Ralegh
Posts: 1557
Joined: 2/1/2005 Status: offline
|
quote:
ORIGINAL: jinks ok I got a few questions 1. Do I understand this supply/ukeep thingy right? Lets take a look at inf and cav unit and see what it cost to supply/upkeep, compared to depot supplie, forage and garison. Seems right to me. Note that you don't pay upkeep on plundering units etc. quote:
2. Is there a reason for (I play Turkey) that you can't detach divisons from the Egyptian armys in Egypt, but you can reinforce em to the city garison and then detach em from the garison...just wondering??? You are not allowed to remove a native division from a native corps or army. This prevents you just using the corps/army counter without any native troops. You can freely transfer men. I would encourage native losses from the militia army, and consolidate the men, allowing some divisions to be disbanded by the game - then you can add better divisions. For flexability, I would put Turk units into the native army, and put native divisions into Turkish armies: then you retain some flexibility. I believe you can even transfer men from native divisions into Turkish divisions. quote:
3. Is there a way to cancle/disable/disband produced units/feudals/free inf if you know what I mean. Its not easy to handle your economi if the game keeps spiting out units that you can't afford the upkeep for. Yes - reduce your feudal level, which requires spending national morale! -- I agree it would be nice to have control over the levy, to raise UP TO the entitlement number of units, so sometimes you could leave them in the population. But the game doesn't provide that at the moment. -- There is no way in COG to disband a division, other than reducing its number of men to below 1000 so it gets cleaned up. quote:
4. I got an ultimatum from Austria at 1 point telling me to withdraw my units from there border. I thought np...but hey can I please move my units instead of letting the game put em all in same spot just before checking for forage.......sheesh 25k of em deserted my armies or died because of that. Is it picking random areas to move units to or just 1 and move em all there...real pain, next time I will tell Austria to go ..ehhh...go...look for frence or prusian ppl to bully... They get moved to the closest territory you have access to (whether home nation, allied, or access from treaty) - you get no control. Eric advises that he often maintains a depot at that closest point "just in case". I let em starve. quote:
One more thing...this game feels right and I like it alot.....not that I have played alot. But just last time I lend some troops to russian for there fight against prusia and spain. Wonder what spain/prusia would say...hey russian flag but its the damd Turks.....man they going to get it...they did out of 80k I send I think only 26k made it to POW...lol At the moment, I don't think it hurts your relationship at all - against the AI. Human players may get miffed. This is a good example fo the sort of thing I think should be tweaked to make the AI more like playing a person. quote:
Thx for any replies You are very welcome. - Enjoy.
_____________________________
HTH Steve/Ralegh
|