sol_invictus
Posts: 1961
Joined: 10/2/2001 From: Kentucky Status: offline
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I have finished studying the manual and will start my first game tonight. The rules that jumped out at me as maybe needing a second look are: 1. On page 24 it states that Depots are free to build but have an upkeep cost. On page 28 on the build chart it lists Depots as costing 50 money. 2.This is simply opinion, but I think that the chance for Lancers to break an infantry square is to high. Instead of 40% maybe 20-30% unless the infantry is disordered. Also when it is raining I think this chance goes up to 60% for Lancers and 40% for other regular types of cavalry. Again, I would lower these chances a bit. I could agree with the percentages against disordered Infantry. 3.Likewise, I think the Artillery penalty of 80% is to high for firing at targets that are lower than the firing unit. I think that 60% would be plenty of penalty. 4. I think that the non-French nations are able to produce Corps to easily and to early. Historicly, non-French nations didn't embrace Corps organization until after 1806. Being able to produce Corps so early in the game has to diminish one of France's advantages early on. 5. As I understand it, Austria and Prussia get both Feudal Militia and Landwehr that are tied to their Feudalism level. I think that Landwehr should be separate and opposed to Feudalism as the Landwehr reforms were a liberal reform used to create large national armies, as opposed to the former autocratic type military establishments. To create Landwehr, Prussia and Austria should have to lower their Feudal dues and risk the civil unrest. That is the reason that Austria was very loathe to embrace the Landwehr reforms since it couldn't really trust an armed and ethnicly poliglot citizenry and only raised large numbers in 1808 and later; these being mostly German. Prussia, being much more ethnicly cohesive, made a better go at it, but only raising large numbers in 1813 and later. 6. Finally, a nation that Surrenders must do so to a nation and all it's allies. With a Limited Surrender, it can peel off certain nations and unravel a coalition and be left only fighting the ones it chooses, potentially. I don't see any severe repercussions for the relations between a nation that abandons it's coalition and leaves its allies holding the bag. There should be some very bad blood generated. Also, it seems that in Raleigh's AAR for Spain that Austria made a separate peace with France and left Spain still at war with Austria. I thought that France got a Surrender but this should have meant that Spain would have been at peace as well as France and any other allies of France in that war. Granted, I have only read the manual thoroughly once and haven't played the game more than a few minutes, but from a rules/system perspective, this is all I can find to even question. Also, after I actually play a bit some of my slight objections might go away. I would appreciate and comments from the testers on these topics. Overall, this game seems like a dream come true.
< Message edited by Arinvald -- 7/2/2005 6:10:09 AM >
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