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PBEM efficiency .......

 
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PBEM efficiency ....... - 7/27/2005 12:24:20 AM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
Hi,
I really think that trying a pbem with 8 (or 5 or 6 or...) players from California or Cornouaille is NOT a good solution !!!

yep, when we reach a certain number of players, the time plays against us. As a result we need to involve players from other time zones to PLAY WHEN WE SLEEP !!!!

This was just a message to response to the "only UK (or US)players wanted" syndrome !

Never ask for a single time zone ! but always optimize turns and check that time zones match the actual games turns !

no ? :-)
Post #: 1
RE: PBEM efficiency ....... - 7/27/2005 10:32:54 AM   
ian77

 

Posts: 627
Joined: 4/27/2004
From: Scotland
Status: offline
You know it makes sense!

(in reply to nukkxx5058)
Post #: 2
RE: PBEM efficiency ....... - 7/27/2005 1:03:03 PM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
yes, I will become consultant ($$$) in PBEM organization LOL

(in reply to ian77)
Post #: 3
RE: PBEM efficiency ....... - 8/8/2005 6:25:17 PM   
mac85

 

Posts: 21
Joined: 7/8/2005
From: Leeds, UK
Status: offline
This is definitely true. The UK only four player game is currently progressing at the same speed as my 8 player world-wide game. I'm not in any great hurry though!

(in reply to nukkxx5058)
Post #: 4
RE: PBEM efficiency ....... - 8/8/2005 6:41:23 PM   
MarcelJV


Posts: 343
Joined: 5/9/2005
From: Mohrsville, PA
Status: offline
The all North American games can work. If you have 8 players and 2 in each time zone (EDT, CDT, MDT, PDT) then you can do a turn a day. The key is to have the order of play follow the east to west movement of the sun. This will speed up the game greatly. You can start in any time zone, but after France is decide the rest need to go in a east to west flow.

Example.

Country-----Time Zone
France-----MDT
Britian-----MDT or PDT
Sweden-----PDT
Prussia-----PDT or EDT
Austria-----EDT
Russia-----EDT or CDT
Turkey-----CDT
Spain-----CDT or MDT

Even with this in place I would expect no more than 1 day a turn, but most likely 1 turn every 2 days. In my current 8 player game we get about 1 turn a week, maybe 2 if we are lucky.

The assumption with this is that each player could play their turn after working hours and pass the turn on to the next player, this way in about 4 -5 hours everyone will have played the turn.

It would be better if you can find 8 players in the same time zone to play TCP/IP then PBEM. That way you get to fight detailed combat against each other.


< Message edited by MarcelJV -- 8/8/2005 6:45:16 PM >

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Post #: 5
RE: PBEM efficiency ....... - 8/8/2005 9:51:21 PM   
TheRockSal

 

Posts: 96
Joined: 7/12/2005
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I can't imagine playing detailed combat in an online game with a bunch of people....that woud take forever waiting for the combats to play out....ich......I mean the whole point of TCP/IP is for FAST games, not ones with all sorts of detailed combat showing the games down....that's just me tho.

< Message edited by TheRockSal -- 8/8/2005 9:54:11 PM >

(in reply to MarcelJV)
Post #: 6
RE: PBEM efficiency ....... - 8/9/2005 3:14:06 PM   
MarcelJV


Posts: 343
Joined: 5/9/2005
From: Mohrsville, PA
Status: offline
Actually it is cool to watch what other players do in a detailed combat, gives you good intel on how they will use their army. If you are using something like Skype to talk on line at the same time then watching the battle is not boring at all. Battles move faster then you think. So does the time when you are playing on line.

Don't knock it till you try it.

(in reply to TheRockSal)
Post #: 7
RE: PBEM efficiency ....... - 8/9/2005 5:47:47 PM   
ian77

 

Posts: 627
Joined: 4/27/2004
From: Scotland
Status: offline
Cant say I fancy being Sweden and waiting while France Russia and Austria fight an hour or more every turn.....

(in reply to MarcelJV)
Post #: 8
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