Major_Johnson
Posts: 280
Joined: 6/29/2000 From: Beach Haven, NJ, USA Status: offline
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My opponent and I have been playing PBEM's for years, and within the past 6 months or so we've been picking a custom map, setting a point value and choosing our own forces etc over playing the premade scenarios. As we continue to play this way, I keep finding unusual characteristics with the game and I post a question to get a bottom line answer. When we choose a map there are two sets of boundary flags on either side of the map. I have always thought that they were supposed to be the limit to which you could deploy your forces, set mines etc. and I've always played that way. In a recent battle, I discovered my opponent has been placing units in certain parts of the "no mans land" area on the map. Through some trial and error I found that I was able to do the same (and at the same time see whatever of his deployed units that were in the line of sight), but only in certain sections, not everywhere. Well I decided to keep playing my way regardless, and still kept everything to my side of the map, even mines bought while purcahsing my units, which I have always used for defensive purposes. On taking my first turn I discovered that my opponent had mined the no mans land on just the other side of my boundary flags and with just moving two hexes I had lost 6-8 pieces of armor and countless infantry!! With that I figured the gloves were off, and I redid my deployment to even the playing field. I called my opponent on it and he felt that if the game let's you do it, then it's ok. Personally I don't think it's fair to be able to see your opponents units during deployment, let alone set up in no mans land. So my question is, just what is the purpose of the starting boundary flags? Any info is appreciated. Thanks
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M.J.! We serve others best when at the same time we serve ourselves.
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