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Bug Report - Moral, and Game Crash during army route

 
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Bug Report - Moral, and Game Crash during army route - 7/13/2005 5:35:40 AM   
ahauschild

 

Posts: 118
Joined: 7/8/2005
Status: offline
Ok, this has happend now 3 different times to me, not often when taking the overall turns played, but still anoying.

I would have pretty high moral army, most units in the 7plus range. Getting attacked by the russians with their crap moral army.
I manage to trap about 60k in enemy troops in a culdesak and have them surrender to me almost perfectly intact. Suddenly each following turn the message that my troops are wavering, and that the enemy is wavering is poping up. I check my units, and they are in fine spirit, no on is running, execpt the russian pow's.

This is possible Bug one. I think once you capture enemy units, they count against your unit routed limit, and actuly cause your army, even in good spirits otherwise to loose moral.

This goes on for 2 or 3 turns, and then both armys break at the same time. The turns pass and then as the game goes back to the main map, the game crashes. I think it has a problem with both armys routing of the province at once.

Post #: 1
RE: Bug Report - Moral, and Game Crash during army route - 7/13/2005 4:50:44 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
quote:

ORIGINAL: ahauschild

Ok, this has happend now 3 different times to me, not often when taking the overall turns played, but still anoying.

I would have pretty high moral army, most units in the 7plus range. Getting attacked by the russians with their crap moral army.
I manage to trap about 60k in enemy troops in a culdesak and have them surrender to me almost perfectly intact. Suddenly each following turn the message that my troops are wavering, and that the enemy is wavering is poping up. I check my units, and they are in fine spirit, no on is running, execpt the russian pow's.

This is possible Bug one. I think once you capture enemy units, they count against your unit routed limit, and actuly cause your army, even in good spirits otherwise to loose moral.

This goes on for 2 or 3 turns, and then both armys break at the same time. The turns pass and then as the game goes back to the main map, the game crashes. I think it has a problem with both armys routing of the province at once.





I did fix one bug that can cause this in the course of working on the patch. It's a very rare, weird alignment of things (I wish I could explain it without having to first explain 100 pages of source code, it's a "beautiful" bug in strange sense of the word). I don't believe it happens because of surrendered units but I'll look into it.



Eric

(in reply to ahauschild)
Post #: 2
RE: Bug Report - Moral, and Game Crash during army route - 7/13/2005 5:04:04 PM   
Mr. Z


Posts: 1048
Joined: 3/24/2005
Status: offline
[post deleted]

< Message edited by Mr. Z -- 7/13/2005 5:08:49 PM >

(in reply to ahauschild)
Post #: 3
RE: Bug Report - Moral, and Game Crash during army route - 7/14/2005 1:55:56 AM   
Reg Pither


Posts: 196
Joined: 9/19/2003
From: London
Status: offline

quote:

ORIGINAL: ahauschild

I would have pretty high moral army, most units in the 7plus range. Getting attacked by the russians with their crap moral army.
Suddenly each following turn the message that my troops are wavering, and that the enemy is wavering is poping up. I check my units, and they are in fine spirit, no on is running,
This goes on for 2 or 3 turns, and then both armys break at the same time. The turns pass and then as the game goes back to the main map, the game crashes. I think it has a problem with both armys routing of the province at once.




This is exactly what just happened to me, with both forces routing (even though I was winning the battle) after wavering messages for both sides, and the game crashing when going back to the strategic map. The only difference with my experience and that of Ahauschild is that no units were captured by either side.

(in reply to ahauschild)
Post #: 4
RE: Bug Report - Moral, and Game Crash during army route - 7/14/2005 8:26:43 PM   
ahauschild

 

Posts: 118
Joined: 7/8/2005
Status: offline
Well it seems he pinned the bug, so hopefully in can be fixed in upcomming patches. It did not happen very often, but when it did it was a bit of a disapointment.

(in reply to Reg Pither)
Post #: 5
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