koiosworks
Posts: 813
Joined: 6/20/2004 Status: offline
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quote:
ORIGINAL: GreenDestiny I agree, as far as I can tell TSJC is easier than TSATG. I don't know if the difficulty setting is reveres because I've been playing on normal all the time. What I like to know is what do the difficulty settings do, is the AI different/better of does the other side get a combat bonus. Maybe I should try out a battle a few times and see what happens. Here is a scoop on how our AI works and what the settings mean. Also some commentary on overall hardness compared to Alexander. Our AI is built in a similar way that a Chess Algorithm thinks. Because there are too many possible moves to effectively evalutate them all in any reasonable time, we use Heuristics. That is, our AI takes an educated 'best guess' at what each unit should do given the current map. The AI then looks at all the unit's best guesses and attempts to coordinate the units. It coordinates the units by having them take more 'best' guesses given what it now knows what its own army plans to do (for example, if 2 out of 3 units in a line decide to march forward, then the 3rd unit will now decide it should also move forward, changing its original guess). We cycle through this process until an optimal strategy is scored. With a few small exceptions, the AI is totally clueless on what orders the player is issuing - that is, the AI does not cheat by looking at the players orders. Just like a chess computer, the longer the AI thinks (cycles through guesses) the better the outcome. On easy level we limit the AI thinking time to about 1/2 normal On normal level AI thinking is normal On hard level AI thinking is about double normal Note, that just like a chess computer, the 'best' move may be so obvious that "easy" and 'hard' come up with same decision. We also give the player more gold each level on easy and less gold each level on hard. As an aside, the single biggest complaint we heard from our player on Alexander was the dificulty level. We understand how frustrating it can be to lose a battle 6 or 7 times. Therefore, in general, JS is easier. Not from the AI perspective as much as from the VP requirements to 'win'. So, in a round-about way we made it easier to win by simply lowering the VP requirements. Also, in Alexander, the AI was always on "hard" - so normal and easy are indeed 'easier' levels. Cheers!
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