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Steel Panthers: World at War v8.40 Update Released - 6/25/2005 6:26:38 AM   
Alex Fiedler


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From: Sydney
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New Patch for Free Wargaming Classic

Matrix Games is pleased to announce the availability of a new patch for Steel Panthers: World at War. Version 8.40 brings about 14 minor bug fixes and can be applied on top of v8.30 installations. This update works for both the freely downloadable full Steel Panthers: World at War as well as the General’s Edition collection of Mega-Campaigns.

The 8.40 patch makes a wide variety of improvements, mostly focused on the “long” World War 2 scenario. Additionally several adjustments were devised to improve the game, including reinforcement allocations, troop morale values when a leader is absent, and reduced visibility in sandstorms. The Steel Panthers World at War v8.40 update is available from the Matrix Games website at www.matrixgames.com.

Steel Panthers: World at War is a free, downloadable Windows-compatible wargaming classic from the Matrix Games team, available from a variety of major game download sites.

Steel Panthers: World at War is a tactical wargame that puts you in command of the Allied or Axis powers in a number of scenarios during World War 2. Steel Panthers: World At War was recognized as the Charles S. Roberts Best 20th Century Wargame (2000) and has delighted war game fans since its initial release. Based on the Hall of Fame Steel Panthers series of old, Steel Panthers: World at War is updated and overhauled with better graphics, more detailed orders of battle and improved combat and command modeling. More importantly, it is fully Windows compatible, allowing the latest computers to experience this wargaming classic.

Steel Panthers: World at War General’s Edition includes the complete free Steel Panthers: World at War and also includes all 4 massive historical Mega-Campaigns. With an original branching campaign engine and meticulous attention to detail, the Mega-Campaigns set a new standard in tactical campaign play. Each Mega-Campaign allows you to follow in the footsteps of a historical leader and the four together cover the Pacific, North Africa, France and the Eastern Front. The General’s Edition is available for purchase from the Matrix Games online store.
Post #: 1
RE: Steel Panthers: World at War v8.40 Update Released - 6/25/2005 6:43:26 AM   
Alby


Posts: 4855
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From: Greenwood, Indiana
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Thank you

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Post #: 2
RE: Steel Panthers: World at War v8.40 Update Released - 6/25/2005 7:32:28 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
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Ooh-rah! You guys are gonna love the new enhancements. Congratulations to Matrix and to programmer Michael Wood, whose dedication to the old warhorse made this happen.

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Post #: 3
RE: Steel Panthers: World at War v8.40 Update Released - 6/25/2005 7:38:31 AM   
Erik Rutins

 

Posts: 37503
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For everyone's convenience, here is the change list:

SPWaW 8.40 Patch Notes

1) Fixed a bug which could allow size zero units with only one man left to appear as snipers in some combat and spotting routines.
2) Fixed a bug that sometimes caused the program, when generating maps in the editor, for any campaign or battle, with the Victory Frontage option turned off, to place the three victory hex clusters in unexpected locations. Please note that Victory Frontage off is useful for company to battalion sized battles and Victory Frontage on is useful for regimental or brigade sized battles.
3) Fixed a bug that sometimes caused the game to crash when starting a battle in the long World War II campaign, if playing or fighting the Germans.
4) Fixed a bug which prevented units riding on vehicles or in soft vehicles from taking damage, when the vehicle was hit by fire.
5) Fixed a bug in the OOB editor that prevented the unit text file value from saving properly.
6) Adjusted base experience and morale values used for creation of leaders and units. These are minimum values, to which a random number is added. See tables, below.
7) Made it a bit easier to spot enemy units, especially at range one of zero.
8) Rewrote the code that chooses if the player mission is advance or assault in the long WWII Campaign and campaigns created using the Campaign Generator. Decreased the likelihood of Allied armies in the early war and Axis powers in the late war.
9) Changed the way reinforcement points are generated in the long WWII Campaign. Instead of having a maximum of 1/15th the value of the players force, the value is now 1/10th of the enemy force. The reasoning here is that reinforcements are more needed when the player is outnumbered, such as in a defend mission, than when he has the dominate force, such as in an advance mission.
10) In 1944 of the long WWII campaign, the computer opponent will receive more troops, if the human is playing Axis and fewer, if he is playing Allied. This effect becomes greater in 1945.
11) Rewrote bit of code that determines where a unit will move. In meeting engagements, if a unit was closer to a friendly hex than an enemy hex, it would move towards that hex. When visibility was high, that put most friendly units closer the friendly hex and most would move to that friendly hex and mill around. Now they will only move towards a friendly hex if there are no enemy hexes left or they are very close to the friendly hex, else they will move towards an enemy hex.
12) Altered the equations some for determining visibility in random battles. Extreme and very short ranges are less frequent (less than 5 or more than 40). Computer opponent artificial intelligence was having difficulty setting up, in these cases.
13) Reduced visibility in sand storms in the desert by a significant amount in random battles.
14) Modified how the German computer opponent picks troops in the long World War II campaign. Uses same pick lists, but picks in a slightly different fashion. Very small battles were using odd choices, since the unit costs have arisen in some orders of battle.

