Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Now that Origins has concluded...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Now that Origins has concluded... Page: [1]
Login
Message << Older Topic   Newer Topic >>
Now that Origins has concluded... - 7/6/2005 4:25:19 PM   
Sonny

 

Posts: 2008
Joined: 4/3/2002
Status: offline
There was talk awhile back from Frag, something vague about the WitP code after Origins. There were questions/guesses as to whether it would be given to the public as open source or someone other than 2BY3 would have custody of the code etc. Frag was rather secretive about it and all we could get out of him was something about "after Origins".

So I was wondering what the status of WitP is at the moment? Matrix? 2BY3? Frag?



_____________________________

Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
Post #: 1
RE: Now that Origins has concluded... - 7/6/2005 4:29:16 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Frag secretive?!? Nooo no you must have the wrong person

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Sonny)
Post #: 2
RE: Now that Origins has concluded... - 7/6/2005 4:30:14 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
Busy ... quit with the rumors until I start them

(in reply to Speedysteve)
Post #: 3
RE: Now that Origins has concluded... - 7/6/2005 4:32:19 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
See?

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Mr.Frag)
Post #: 4
RE: Now that Origins has concluded... - 7/6/2005 5:48:02 PM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

No code in forseeable future.

Bye...

Michael Wood

quote:

ORIGINAL: Sonny
...So I was wondering what the status of WitP is at the moment? Matrix? 2BY3? Frag?



< Message edited by Mike Wood -- 7/6/2005 5:51:24 PM >

(in reply to Sonny)
Post #: 5
RE: Now that Origins has concluded... - 7/6/2005 5:50:39 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Frag = secretive

Mike = clear as Prince Charles's extra-marital relationships



_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Mike Wood)
Post #: 6
RE: Now that Origins has concluded... - 7/6/2005 7:21:44 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Well, if they pause on the endless code fixes for WitP, perhaps that means they'll FINALLY get to releasing WPO. Wouldn't that be nice?

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Speedysteve)
Post #: 7
RE: Now that Origins has concluded... - 7/6/2005 11:39:48 PM   
Sonny

 

Posts: 2008
Joined: 4/3/2002
Status: offline
quote:

ORIGINAL: Mike Wood

Hello...

No code in forseeable future.

Bye...

Michael Wood

quote:

ORIGINAL: Sonny
...So I was wondering what the status of WitP is at the moment? Matrix? 2BY3? Frag?




Oh well.

But thanks for the answer Mike.

_____________________________

Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "

(in reply to Mike Wood)
Post #: 8
RE: Now that Origins has concluded... - 7/7/2005 12:11:57 AM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
I had a discussion with David Heath at Origins (and I think Erik was in on it) about WitP code. The decision was made to keep the code in house for a while longer. For now, Mike is working on WPO and on fixing some WitP bugs. At some point in the future (and I can't say if that's later this year or a year from now), we expect to open it up to a select group of programmers who sign up to work on it. We would not plan on just giving out the code to the world, at least not at that time. We have our doubts about the ability of volunteers to significantly improve the game without causing even more bugs, but we expect to be willing to try it out down the road. We certainly can't give up the revenue that we continue to make on WitP. Based on current sales trends, I'd say we have sold somewhere between 40-70% of what we will eventually sell, so you can see there is still a lot of sales that we expect (and need) from WitP. Opening the source could jeopardize this revenue. Down the road, it is very possible the code will be opened up for all to access, but that'll have to come later.

Just to indicate the ongoing sales potential of WitP, we sold about 15 at Origins. Considering the game was a year old, this is a very high number. SSI games rarely sold more than a few copies at a convention if they had been out for more than a few months.

(in reply to Sonny)
Post #: 9
RE: Now that Origins has concluded... - 7/7/2005 12:14:49 AM   
Brausepaul


Posts: 484
Joined: 8/11/2004
From: Braunschweig, Deutschland
Status: offline
Thanks for the clarification, Joel. Good to hear that WitP is still selling.

