Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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Hi everyone, I want to update you on the status of the first patch. We've decided to do one more round of testing on a new version being uploaded by Eric to the test team tonight. With any luck, that means we will have the patch released Monday. Here's the updated change list. Thanks to all of you for your patience, we feel that the extra wait of a few more days will be worthwhile. Changes 1.00->1.1 -------------------- * Should load save files from 1.0 * Added tooltip manual text to choose-upgrade dialog * Added tooltip info in Relation Adviser * Added some right mouse button info in attachment box * Now shows current move orders as very faint arrows * Increased AI run away from detailed combat threshhold * Tweaked detailed combat AI parameters * Added save/restore features in single-player detailed combat * Fixed highest-glory victory screen bug * Lowered victory points for surrender to 4000 (2000 for limited surrender) * Decreased glory awarded for winning a war * Fixed options available from popup menu * Added no jiggle option for detailed combat (chit view only) * Removed most cost requirement for "Mixed Order" upgrade * Checks to make sure nations are still at war when processing a surrender or limited-surrender order * Fixed a corrupt PBEM save issue * Fixed bug when Checks whether victory points have been exceeded by cost of terms of surrender when clicking "OK" in treaty construction screen * lowered reinforcement maximums: In home territory, maximum reinforcement is 2000 strength / month In neutral territory, maximum reinforcement is 1000 / month In enemy territory, maximum reinforcement is 500/month * Increased "Artillery Drivers" movement bonus to +3 * Fixed save/restore bug which lost units under production * Fixed bug involving flanking bonus casualties in charge combat * Decreased penalty for retreating into enemy territory with no friendly depot * Land combats will no longer take place in sea zones * Lowered combat casualties during night turns * Fixed surrendered Napoleon special ability bug * Can now no longer read the orders of inactive players * Increased chance to get new commander to 16% and lowered the casualty requirement to 2,000. * Added two additional options for scenario length (20 and 23 years) * Added five new levels of glory requirement (6000 - 10,000) * Increased maximum number of upgrades for each nation to 40 Regards, - Erik
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