// LEADER EXPERIENCE
// 1939 to 1945
{70,75,75,75,70,65,60}, //GERMAN
{70,70,70,65,65,60,60}, //FINNISH
{30,30,35,35,30,25,25}, //ITALIAN
{30,30,30,30,25,20,20}, //RUMANIAN
{35,35,35,35,30,25,25}, //HUNGARIAN
{70,70,70,70,70,70,70}, //JAPANESE
{40,40,40,40,35,35,35}, //FRENCH
{50,50,55,55,60,60,60}, //BRITISH
{45,45,45,50,50,50,55}, //BELGIUM
{45,45,45,50,50,50,55}, //DUTCH
{45,45,50,55,60,65,65}, //POLISH
{30,35,40,45,50,55,60}, //SOVIET
{40,40,45,50,55,50,55}, //US ARMY
{55,55,55,60,65,70,70}, //US MARINE
{25,25,25,30,35,40,40}, //CHINESE
{45,45,45,50,55,60,60}, //GREEK
{45,45,40,45,45,45,45}, //NORWEIGAN
{40,40,40,45,50,55,50}, //YUGOSLAVIAN
{55,55,55,60,60,65,65}, //CANADA
{45,50,55,55,60,60,60}, //INDIA
{55,55,55,60,65,65,65}, //ANZAC
{40,40,55,60,55,60,60}, //FREE FRENCH
{25,25,25,25,25,35,45}, //COMMUNIST CHINA
{50,55,55,55,55,60,60}, //CZECHOSLOVAKIA
{40,40,45,60,55,60,55}, //PHILIPINNES
{45,50,50,50,50,55,55}, //NATIONALIST SPAIN
{45,50,50,50,50,55,55}, //REPUBLICAN SPAIN
{30,30,35,35,30,25,25}, //BULGARIA

// LEADER MORALE
// 1939 to 1945
{70,70,70,70,70,65,50}, //GERMAN
{70,70,70,65,65,60,55}, //FINNISH
{40,35,35,35,30,25,25}, //ITALIAN
{35,35,35,40,35,30,25}, //RUMANIAN
{35,35,40,45,40,35,30}, //HUNGARIAN
{70,70,70,70,70,70,70}, //JAPANESE
{40,40,35,35,30,30,30}, //FRENCH
{60,60,60,60,60,60,55}, //BRITISH
{45,45,45,50,55,60,55}, //BELGIUM
{45,45,45,50,55,60,55}, //DUTCH
{60,55,50,55,60,65,60}, //POLISH
{35,40,45,50,55,60,65}, //SOVIET
{40,40,45,50,55,60,60}, //US ARMY
{55,55,60,65,70,70,70}, //US MARINE
{35,35,35,40,40,40,40}, //CHINESE
{60,60,60,55,60,65,65}, //GREEK
{45,45,40,45,50,55,55}, //NORWEIGAN
{40,40,40,45,50,55,60}, //YUGOSLAVIAN
{65,65,65,65,65,65,65}, //CANADA
{45,45,45,50,50,55,55}, //INDIA
{65,65,65,65,65,65,65}, //ANZAC
{40,40,55,60,55,60,55}, //FREE FRENCH
{35,35,35,40,40,45,45}, //COMMUNIST CHINA
{45,45,40,45,50,55,55}, //CZECHOSLOVAKIA
{40,40,55,60,55,60,55}, //PHILIPINNES
{45,45,40,45,50,55,55}, //NATIONALIST SPAIN
{45,45,40,45,50,55,55}, //REPUBLICAN SPAIN
{35,35,40,45,40,35,30}, //BULGARIA