(in reply to Joel Billings)
Post #: 10
RE: Now that Origins has concluded... - 7/7/2005 1:04:39 AM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
I'll second that. The more you guys sell, the better for us...

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Brausepaul)
Post #: 11
RE: Now that Origins has concluded... - 7/7/2005 3:20:32 PM   
Sonny

 

Posts: 2008
Joined: 4/3/2002
Status: offline
quote:

ORIGINAL: Joel Billings

I had a discussion with David Heath at Origins (and I think Erik was in on it) about WitP code. The decision was made to keep the code in house for a while longer. For now, Mike is working on WPO and on fixing some WitP bugs. At some point in the future (and I can't say if that's later this year or a year from now), we expect to open it up to a select group of programmers who sign up to work on it. We would not plan on just giving out the code to the world, at least not at that time. We have our doubts about the ability of volunteers to significantly improve the game without causing even more bugs, but we expect to be willing to try it out down the road. We certainly can't give up the revenue that we continue to make on WitP. Based on current sales trends, I'd say we have sold somewhere between 40-70% of what we will eventually sell, so you can see there is still a lot of sales that we expect (and need) from WitP. Opening the source could jeopardize this revenue. Down the road, it is very possible the code will be opened up for all to access, but that'll have to come later.

Just to indicate the ongoing sales potential of WitP, we sold about 15 at Origins. Considering the game was a year old, this is a very high number. SSI games rarely sold more than a few copies at a convention if they had been out for more than a few months.


Thanks for the clarification.

Where is the list to sign up to work on it?

_____________________________

Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "

(in reply to Joel Billings)
Post #: 12
RE: Now that Origins has concluded... - 7/7/2005 3:26:16 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
I'd guess it would be a "they come to you list" rather than a "me me me. Pick me!" list

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Sonny)
Post #: 13
RE: Now that Origins has concluded... - 7/7/2005 9:53:33 PM   
Sonny

 

Posts: 2008
Joined: 4/3/2002
Status: offline
quote:

ORIGINAL: Speedy

I'd guess it would be a "they come to you list" rather than a "me me me. Pick me!" list


Well, they did mention volunteers - so I was volunteering.

_____________________________

Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "

(in reply to Speedysteve)
Post #: 14
RE: Now that Origins has concluded... - 7/8/2005 12:51:47 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Hi

Well, I am putting up my hand to help fix the Leader bug

Michael

(in reply to Sonny)
Post #: 15
RE: Now that Origins has concluded... - 7/8/2005 2:12:51 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Bug? What bug? WiTP has bugs? First i've heard of it

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to michaelm75au)
Post #: 16
RE: Now that Origins has concluded... - 7/8/2005 2:24:49 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Must be some other WitP. It certainly isn't the one I'M playing!

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Speedysteve)
Post #: 17
RE: Now that Origins has concluded... - 7/8/2005 4:34:19 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Joel Billings

I had a discussion with David Heath at Origins (and I think Erik was in on it) about WitP code. The decision was made to keep the code in house for a while longer. For now, Mike is working on WPO and on fixing some WitP bugs. At some point in the future (and I can't say if that's later this year or a year from now), we expect to open it up to a select group of programmers who sign up to work on it. We would not plan on just giving out the code to the world, at least not at that time. We have our doubts about the ability of volunteers to significantly improve the game without causing even more bugs, but we expect to be willing to try it out down the road. We certainly can't give up the revenue that we continue to make on WitP. Based on current sales trends, I'd say we have sold somewhere between 40-70% of what we will eventually sell, so you can see there is still a lot of sales that we expect (and need) from WitP. Opening the source could jeopardize this revenue. Down the road, it is very possible the code will be opened up for all to access, but that'll have to come later.

Just to indicate the ongoing sales potential of WitP, we sold about 15 at Origins. Considering the game was a year old, this is a very high number. SSI games rarely sold more than a few copies at a convention if they had been out for more than a few months.


