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Minefields in 1.04

 
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Minefields in 1.04 - 6/25/2005 3:27:10 PM   
chillydigits63

 

Posts: 17
Joined: 4/15/2002
From: Mt. Vernon Ohio
Status: offline
After upgrading to 1.04 I have noticed two things, first in the bread and butter scenerio the WP minefields are still visible to the NATO player during set up, 2nd thing I have noticed is that in the scenerio a few good tanks that in the 3 times I have played since upgrading the WP hasnt lost a single unit to the minefield or to the fascam mines I have laid on the bridges in any of the 3 games. Maybe its just me but this does seem kind of odd.
Post #: 1
RE: Minefields in 1.04 - 6/25/2005 4:02:44 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
I guess Rob has something to look at this week. This issue popped up again in 103 and we thought it was knocked out again. Must be a deeper issue then we thought. I've seen a lower kill rate in minefields of late, but I'm still seeing a few kills. I'll check out the scenario today to see if it is repeatable. Thanks for the heads up.

EDIT: I looked at it and it appears to be messed up. I've alerted Rob to it this morning. I did get a kill in a FASCAM field. I'll ask Rob if there has been a change in minefield attack rating.

< Message edited by Capn Darwin -- 6/25/2005 4:52:43 PM >


_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to chillydigits63)
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RE: Minefields in 1.04 - 6/26/2005 1:58:42 AM   
IronManBeta


Posts: 4132
Joined: 2/25/2002
From: Burlington, Ontario
Status: offline
Odd indeed. I will check this tomorrow. I have 'fixed' the starting minefield problem twice now but apparently it still is not quite right.

More when I know it, cheers, Rob.

(in reply to CapnDarwin)
Post #: 3
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