Ralegh
Matrix Elite Guard

Posts: 1557
Joined: 2/1/2005 Status: offline
|
This thread is confused, and confusing. Here are some facts: Garrisons on the strategic map have NOTHING to do with garrisons on the detailed tactical map, and they don't affect or influence each other in any way. Whether a garrison on the strategic map participates in combat is up to its owner (if you don't see the prompt every battle, it means you have turned it off in the options screen) - if it does participate, and that side loses, then the victor doesn't have to seige. (There is no 'send out all but one division' command.) Garrisons on the tactical map come free, with the number depending on the GUNS level of the province. As someone like Austria, building up GUNS in a province is key to fighting off superior French forces. (And as the victor of a war, you can require the loser to reduce their overall number of GUNS!) AI garrisons on the tactical map map make decisions on whether to fire to not - remaining fortified is very good for the longevity, so they want a good target before breaking their fortified status. Since they fire as heavy artillery, the ideal target is 3-7 hexes away, and they are well known for causing 500-1500 casulties on such a target about 1/3 of the time [these are my estimates from game play, not holy writ]. They are not very effective against units right up next to them, and are unlikely to break fortification to attack such units. {And my views:} - Although the AI uses its garrisons more often in 1.0 than in did earlier, I personally think it should use them even more. I certainly use them much more than the AI does.
- The AI's targetting of my garrisons is completely appropriate IF the garrison is sited to participate in the main battle. Sometimes the AI attacks garrisons that really don't matter to the battle. The AI's tactics against garrisons are excellent, with an appropriate use of all arms (ie. they use firepower to destroy the fortifications, and then charge the weak garrison unit, unless they manage to disorder the unit first, in which case they just take it out).
- Garrisons provide a major assistance to the country being invaded (as do the supply rules) and represent a critical game balance factor. Without the garrisons, the aggressor would be much too powerful IMHO.
< Message edited by Ralegh -- 7/28/2005 2:26:59 AM >
_____________________________
HTH Steve/Ralegh
|