Status: offline
For your attention to this issue, thank you so much Mike. ------------------ Publius Cornelius Scipio Africanus

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Publius Cornelius Scipio Africanus

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Post #: 13
- 6/28/2000 6:34:00 AM   
Tombstone

 

Posts: 764
Joined: 6/1/2000
From: Los Angeles, California
Status: offline
wank, wank, wank... thank, thank, thank. This is a nice pattern to see. It is a good world where wants are answered... What do you think the timetable on the 2.1 patch is?? Tomo

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Post #: 14
- 6/28/2000 8:58:00 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello... I stayed up all night and finished coding the executable a few hours ago and then went back to work on the free DOS PacWar upgrade.
quote:

Originally posted by Tombstone: wank, wank, wank... thank, thank, thank. This is a nice pattern to see. It is a good world where wants are answered... What do you think the timetable on the 2.1 patch is?? Tomo
David Heath is putting the patch together. He probably has a few new sounds or sights to add. I am sure he wants to make it perfect and upload it before announces any thing. We would not want people on the Use Net complaining about our patches. So, we have to wait. I hope it will be out tonight, but don't quote me. Oh, yes. I added a new screen in the Campaign Generator (the one that makes random battles, not the user defined campaigns). It appears after each battle and allows the player to change the terrain and the 3 armies it randomly chooses from for an opponent. That way, if you want to play Japan and want to fight the Chinese from 1934 to 1939, you just set all three opponents to Chinese and terrain to mountainous. Then if you want a few battles with the Soviets, you change the opponents to the Soviets and the terrain to plains. Then, around December, 1941, you can change the opponent to the Philippines or British and play a few battles in the jungle terrain. Then, you can switch to the Dutch, USMC and so forth. This allows you to sort of customize a series of WW II engagements using countries not covered by the Long WW II Campaign, such as Italy or France. Thank you for Your support... Michael Wood [This message has been edited by Mike Wood (edited 06-27-2000).] [This message has been edited by Mike Wood (edited 06-27-2000).]

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Post #: 15
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