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TCP/IP - 7/3/2005 6:30:15 PM   
nukkxx5058


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I just try a TCP.IP game but it didn't work.

I was able to host (I saw the nice lobby) but the other (we were only 2) never manage to log to my server ... :-(

Any idea ?
Post #: 1
RE: TCP/IP - 7/3/2005 6:34:27 PM   
bluemonday

 

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Are you behind a firewall?

(in reply to nukkxx5058)
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RE: TCP/IP - 7/3/2005 6:41:00 PM   
nukkxx5058


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yes but I allowed the game. I checked this point. And the other disabled his FW ..

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RE: TCP/IP - 7/3/2005 7:03:14 PM   
bluemonday

 

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It is not even clear to me how to select nations in that screen. I can get the m/p game setup screen, but I can't choose a flag? How to do it?

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RE: TCP/IP - 7/3/2005 7:06:49 PM   
nukkxx5058


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quote:

ORIGINAL: bluemonday

It is not even clear to me how to select nations in that screen. I can get the m/p game setup screen, but I can't choose a flag? How to do it?


I also had the same problem with flag selection.I thought that maybe it is necessary to have a client connected to unfroze the flag selection ...

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Post #: 5
RE: TCP/IP - 7/3/2005 7:28:24 PM   
nukkxx5058


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My system crashed ... :-(

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Post #: 6
RE: TCP/IP - 7/3/2005 9:20:41 PM   
Alan_Bernardo

 

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Send me an email at alan.bernardo@gmail.com

Maybe I can help.


Alanb

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Post #: 7
RE: TCP/IP - 7/3/2005 10:46:06 PM   
Reiryc

 

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quote:

ORIGINAL: nukkxx

yes but I allowed the game. I checked this point. And the other disabled his FW ..



You'll probably have to open the required ports as well....

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Post #: 8
RE: TCP/IP - 7/4/2005 6:36:39 AM   
Erik Rutins

 

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To assign a nation to a player, just click on the flag, then on the player's row in the flag column. Note that you have to have at least two players before this is enabled.

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Post #: 9
RE: TCP/IP - 7/4/2005 1:31:17 PM   
scotswahay


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Has anyone successfully got tcp/ip to work?

If so could they give a detailed (idiot proof) description of how they did it?

There are two of us trying to join, both using decent speed broadband, both on networks with routers, neither of us can join with the other, it never becomes selectable, only hosting is available

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Post #: 10
RE: TCP/IP - 7/5/2005 6:44:02 PM   
cbpraem

 

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we never get to choose join, after inserting the IP-adress...

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RE: TCP/IP - 7/7/2005 4:26:44 PM   
nukkxx5058


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TCP/IP simply dont work :-(
It's a shame.

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Post #: 12
RE: TCP/IP - 7/7/2005 5:54:12 PM   
Erik Rutins

 

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It works just fine here and in multiple pre-release tests. I'm not sure why it wouldn't be working for you. We were also running LAN games at Origins without a problem. I will try to post a FAQ later today to see if that helps.

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Post #: 13
RE: TCP/IP - 7/7/2005 5:56:59 PM   
nukkxx5058


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Ok ... However, who can confirm that TCP/IP work fine ?

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Post #: 14
RE: TCP/IP - 7/8/2005 4:29:33 PM   
cbpraem

 

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We are to peoble trying to start an IP-game. Even with both Firewalls down, neither of us were able to choose the option to join a game. This makes it some what dificult to play a game

If any one has gotn IP-play to work, please do tell what you did to be able to join.

(in reply to nukkxx5058)
Post #: 15
RE: TCP/IP - 7/12/2005 7:36:37 PM   
nukkxx5058


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I notice that appart Erik, nobody confirmed having played a TCP/IP game. At the opposite, messages all mention problems.

So I ask it again:
Who was succesful in launching and playing a TCP/IP game ?
It's an important question ...

Thanks

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Post #: 16
RE: TCP/IP - 7/13/2005 12:58:45 AM   
Erik Rutins

 

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Working on the FAQ right now, but we just played another TCP/IP game among testers today with the beta version. I see that Mogami has been playing TCP/IP today as well with the v1.0 version based on his posts in the public forum.

I hope that the FAQ will resolve these issues, if not we'll work with you to discover what the problem is.

