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Industry / oil / resource repair... - 6/12/2005 10:51:54 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
Where in the manual is this topic discussed?

From various threads in the forums I have gleaned:

Repair

A. You need 20,000 supply points in a hex for repair to take place??? Is this fact or myth?

B. You repair 1 point per facility per day at the cost of 1,000 supply points per point repaired??? Is this fact or myth?

I can find nothing in the manual that deals specifically with the issue of Industry / Oil / Resource repair.

Expansion

A. Manual: 1 Manpower + 1 Heavy industry + 100 Supply points per point expanded
B. FAQ: 10 Manpower + 10 Heavy Industry + 1000 Supply points per point expanded

Which is correct? [EDIT:] Froma test I just ran it would appear the manual is correct.

< Message edited by treespider -- 6/13/2005 12:44:39 AM >
Post #: 1
RE: Industry / oil / resource repair... - 6/13/2005 2:53:01 AM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline

quote:

ORIGINAL: treespider

Where in the manual is this topic discussed?

From various threads in the forums I have gleaned:

Repair

A. You need 20,000 supply points in a hex for repair to take place??? Is this fact or myth?

B. You repair 1 point per facility per day at the cost of 1,000 supply points per point repaired??? Is this fact or myth?

I can find nothing in the manual that deals specifically with the issue of Industry / Oil / Resource repair.

Expansion

A. Manual: 1 Manpower + 1 Heavy industry + 100 Supply points per point expanded
B. FAQ: 10 Manpower + 10 Heavy Industry + 1000 Supply points per point expanded

Which is correct? [EDIT:] Froma test I just ran it would appear the manual is correct.


Froim my own experience:

Expansion: Manual is correct
Repair:
A is true
B seems to be true ( this one is hard to tell due to supply movement)

(in reply to treespider)
Post #: 2
RE: Industry / oil / resource repair... - 6/13/2005 7:01:51 AM   
RaidOne

 

Posts: 10
Joined: 2/25/2005
From: Toronto, ON
Status: offline
I find the 1000 supply points for one point of repair unfair for the Japanese player. A couple of hundred maybe...
In my game against AI as Japan, I occupied Batavia and the resource facility is at (600)x0. Let's say it's January 1, 1942. If I repair a point a day it will cost me 600,000 supplies to completely repair it, and this will happen on August 24, 1943. Let's say the game goes on until VJ, September 2, 1945. By that time, Batavia would have produced only 624,000 supply points and that many resources. Supposing I will have the ships to move these supplies and resources, is it worthy to sunk supplies in repairing Batavia? I did not check if I have enough resources for my HI without Batavia, Soerabaja (same situation) and Palembang (with about half damaged) but I feel that putting that much supplies, of which I'm quite short, in repairing is not a good strategy. Maybe some more experienced players could shed some light?

(in reply to treespider)
Post #: 3
RE: Industry / oil / resource repair... - 6/13/2005 9:49:35 AM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: RaidOne

I find the 1000 supply points for one point of repair unfair for the Japanese player. A couple of hundred maybe...
In my game against AI as Japan, I occupied Batavia and the resource facility is at (600)x0. Let's say it's January 1, 1942. If I repair a point a day it will cost me 600,000 supplies to completely repair it, and this will happen on August 24, 1943. Let's say the game goes on until VJ, September 2, 1945. By that time, Batavia would have produced only 624,000 supply points and that many resources. Supposing I will have the ships to move these supplies and resources, is it worthy to sunk supplies in repairing Batavia? I did not check if I have enough resources for my HI without Batavia, Soerabaja (same situation) and Palembang (with about half damaged) but I feel that putting that much supplies, of which I'm quite short, in repairing is not a good strategy. Maybe some more experienced players could shed some light?


I don´t think it´s worth the supplies. Bad luck if it´s completely destroyed! If I would repair something than only oil, as Japan you´ve got enough ressources but you lack of oil.

(in reply to RaidOne)
Post #: 4
RE: Industry / oil / resource repair... - 6/13/2005 2:07:42 PM   
wild_Willie2


Posts: 2934
Joined: 10/8/2004
From: Arnhem (holland) yes a bridge to far...
Status: offline
You "only" need 10.000 supply points at base to repair production

Each repaired production point cost you 1000 supply, only 1 point repaired per turn.

This is a DAMN good reason why japan should be VERY carefull when going after production centers, BOMB them, SHELL them, BOMBARD them, and continue doing this for 2 weeks in order to knock out as much engineers as possible. ONLY then make an dilliberate attack and hope for the best.........

_____________________________

In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.

(in reply to castor troy)
Post #: 5
RE: Industry / oil / resource repair... - 6/13/2005 2:50:50 PM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
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quote:

This is a DAMN good reason why japan should be VERY carefull when going after production centers, BOMB them, SHELL them, BOMBARD them, and continue doing this for 2 weeks in order to knock out as much engineers as possible. ONLY then make an dilliberate attack and hope for the best.........

Exactly. In my PBEM I made the mistake of grabbing one of the juicier centers on the fly....the place was so badly trashed that I didn't even consider fixing it (would have cost almost 900,000 supply and taken 20 months to bring it fully back on line). Following this I made it my highest priority to plan and execute deliberate and overwhelming attacks against the remaining resource/oil centers. I took the remaining fat prizes almost entirely without damage.

_____________________________

Fear the kitten!

(in reply to wild_Willie2)
Post #: 6
RE: Industry / oil / resource repair... - 6/13/2005 9:49:23 PM   
Sharkosaurus rex


Posts: 467
Joined: 10/19/2004
From: under the waves
Status: offline
Does it have to be a deliberate attack? I jumped on an unoccupied Miri with some paratroops so they shock attacked the empty base and when I looked at the oil it was (63) 37!!! this is the only unoccupied resource base I have noticed to take damage. The ones in Philippines and Malaya were captured with deliberate attacks and received no damage to the resources.

_____________________________

Is Sharkosaurus rex the biggest fish in the sea?
Why don't you come in for a swim?

(in reply to tsimmonds)
Post #: 7
RE: Industry / oil / resource repair... - 6/13/2005 10:04:14 PM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
Status: offline
Sorry, poor choice of words. I meant deliberate in this sense: Unhurried in action, movement, or manner, as if trying to avoid error: moved at a deliberate pace.

_____________________________

Fear the kitten!

(in reply to Sharkosaurus rex)
Post #: 8
RE: Industry / oil / resource repair... - 6/14/2005 1:21:46 AM   
RaidOne

 

Posts: 10
Joined: 2/25/2005
From: Toronto, ON
Status: offline
Thank you! I'll start another game as soon as 1.6 is out.

(in reply to treespider)
Post #: 9
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