Mynok
Posts: 12108
Joined: 11/30/2002 Status: offline
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I can confirm it works with some tweaking for Turkey (at least against the AI). Turkey has some unique issues as well, the primary one being developing banks is well nigh useless as the money levels generated in their provinces are so low it does not pay off after 1-2 levels except in a couple areas. Turkey, OTOH, is blessed with numbers of highly productive provinces that generate high-demand items such as textiles, cotton and luxuries. The only thing Turkey is short of is wine, and all that's good for is increasing happiness. Turkey must build a balanced number of every item, plus a large quantity of extra in cotton, textiles and luxuries (which is easily done). Then she must trade *for* money rather than *with* money. At least with the AI, cotton and textiles can be easily turned into cash, and oftentimes the AI will trade lots of cash for food, too. Granted, Turkey has a lot of waste due to feudalism, but most can be turned into money. I still think that the special textile waste calculations should be called the "Turkey rule", because without it, I could easily accumulate 70-80 textiles points per turn. So with Turkey, I generally follow Mogami/Ralegh's process of making only the primary specialty of the province, plus food sometimes, and the rest go into development or labor (generally development for Turkey because labor returns suck until factories are built, and Turkey is way, way behind in getting barracks built). I also don't bother with the 1 spice and 1 luxury thing with Turkey, because they have several specialty provinces that generate oodles of these. Turkey's draft is setup 21-40 size 10 with 20 months of training. I build a regular cavalry every turn I can initially, as the IrrCav are just Cossack chasers. I also let all the units forage (in decent areas) and then every quarter I put out a depot that will supply and reinforce all units. The draft replaces with 4.7 morale regulars, rapidly increasing my troops to regular units. All feudal levies will be 4.7 morale or better too, making battles against Austria and Russia much easier to survive and win. Turkey also needs artillery badly, so I try to build some of those early on too. The hinderance there is the barracks levels.
< Message edited by Mynok -- 7/18/2005 11:05:50 PM >
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