Naomi
Posts: 654
Joined: 6/21/2005 From: Osaka Status: offline
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quote:
ORIGINAL: Ralegh In COG, there are countries (able to have their own troops) and there are provinces. [All the 89 countries are listed on the Country Details list - if they are on that list, they can have their own forces!] Many are the same thing - Bessarabia is a single province that is also a country. There are many provinces (over a hundred) that cannot be countries - Austria or Illyria provinces, for example [there are 214 provinces in the game, including the 40 or so sea areas]. There are some countries with names that are different from any province (Poland and Veneto for example), but they still have a hard coded capital - the capital city of the major province you would expect, so its just a slightly different name without that having any influence on the game (besides confusing me). [There is no difference between a province deep in Russia and a province in Poland: it is either capable of being a country in its own right, or it is not. There is no concept of "home nation", race or religion in COG countries/provinces.] COG does not have a list of what provinces or countries can be part of other countries - it is free form. So theoretically, Illyria province could be part of Poland, for example. Poland could also either "own" Veneto (for example) as a protectorate, and hence Illyria province as a protectorate, or have Veneto as conquered, which would look like Venice and Illyria were normal provinces, but Illyria would behave oddly. What do I mean by oddly? If Veneto was conquered, and that brought Illyria into your control, then one month after loosing Veneto, Illyria would go too - their loyalty is to Veneto, not to you. It could get worse - Poland could have Posen as a protectorate rather than as a province, and Posen could have some other provinces being loyal to it. My head is spinning trying to hold that straight. So, loosing Warsaw means loosing all the Polish provinces, because you got them as part of Poland. If you had got them independantly, then Warsaw wouldn't matter. OK - now things get interrupted by a bug - in some circumstances in 1.0 the subordinate province in a protectorate can get seperated from its parent, and the housekeeping code guesses wrong about what to do. Its a bug, I hope it will be fixed soon. The added complications are: a) you can't add a province or protectorate to a protectorate, - there is no UI for it. It is setup in the scenario start files (and hence modable) b) it is not at all easy to tell if a province's loyalty is to you or to a protectorate or province you control. If it is a country, you can look up its loyalty on the Country Details screen, and then compare with the flags visible when you select the country. But sometimes you just can't tell. Finally, one note: I have put forward a theory that protectorate status should mean less waste - but it is a theory, not a proven fact. Your explanation is very impressively helpful, though after reading it, I feel like adding confusion to incomprehension. (My bad, I am not that smart. ) By way of this thread, I would like to question if it is really worth more to vassalise (turn into a protectorate) a conquered. Putting aside a protectorate's much less reliable loyalty (for which we more easily lose possession of it whether to an invading force or to just a diplomat's inflammatory speeches), we have no say in how it is run (so we can't vote for its development into a milk cow or a privotal factory of military units). Admittedly, its minor levies may be of use, though they still cost upkeep and possibly even supplies (right?). If a kingdom (or a federalist political body) is created, we are prone to losing everything of it once its nucleus is not with us (as the member provinces may look upon this nucleus province for leadership, which we just don't stay sure). @(~,~)@
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