MarcelJV
Posts: 343
Joined: 5/9/2005 From: Mohrsville, PA Status: offline
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Well it might be because I was playing Russia, but the textiles requirements is always zero (0), this was also the case for England in the 1792 scenario. quote:
ORIGINAL: Malagant quote:
Perhaps textiles should be part of the consumption equation, like luxuries, wine, etc, so that amounts after a base number are consumed and serve to increase national morale. Jordan, I believe this is already in the game. From the manual: quote:
7.1.3 Luxury and Textile Consumption Nations will attempt to consume Wine, Spice, and Luxuries each turn. They will also attempt to consume Textiles in excess of 100. The base amount of each resource that a nation desires to consume is equal to its total population divided by 10. A nation attempts to consume this base amount of each resource and, if possible, will consume twice this amount if sufficient levels of the resource are available. I'm a little unclear on the effect on NML or Glory for consuming Textiles, as the table in the manual specifies Luxuries, but doesn't mention Wine, Spice, or Textiles.
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