// TROOPS EXPERIENCE
// 1939 to 1945
{65,70,75,70,65,60,55}, //GERMAN
{70,70,70,65,65,60,60}, //FINNISH
{35,35,40,40,35,30,30}, //ITALIAN
{35,35,35,35,30,25,25}, //RUMANIAN
{35,35,35,35,30,30,30}, //HUNGARIAN
{70,70,70,70,65,60,55}, //JAPANESE
{45,45,45,45,40,40,40}, //FRENCH
{50,50,50,55,60,60,60}, //BRITISH
{45,45,45,50,50,50,55}, //BELGIUM
{45,45,45,50,50,50,55}, //DUTCH
{45,45,50,55,60,65,65}, //POLISH
{35,40,45,50,55,60,60}, //SOVIET
{40,40,40,45,50,55,60}, //US ARMY
{50,50,50,55,60,65,70}, //US MARINE
{30,30,30,35,40,40,40}, //CHINESE
{45,45,45,50,55,60,60}, //GREEK
{45,45,40,45,45,45,45}, //NORWEIGAN
{40,40,40,45,50,55,50}, //YUGOSLAVIAN
{50,50,50,55,60,65,65}, //CANADA
{40,45,50,55,55,60,60}, //INDIA
{50,50,50,55,60,65,65}, //ANZAC
{45,45,50,55,50,55,60}, //FREE FRENCH
{30,35,40,40,45,45,55}, //COMMUNIST CHINA
{45,50,50,50,50,50,50}, //CZECHOSLOVAKIA
{35,35,40,40,45,50,50}, //PHILIPINNES
{35,40,50,50,50,50,50}, //NATIONALIST SPAIN
{35,35,35,35,35,35,35}, //REPUBLICAN SPAIN
{35,40,45,45,40,35,35}, //BULGARIA

// TROOPS MORALE
// 1939 to 1945
{70,70,70,70,70,65,50}, //GERMAN
{70,70,70,65,65,60,55}, //FINNISH
{40,35,35,35,30,25,25}, //ITALIAN
{35,35,35,40,35,30,25}, //RUMANIAN
{35,35,40,45,40,35,30}, //HUNGARIAN
{70,70,70,70,70,70,70}, //JAPANESE
{40,40,35,35,30,30,30}, //FRENCH
{60,60,60,60,60,60,55}, //BRITISH
{45,45,45,50,55,60,55}, //BELGIUM
{45,45,45,50,55,60,55}, //DUTCH
{60,55,50,55,60,65,60}, //POLISH
{35,40,45,50,55,60,65}, //SOVIET
{40,40,45,50,55,60,60}, //US ARMY
{55,55,60,65,70,70,70}, //US MARINE
{35,35,35,40,40,40,40}, //CHINESE
{60,60,60,55,60,65,65}, //GREEK
{45,45,40,45,50,55,55}, //NORWEIGAN
{40,40,40,45,50,55,60}, //YUGOSLAVIAN
{65,65,65,65,65,65,65}, //CANADA
{45,45,45,50,50,55,55}, //INDIA
{65,65,65,65,65,65,65}, //ANZAC
{40,40,55,60,55,60,55}, //FREE FRENCH
{35,35,35,35,35,35,35}, //CZECHOSLOVAKIA
{25,25,20,20,25,30,30}, //PHILIPINNES
{40,45,45,45,45,45,45}, //NATIONALIST SPAIN
{35,35,35,35,35,35,35}, //REPUBLICAN SPAIN
{25,25,30,30,25,25,25}, //BULGARIA



_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to KG Erwin)
Post #: 4
RE: Steel Panthers: World at War v8.40 Update Released - 6/26/2005 9:39:45 AM   
KNomad


Posts: 339
Joined: 8/1/2004
From: Buffalo, NY USA
Status: offline
'Mon - you gotta love it ....

Even after Matrix had announced that there would be no more "official updates" ...
along comes v8.4 ...

I am so glad that there is such a devoted fanbase ...
and .. most importantly ...
a game company (Matrix) that recognizes a cultural icon ...

ensuring that Steel Panthers will truly be a legacy ...
from us fading grognards ... for the future generations ...

Thank you Matrix (and all the truly devoted) !!!





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Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!

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Post #: 5
RE: Steel Panthers: World at War v8.40 Update Released - 6/26/2005 3:00:46 PM   
VikingNo2


Posts: 2918
Joined: 1/26/2002
From: NC
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One small question does H2H have its on .exe or will this one replace/update that one as well

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Post #: 6
RE: Steel Panthers: World at War v8.40 Update Released - 6/26/2005 4:53:17 PM   
Jim1954

 

Posts: 1393
Joined: 5/15/2002
From: Dallas
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No JJ, this won't work with H2H, as it does have it's own unique mech.exe.

