Grand_Armee
Posts: 809
Joined: 7/5/2005 Status: offline
|
I had my butt kicked by France...I was playing Prussia and fielded some 88K men. The French had about 120K. My troops arrived higgledy-piggledy all over the field...with my artillery being stuck right in the middle of them. I didn't like this, and feel I should be able to set up my army in some orderly manner, even if that manner doesn't coincide with the order of movement. As I set out to build a line, French cavalry and artillery rushed my line, causing 3 divisions to form square immediately. The artillery was immediately adjacent to my guys, and proceeded to blast them to pieces. This struck me as just plain wrong...certainly not Napoleonic. I set to ridding myself of these cavalry and this battery, using everything to hand, namely the 3 divisions of now stationary infantry and 2 divisions of heavy cavalry. Getting rid of his cavalry wasn't too tough...shoot em enough and they run. But that battery! To finally rid myself of it I brought up a further division of cavalry so that it had 3 targets to choose from. My first two charges cost me tons of horse flesh while only killing a few of the "gunners" even though none of them charged from the front. The third charge actually managed to kill 1,100 of the artillery causing it to leave the area...I never saw it again. I'll bet that single battery (or division, or whatever it was supposed to be) caused over 2/3 of my 30K losses...and it never had a supply wagon near it! Over years of reading, I've seen over and over again that artillery has no fighting strength of it's own. It certainly didn't keep the English household cavalry from overrunning it from the front at Waterloo despite causing many casualties. I've nothing against it causing casualties...but being indestructible from various infantry and two cavalry attacks seems a bit wrong. I believe that if you're going to charge artillery from the front, you should pay a heavy price. But your enemy too should pay a price for leaving something so costly and defensively weak undefended. Artillery should only be in close combat when your enemy leaves you no other option...and it should be easily killable at close range despite the casualties it causes. Now to my artillery...I only had one battery/division of it, and was planning to use it in it's normal way. It was 3 hexes from it's nearest French opponent who was in line formation. The French infantry were facing west, while my guns were supposedly firing south down the French flank. But the highest result I ever got was killing 42 of them while losing some 30-40 of my own evey shot. So, I have to wonder...Is there such a thing as facing in this game? I know we're playing with divisions sized pieces, but I'm at a loss how to proceed. Anybody can learn a game system. I can charge forward with my batteries too...and I can build many of them instead of building a balanced army. But, why should I? What happens when I feel I know this game well enough to play others? Will there be a house rule about "sturmartillerie"? I hate house rules...making em...feeling the need to make them...and trying to remember which ones we're using in this instance Artillery must be easily killable at close quarters...even if those attacks are costly. Other than that, I have to say that I truly enjoyed my first forays into detailed combat. I enjoy the way things move, and even enjoyed when my line began to waver then broke completely.
|