Naomi
Posts: 654
Joined: 6/21/2005 From: Osaka Status: offline
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quote:
ORIGINAL: Ralegh I think the weather handling - both in generation, game effects, and graphics is a real world leader in COG and a super strength of the product. Could we handle a 'drought' condition too? However, that means I am not sure that this would be the best place for you to put effort, since it is already so good. - How about an 'option' for partially colour blind people to be able to distinguish between units? I can't tell some units apart, and sometimes can't tell forces from different sides apart. - I'd also love more naval graphics to go with a detailed combat version of naval warfare. - We need to streamline the trade route graphics - if you turn them on when there are lots of routes, the screen is largely unreadable! There are already proxies for drought, like rain, which sometimes affect adversely farm production. Fog or snow (I don't remember which), which is likely to magnify the kills, hints at the fact that pple may well be so fog-blinded or snow-blinded as to kill each other regardless of which side they are on. As to naval warfare, I am totally agreed on more effort going to graphical design for detailed battles (since the current background for quick battles borders on monotonous naviety).
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