Thanks for info Joel!

BTW, in light of your statement "I'd say we have sold somewhere between 40-70% of what we will eventually sell" and comparing that to what you said before "around 10000 copies sold at best" I guestimate that there have been 4000-7000 WitP copies sold - IMHO this is _VERY_ good news indeed (and I sincerely hope you will meat your goal)!!!


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Joel Billings)
Post #: 18
RE: Now that Origins has concluded... - 7/9/2005 2:49:53 AM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
I will be happy to do some further development/fixing bugs on WitP in the future :)

(in reply to Apollo11)
Post #: 19
RE: Now that Origins has concluded... - 7/9/2005 8:33:09 AM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Did I say 10k at best? I thought I said between 5-15k units sold. Check back with me in a few years and I'll let you know how it came out, but in any case I'd hire you to do my econometric forecasting (econometrics was my favorite class in college).

(in reply to Apollo11)
Post #: 20
RE: Now that Origins has concluded... - 7/9/2005 10:15:21 AM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Joel Billings

Did I say 10k at best? I thought I said between 5-15k units sold.


This is even better news then!

I will keep my fingers crossed (I really think you guys deserve it because you truly make our hobby worth)!


quote:


Check back with me in a few years and I'll let you know how it came out, but in any case I'd hire you to do my econometric forecasting (econometrics was my favorite class in college).


RGR




Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Joel Billings)
Post #: 21
RE: Now that Origins has concluded... - 7/9/2005 11:32:51 PM   
IronDuke_slith

 

Posts: 1595
Joined: 6/30/2002
From: Manchester, UK
Status: offline
quote:

ORIGINAL: Joel Billings

I had a discussion with David Heath at Origins (and I think Erik was in on it) about WitP code. The decision was made to keep the code in house for a while longer. For now, Mike is working on WPO and on fixing some WitP bugs. At some point in the future (and I can't say if that's later this year or a year from now), we expect to open it up to a select group of programmers who sign up to work on it. We would not plan on just giving out the code to the world, at least not at that time. We have our doubts about the ability of volunteers to significantly improve the game without causing even more bugs, but we expect to be willing to try it out down the road. We certainly can't give up the revenue that we continue to make on WitP. Based on current sales trends, I'd say we have sold somewhere between 40-70% of what we will eventually sell, so you can see there is still a lot of sales that we expect (and need) from WitP. Opening the source could jeopardize this revenue. Down the road, it is very possible the code will be opened up for all to access, but that'll have to come later.

Just to indicate the ongoing sales potential of WitP, we sold about 15 at Origins. Considering the game was a year old, this is a very high number. SSI games rarely sold more than a few copies at a convention if they had been out for more than a few months.



At the risk of upsetting someone keen to see this open sourced, I'd say the above was the best way to go about it. It seems to me that open sourcing it too early will give too many people too many chances to do too much. As it stands, we're all playing the same game. Everyone has something they'ed like tweaking maybe, but many of the tweakables have people for and against said tweaking. I'd hate to see different versions of this come out that differed in some way.

Getting talented volunteers inhouse allows you to get a lot of the "like to haves" done, but in a controlled environment.

I'm also pleased to hear people are still buying the game in numbers. It makes for a bigger chance I'll find someone I can beat.

Now a request to you:

Get an early night. Get up very early tomorrow. Re-start working on War in Russia.

please........



< Message edited by IronDuke -- 7/9/2005 11:33:36 PM >


_____________________________


(in reply to Joel Billings)
Post #: 22
RE: Now that Origins has concluded... - 7/10/2005 1:24:47 AM   
hexgod

 

Posts: 37
Joined: 4/21/2005
Status: offline
Well I know every one dogs it, but I love AI programming. And I'm good at it to boot. So I'll offer again, to take care of all AI programming.

_____________________________

We programmers never finish, we just run out of time...

(in reply to IronDuke_slith)
Post #: 23
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Now that Origins has concluded... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.547