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VCR playback in PBEM causes crash

 
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VCR playback in PBEM causes crash - 10/30/2001 12:06:00 AM   
tracer


Posts: 1865
Joined: 11/22/2000
From: New Smyrna Beach, FL USA
Status: offline
When I started the second turn of a PBEM game, hitting VCR playback caused SPWAW to crash to desktop. I was able to immediately re-launch the game (without a security warning) and finish my turn. During the turn I noticed many strange 'artifacts' on the map, when I zoomed out... like thin, horizontal lines that blinked (in time with the active unit's blinking), and clear hexes that changed to different textures (i.e., bunker). Zooming back in made them appear normal. I'm sure this is a video card issue...I've never had any display problems with any SP game (going back to SP1). I'm using a Creative UltraBlaster (TNT2), 32mb...also have DirectX 8.0a installed. Any ideas how to fix this, or the cause?

_____________________________

Jim NSB
Post #: 1
- 10/30/2001 3:29:00 AM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
Howdy Is it our game ? mosh

_____________________________

salute

mosh

If its not rotten, shoot again

(in reply to tracer)
Post #: 2
- 10/30/2001 6:27:00 AM   
tracer


Posts: 1865
Joined: 11/22/2000
From: New Smyrna Beach, FL USA
Status: offline
*Verrrry* funny Mosh
Any ideas? I tried changing my vid card's driver to the one supplied by the manufacturer; I had been using the nVidia reference drivers...didn't help.

_____________________________

Jim NSB

(in reply to tracer)
Post #: 3
- 10/30/2001 7:00:00 AM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
No ideas... Works ok in my end... mosh

_____________________________

salute

mosh

If its not rotten, shoot again

(in reply to tracer)
Post #: 4
- 10/30/2001 9:29:00 PM   
ARIS


Posts: 294
Joined: 10/22/2000
From: Greece
Status: offline
No ideas,but I also have to report that key "v" for replay doesn't work on my machine.

_____________________________

Burn the beds, kill the bedbugs.

(in reply to tracer)
Post #: 5
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