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Post #: 7
RE: Steel Panthers: World at War v8.40 Update Released - 6/28/2005 2:10:13 AM   
jwinter

 

Posts: 17
Joined: 6/25/2005
Status: offline
I am unable to connect with the server to download SPWAW 8.4 (and also WITP 1.6). Apparently the problem is not at my end and I can download from other sitesOK. Can someone post these updates ata different site? The games are registered properly, and I have no problem accessing members forum.

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Post #: 8
RE: Steel Panthers: World at War v8.40 Update Released - 6/28/2005 4:09:50 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
it is posted at
www.spwaw.com


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Post #: 9
RE: Steel Panthers: World at War v8.40 Update Released - 6/28/2005 5:34:31 AM   
Huffy


Posts: 497
Joined: 7/6/2000
From: ,USA
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Thank you ,...to everyone who got this patch for us...
In fact...thank you to all who have made the game what it is now...
take care,
Huffy

(in reply to Alby)
Post #: 10
RE: Steel Panthers: World at War v8.40 Update Released - 6/28/2005 3:37:42 PM   
FNG


Posts: 514
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From: Devizes, UK
Status: offline
I got so excited that I invaded Poland. Thanks to all involved - I am especially pleased to see:

4) Fixed a bug which prevented units riding on vehicles or in soft vehicles from taking damage, when the vehicle was hit by fire.

How I chuckled as the Polish platoon HQ got vaporised by the exploding 7-TP it was riding on...

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Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.

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Post #: 11
RE: Steel Panthers: World at War v8.40 Update Released - 6/28/2005 8:03:58 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
Great list Erik. Thx

The troop morale/exp and leadership changes are particularily gratifying to see.

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Post #: 12
RE: Steel Panthers: World at War v8.40 Update Released - 7/2/2005 11:14:42 PM   
spwaw


Posts: 70
Joined: 10/6/2001
From: Siberia
Status: offline
God is somewhere there ?

< Message edited by spwaw -- 11/3/2006 8:58:44 PM >


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Post #: 13
RE: Steel Panthers: World at War v8.40 Update Released - 7/3/2005 4:44:49 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
I am so glad Mike put back the tank riders taking casualties....

eliminates alot of gamey tactics....everybody transporting their entire force by tank...

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Post #: 14
RE: Steel Panthers: World at War v8.40 Update Released - 7/4/2005 12:02:38 PM   
slyone


Posts: 41
Joined: 10/10/2002
From: Warsaw, Poland
Status: offline
It seems that only I am experiencing problems with the new patch.

Since I installed 8.4 patch the game crashes everytime I select unit other than the comand A0 unit in my MegaCam saves.

Is it only me or the patch is screwed?

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Panzer 623
Pz.Abt. II
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Post #: 15
RE: Steel Panthers: World at War v8.40 Update Released - 7/4/2005 5:26:12 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
someone named Beetle cat over at the depot had the same thing happen..
but he had command and control on...did you...or are you the same person??
I tried saving a few turns of Lost Victories, then restarting the game...
clicking on various units
I am experiencing no problems so far??
but I did not use C and C

< Message edited by Alby -- 7/4/2005 5:35:01 PM >


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Post #: 16
RE: Steel Panthers: World at War v8.40 Update Released - 7/4/2005 5:47:18 PM   
slyone


Posts: 41
Joined: 10/10/2002
From: Warsaw, Poland
Status: offline
I have checked it. It does crash if C&C is switched on. Weird !!!

In 8.3 it worked well.

Then I hope there will be 8.5

< Message edited by slyone -- 7/4/2005 5:51:17 PM >


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Panzerschütze Altmann
Panzer 623
Pz.Abt. II
1. Panzer Regiment

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Post #: 17
RE: Steel Panthers: World at War v8.40 Update Released - 7/4/2005 6:10:34 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
Hopefully Mike Wood will chime in here...

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Post #: 18
RE: Steel Panthers: World at War v8.40 Update Released - 7/4/2005 7:01:26 PM   
johnhulten

 

Posts: 51
Joined: 10/21/2004
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Please repair 8.4 to operate with CC turned on.

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Post #: 19
RE: Steel Panthers: World at War v8.40 Update Released - 7/4/2005 7:07:08 PM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Really didn't mess with CC or MegaCam code in last patch. Will look at it.

Bye...

