witpqs
Posts: 26087
Joined: 10/4/2004 From: Argleton Status: offline
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quote:
ORIGINAL: dpstafford Problem is that since B-17's were never used historically at 6000 ft against warships at sea, the results we get doing so in WITP is just somebody's guess. And probably a bad one. My suggestion of abstracting altitude out of the game solves the problem neatly. And makes the game more realistic (which is NOT a dirty word). Abstracting out altitude would not make the game more realistic, it would make it more abstract. That would be fine if that's what you want. Most players want a greater degree of control - look at all the posts on altitude of CAP, bombers versus flak, etc. Abstracting by taking the historical results and applying them in a statistical way (I only assume this is what you mean - please correct if otherwise ) is not more realistic, because it leaves out the choices that were not made during the war but that could have been made. Coming up with a more accurate model for hits by aircraft at various altitudes, etc. would be, well, more accurate. By the way, if the real deal (historical/actual capability) is fewer hits at 6,000 ft, then I'm all for it. It would be great if the hit model for aircraft attacking ships were even more sophisticated, but that would only happen with, say, WiTP II. Also by the way, this extends to such things as readiness rates for aircraft. On that score we have a model that does not distinguish between aircraft types, so we're kinda stuck with what we have. I realize that (with maybe minor changes excepted) we have what we have at this point. quote:
ORIGINAL: dpstafford Now get yourself back to that Hollywood movie version on WITP where Benifer Quafflack wipes out the entire IJN in his low flying B-17. Low blow. (Hey, if that a Ben Affleck poster I see behind you? )
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