Regards,

- Erik

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(in reply to nukkxx5058)
Post #: 17
RE: TCP/IP - 7/13/2005 1:22:01 AM   
Reiryc

 

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quote:

ORIGINAL: nukkxx

I notice that appart Erik, nobody confirmed having played a TCP/IP game. At the opposite, messages all mention problems.

So I ask it again:
Who was succesful in launching and playing a TCP/IP game ?
It's an important question ...

Thanks


Mogami and I were succesful today. We played for about 3 hours.

I removed my router and took down my firewall and it worked like a charm.

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Post #: 18
RE: TCP/IP - 7/13/2005 2:01:35 AM   
Erik Rutins

 

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FYI, it works fine for me (as the host computer) with the following setup:

Router set to allow computer on DMZ.
Windows Firewall ON. Set to allow the CoG EXE full access.
Zone Alarm OFF.

Regards,

- Erik

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Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

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Post #: 19
RE: TCP/IP - 7/13/2005 2:06:57 AM   
Reiryc

 

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What is DMZ on?

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Post #: 20
RE: TCP/IP - 7/13/2005 2:44:51 AM   
Erik Rutins

 

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Most routers have the ability to create what they colorfully term a "DMZ". You specify an IP on your internal network and tell the router to put it in the DMZ. This effectively passes traffic through directly to that IP as if it were connected directly like the router is. With a firewall on the PC that has been put in the DMZ, this generally gives you both security and eliminates any other router configuration issues that could interfere with connections to other players.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

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Post #: 21
RE: TCP/IP - 7/13/2005 2:48:52 AM   
Reiryc

 

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quote:

ORIGINAL: Erik Rutins

Most routers have the ability to create what they colorfully term a "DMZ". You specify an IP on your internal network and tell the router to put it in the DMZ. This effectively passes traffic through directly to that IP as if it were connected directly like the router is. With a firewall on the PC that has been put in the DMZ, this generally gives you both security and eliminates any other router configuration issues that could interfere with connections to other players.


Ok gotcha....

No clue how to do that with my router, but understand the concept atleast. =)

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Post #: 22
RE: TCP/IP - 7/13/2005 4:35:34 AM   
jstransue

 

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Thanks for the tips Erik. I'm trying to setup my computer now for the games. I'd like to do it like you mentioned going through my router and not hooking directly to the cable modem.

I found the DMZ setting in the router. It looks like my other computers are still working fine with the changed setting. I added COG to full permission with Norton Internet Security so we'll see what happens when I can test it out!



< Message edited by jstransue -- 7/13/2005 4:44:53 AM >

(in reply to Reiryc)
Post #: 23
RE: TCP/IP - 7/13/2005 6:13:58 AM   
jstransue

 

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Hi,

I was able to host a game through the router and firewall. Reiryc and Mogami joined me.

I changed the DMZ setting in the router and added the COG executable to the firewall permissions as Erik suggested.

We blitzed through a couple turns fine and then Sweden's turn (Mogami) kept saying it was waiting for orders after Mogami had already hit end turn. Mogami was the first one done. We waited about 4 minutes and then closed the game out.

That looks like a lot of fun, I'm looking forward to doing more TCPIP games later.


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Post #: 24
RE: TCP/IP - 7/13/2005 5:12:39 PM   
Mr. Z


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quote:

I thought that maybe it is necessary to have a client connected to unfroze the flag selection ...

It is indeed necessary to have a client connected in order to select a nation.

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Post #: 25
RE: TCP/IP - 7/13/2005 6:57:00 PM   
mogami


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Hi, If you save game each turn you don't have to worry. If you have any problem just reload the turn. The game works at least as good as SPWAW does. (we had to restart 3 times in over 12 hours but onetime was my fault)
When picking nations pick them where all players have same size country. (Don't have one player running France and the other Sweden or the Swedish player will spend a lot of time doing nothing. )

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I'm not retreating, I'm attacking in a different direction!

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Post #: 26
RE: TCP/IP - 7/17/2005 5:48:09 PM   
nukkxx5058


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I'm still very frustrated not being able to try TCP/IP ...

Erik, did you have time to continue the FAQ you mentioned ?

(in reply to mogami)
Post #: 27
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