Naomi
Posts: 654
Joined: 6/21/2005 From: Osaka Status: offline
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quote:
ORIGINAL: Ralegh I love EIA (and EIH), and can't wait for the computerised version to come out. But this ain't that. COG has several thing EIA doesn't - a more detailed modelling of economy, building units, creating the capability to build units, improving the capability of units, etc etc etc. It has, for example, the ability to determine how manpower is used in a province to produce textiles or iron, which can then be used to create military units, improve the national morale, or trade to other countries. You can build up the fortifications of a city, or require that a defeated opponent reduce his fortifications. The detailed battle option is almost a game in itself, allowing tactical control of units at the division level, and a wonderful modelling of the effects of leaders. COG has 'experts' that can run all the more complex stuff for you while you are learning the game, which is really needed in such a detailed, complex game. But with the experts on, it is even simpler that EIA. Strategically, the games have a very similiar feel - because they model the same period of history. COG comes with 1792, 1796, 1805 and 1815 starts, though, in addition to a metaphysical 'balanced' option. On EIA's side, EIA is a mature game - the rules are well understood, and I would expect the bugs to be limited and few. COG is a much more ambitious game, without the benefit of well understood rules - so a few things are still being balanced (for example, while I think the player communitity is now convinced that COG's implementation of artillery is better than their expectations were, I think we have convinced the developers that cavalry should be a even better at breaking enemy formations that it currently is.) On the plus side, COG came out on schedule, and the developers are very active at making enhancements/improvements/etc. It holds a lot of promise for continuing to improve - and as a frequent contributor to this forum, I get a chance to influence that development - COOL! It is everything I am looking for the most. So far, I have not fully understood and remembered all the rules of CoG (Can I say a well-laid-out manuel is paramountly imperative?), leaving all bugs alone. A good game is not necessarily complex enough to compromise the playability, that's where EIA comes in to have me captured. If you categorise yourself into a strategically thinking type, EIA will more likely satisfy you more.
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