Incy
Posts: 336
Joined: 10/25/2003 Status: offline
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Having played many CWiF PBEM games: -I really like unified scale and unlimited divisions -for unlimited divisions to not cause disruptions to cor game mechanisms, however, I suggest two (house) rules: 1.Minor countries shouldn't be able to break down units, or else there are multiple exploits available 2.Some sort of corps-first loss rule should be played. I have a presonal favorite, basically that a DIV satisfies only half a loss, plus extra losses are half-losses. If you use the two(or similar) rules above, unlimited DIV's basically become exactly what they were ment to be, an important tool to fill the low-density parts of the maps. Yes, Japan has more div's for it's supercombined, but there are also mor islands to take. As for the china campaign, it is MUCH more fun in CWiF than in normal WiF. It's very high-mobility, knife-edge stuff. Both sides have horrible supply, and both sides can (and should) send DIV raiders behind enemy lines. Both sides are attacking and defending at the same time. The balance is still quite good, and more units do not really need to be added. One problem, however, is that the situation is not very stable, a small advantage to one side can easily magnify to a blowout victory. I do have a few suggestions: -China needs more cities. Chineese cities are currently so far apart that the loss of a front-line city will often lead to complete collapse, because the units holding the city's flanks will suddently be way OOS with little hope of ever reaching supply again (they will normally need 2-3 moves to come within 4 hexes of the next city). With more cities should go a reduced USE cost for taking cities. -The setup rules are to advantageous for japan. China effectively has no internal lines, and are less mobile than Japan. Once they set up their defence, they're basically stuck in place. Japan can way to easily super-concentrate their forces against whatever weak spot there is in the chinese setup. This wasn't a huge issue in static WiFFE, but in mobile CWiF it can be disastrous. I suggest China should get some limited reaction to the japanese setup, (maybe a free pre-start land action??), perhaps coupled with a similar japanese "final adjustment") -general balance is good, but if japan for whatever reson get's a bit on the ropes, it's also to easy for china to make japan pay. One should definately play with serious attack weakness or other similar options that would help allow japan to "hold the line" even with a reduced troop level. btw, partisans work very nicely in CWiF, especially in china!!
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