ericbabe
Posts: 11927
Joined: 3/23/2005 Status: offline
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Thanks for the reports. quote:
ORIGINAL: vonkohlmann 1. On the opening screen, when you're choosing nationality and diffficulty, etc. , the fade in is really slow, combined with frequent artifacts including flashes of the victory screen. I'm running 1.4 Pentium 4 with 512 mb Ram, 64 mb ATI Graphics card. I just updated my graphic drivers a month ago. I meet all the minimum specs, so what gives? Also on Quick Battles or Detailed, when there is fog or rain, things really slow down, clicks are delayed, etc. Same on the trade creen; if I'm trading say 20 wool for 20 gold it takes a very long time, filled with empty or unrecognized clicks; the number traded keeps changing long after I've stopped clicking. Also on the National economy screen; I can change the pointer on the draft or tax rate but the amount changes slowly if it changes at all. It sounds like a graphics problem, but on the trading and economy screens? Anyone else have this problem? Perhaps Z Mask? I've shut down Virus protection, but it made no difference. I've got a comparable system I've tested the game on (1.3GHz, .5GB) and it seems to run better on this system than what you're experiencing. I don't think it's a bug that's causing the slowness on your system (in as much as bug means "code that does not work"), but I could allow users to shut off some of the alpha effects, such as weather. Are there other processes running that you can shut down while COG is running? quote:
2. The military upgrades sometimes appear, sometimes don't. I finished a game as Britain and only in the last year (1810? or so) did I get to choose any upgrades. Other games as Britain they've come much more quickly, even with roughly the same number of Barracks and Culture. As France, some quarters they come, others they don't. I'm also positive that I've chosen the same upgrade several times in a row; I've checked the upgrade screen and it shows I have a certain upgrade then I'm offered that exact upgrade next quarter. I've also been offered Massed Artillery I and Massed Artillery III at the same time but for some reason not MAII (and don't you need MAI to get MAII to get Did you check the upgrade list after you picked the upgrade? Was it on the list? Was a save/restore game involved, or did you play continuously between picking the upgrade and not getting it? When you said that Britain wasn't getting upgrades, what was the training level reported in the Upgrade Report (from the Economic Advisor screen)? Was it higher than the number of upgrades listed? You only get to pick upgrades at the start of every season... did the training level exceed the number of upgrades listed for more than 3 months in a row? Upgrades have no pre-requisites. "Massed Artillery II" is just another way of saying "More Massed Artillery" and they can be chosen in any order. quote:
MAIII?) Also, is there any definitve list as to what upgrades help in Quick Combat and which are worthless. In addition, my first game I was able to click and highlight two upgrades and immediately CTD'd. They all help in quick combat, except for the ones that affect strategic level and economic areas of the game. An upgrade is roughly a 25% chance of getting a +1 bonus in quick combat. quote:
4. Although mentioned somewhat elsewhere, the allocation locks on the development screen don't always keep their amounts locked. They are sometimes forced to change their amounts when there's nowhere else to draw the labor from. Is this what's going on, or are they changing when there's other unlocked areas with excess labor? quote:
5. At the start of some Quick battles it will jump immediately to "Done" before any units have been placed or Auto placed, thereby forfeiting the battle. Happens more often for naval battles. Could be another "stored click slow graphics problem." That's possible. I've never seen this, but in theory if you click on the done button twice and your system is slow in processing the button messages the second one could linger in the queue until the next time the screen is opened. For now, try not to click twice, and I'll add code that flushes the queue of done-button messages when QC opens. quote:
6. There is no end of turn confirmation for the first turn of the game, or the first turn of a loaded saved game. That's on my list too. Eric
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