ectizen
Posts: 139
Joined: 2/24/2001 From: melbourne, australia Status: offline
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Not only have I got it running, but the very first scenario I played under Linux/Wine ended in a decisive victory for me! Woohoo! :D
Now, back to business...
I'm using Wine 20010418 from Linux Easy (needed a glibc2.2 version for my Redhat 7.1 system). I'm using the native libraries - no windows partition.
I don't know if this is the proper way to setup Wine, but here's what I did. After installing Wine, I made a copy of its C drive d irectory (default in my package was /usr/share/wine-c) in my home dir (I put it in /home/ectizen/wine-c). I next adjusted my config to use the new one as my C drive. This was to let me install stuff easily without any permissions problems. I don't know if this is the approved way to do it, but it works for me ;)
Next I installed SP:WAW 4.5. This was straightforward - nothing unusual going on here. It wanted to reboot. I told it not to, and rebooted manually. I'm sure it didn't actually need the reboot, restarting X probably would've done the job. But rebooting the linux box is bit of a novelty, so I did. :)
Now for the fun part: cd into the SP:WAW directory (/home/ectizen/wine-c/Games/SPWAW on my box), and start the game with wine mech.exe That's it! I've not found any other way of starting that works. Also, autorun.exe didn't work for me - it would start, but didn't seem to launch anything.
Miscellaneous observations:[list]The game tries to run full screen - this isn't going to happen. What you get is the game in the top left corner of the screen. If you run with a high resolution, the game can appear quite small.
The game is displayed always on top, and will follow you around as you switch virtual desktops. Beware that if you start some other programs at the same time, you can lose them under the game - you'll have to quit the game to access them.
If the game loses the input focus, the mouse pointer will disappear in the game. To get it back simply click on the game. I approch from the bottom of the screen so I know I won't click anything that's "active".
Also, the game will pause (eventually) when it loses the focus. It will resume when it regains the input focus.
It seems to want a fair bit of memory. It I try running it with a couple of browser windows open, I'll probably run out of memory - I've got 96MB with 120MB of swap.
It seems a little sluggish on my K6-2 450, but that might just be the SETI@home client in the background ;)[/list]
I think that covers everything. Did it raise any questions?
...edited 'cos I left stuff out (and to hide my shame)
[ June 16, 2001: Message edited by: ectizen ]
[ June 16, 2001: Message edited by: ectizen ]
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