rickbill
Posts: 16
Joined: 6/10/2005 From: Camarillo, CA Status: offline
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<rant> I understand and appreciate the objectives of the P500 concept - many a fine game company have met their demise due to the inability to move inventory. But, please appreciate the consumer side of the P500 approach. Companies taking the P500 approach are counting on the gaming community's patience (they offer a game to the community and expect a certain level of preorders for a >$50 game sight unseen and then they'll begin development/production. So as a gaming consumer, I am expected to commit a significant portion of my gaming budget and wait 6 months to a year for a game which could very well be a dog). I don't think I'm the only one with whom this approach is wearing out its welcome. So, if you can find a way to develop and release your product while the others are playing the P500 game (while still not committing to a large risk due to overstocked inventory), you may actually steal their audience. I personally believe the genie you have in your bottle is your affinity to the VASSAL community - if you treat VASSAL expansions to LnL as digital download products (similar to Across the Dnepr) and move forward with the development phase of the product (especially since the system is in place), the sales will be there. As people play the VASSAL module they will tout the benefits of LnL:BoH and its expansion sets on newsgroups, BGG and the such. Then, you will see a tidal wave of support and a clamoring for the production of boardgame materiels which will put LnL on the events listing of the major game conventions and on the table of gaming groups around the country and so on and so on. So what's my point? If you are going to join the battle, fight it with shock and awe! From what I've seen so far; 1) you have a good system which addresses the "I don't want to play the game with my head buried in a rulebook" crowd 2) you have taken advantage of advantages of leaders and individuals upon moral and combat effectiveness 3) you have accounted for "heat of battle" effects without bogging the player down in the details 4) you have embraced the "tanks, I want tanks" afficionados 5) I think the "interactive novel" portion of the game may help bring in another part of the community but the historical tacticians will probably be able to get past that as long as it is not integral to the gameplay. So, when you attack this market, you should be prepared to quickly send in the reinforcements to secure the bridgehead! Because, I think the most positive response you can/should expect from the community will be "Great game, what's next?" Bring on diverse LnL units (early german, russian, british,& lots of tanks, artillery and air support) as soon as possible - even if these units were only initially released for the VASSAL community. Since LnL is a system, leave it open and let the gamers take it to the different fronts. I know a lot of ATS gamers who have bought the ASL historical modules just so they can use the maps and the scenario cards. The same could (and quite probably will) happen with LnL. [stepping down from soapbox] </rant>
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