Michael Wood

quote:

ORIGINAL: Alby

Hopefully Mike Wood will chime in here...


(in reply to Alby)
Post #: 20
RE: Steel Panthers: World at War v8.40 Update Released - 7/4/2005 8:22:16 PM   
chief


Posts: 1660
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From: Haines City FL, USA
Status: offline
FWIW Department:

Just tried a few minutes of Desert Fox, with C&C ON, no problems noted. As for further info it was on a win95b comp and using the ver 8.4 Depot Mods. Started the Mega Camp from scratch.

FWIW DEPARTMENT

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Post #: 21
RE: Steel Panthers: World at War v8.40 Update Released - 7/4/2005 9:46:55 PM   
johnhulten

 

Posts: 51
Joined: 10/21/2004
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I'm running XP with SP2. I was late into a campaign of Mega Campaign Afrika Korps using CC. After installing 8.4 over 8.3 the game kept crashing to the desktop when I tried to select a unit after the game opened to A0.
I started a new Lost Victories Mega Campaign and left CC on. Same crashing problem. After reading these posts I went back to my saved Afrika Korps Mega Campaign and switched CC off. I could then move from unit to unit using the N key without a crash. I didn't do anything else because I enjoy CC and hope it will soom be fixed.

(in reply to chief)
Post #: 22
RE: Steel Panthers: World at War v8.40 Update Released - 7/5/2005 12:43:33 PM   
slyone


Posts: 41
Joined: 10/10/2002
From: Warsaw, Poland
Status: offline

quote:

ORIGINAL: johnhulten

I'm running XP with SP2. I was late into a campaign of Mega Campaign Afrika Korps using CC. After installing 8.4 over 8.3 the game kept crashing to the desktop when I tried to select a unit after the game opened to A0.
I started a new Lost Victories Mega Campaign and left CC on. Same crashing problem. After reading these posts I went back to my saved Afrika Korps Mega Campaign and switched CC off. I could then move from unit to unit using the N key without a crash. I didn't do anything else because I enjoy CC and hope it will soom be fixed.


Exactly the same problem. I tried it on Lost Victories and Watchtower.

_____________________________

Panzerschütze Altmann
Panzer 623
Pz.Abt. II
1. Panzer Regiment

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Post #: 23
RE:v8.4 amphibious landings? - 7/11/2005 2:12:09 AM   
wolf2776

 

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I'm having a bit of a problem with 8.4. In the long WWII campaign. in amphibious landing scenarios, the LST's start out on land and the enemy forces drown in the ocean. Sure makes landings easy!
Thanks

(in reply to Alex Fiedler)
Post #: 24
RE: RE:v8.4 amphibious landings? - 7/11/2005 6:18:20 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
This may be a stupid question but, did you have the right country doing the assualting?
I mean the right "arrow" clicked.

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Post #: 25
RE: RE:v8.4 amphibious landings? - 7/11/2005 8:58:19 PM   
wolf2776

 

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Is there an arrow to click in the long WWII campaign or are you thinking of the generator or editor?

(in reply to Alby)
Post #: 26
RE: RE:v8.4 amphibious landings? - 7/11/2005 9:15:31 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
yes I was thinking of Battle generator...my bad...

which countries were being used?
sometimes if you pick a year and country that dont jive...wierd things will happen.

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Post #: 27
RE: RE:v8.4 amphibious landings? - 7/12/2005 2:07:55 AM   
wolf2776

 

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Playing US Army, Dec 41. It has not just happened on one scenario, it happens on every amphibious landing (three so far). Those forts sure look funny floating in the ocean.

(in reply to Alby)
Post #: 28
RE: RE:v8.4 amphibious landings? - 7/12/2005 2:44:26 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
Wierd...
I dont know for sure...
I did some testing....I can't even get a beach assualt so far!!...LOL
figures huh?

< Message edited by Alby -- 7/12/2005 2:46:36 AM >


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Post #: 29
RE: RE:v8.4 amphibious landings? - 7/12/2005 2:49:07 AM   
johnhulten

 

Posts: 51
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I played the first scenario of the Long Campaign (since I couldn't continue or start my Mega Campaigns with CC on - see above). I was attacking the French. My landing craft were in the water. I landed and deployed, took the victory hexes and waited. Not one French unit showed up for the entire 30+ turns. A hard fought decicive victory? Or is this "Surrender Monkey" realism?

In the second scenario the Italians are putting up a fight.


(in reply to wolf2776)
Post #: 30
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