Major Destruction
Posts: 881
Joined: 8/10/2000 From: Canada Status: offline
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All maps can be adapted/edited for use in a PBEM game. 1 open SPWAW in Solitaire mode 2 Select "editor" 3 Open the map of your choice- in this case, Wild Bill's excellent work Tulagi. 4 Set the date, nations, weather and other preferences according to the battle you are planning to create. NOTE: according to Redleg, this should be done prior to loading the map. I defer to Redleg. Do this first! 5 Select deploy for the Player 1 nation. In this case, Player 1 will be USMC or US Army 6 Select the button for placing the deployment lines. It has a blue and green flag icon on the button. 7 Clicking each hex in turn, place the deployment line for the USMC according to your wishes. 8 Repeat for the Japanese, Player 2. 9 VERY IMPORTANT Place the reinforcement hexes for both nations and also place the retreat hex for both nations. When designing a map for an amphibious attack, I like to place the Retreat hex for the amphibious force not too far from the invasion beach, perhaps 12-20 hexes back. This will allow the Player to remove his landing craft from the map during play and thus 'unclutter' the playing area. 10 Place your victory objective flags and apply their values. The value of the flags is subjective and according to your own wishes. However, for a larger battle the values should be higher IMO. Now save the map. It is wise to do this periodically during the procedure above to avoid losing your work to a CTD or similar catastrophe. It is also wise to save the scenario in a vacant scenario slot. Then if you ever lose your map, you can find it again in your saved scenario. Exit SPWAW, start the game again from the desktop and build your PBEM battle. Using the same dates, nations and preferences select the button for the map and select Custom:As Designed. When you have purchased your units you will be prompted to load your newly edited map. It is long-winded but it works. OK, one final check. Zip up the files for your deployment ready to send to your opponent. Now go back into the game and open your opponent's turn. Buy some units, auto deploy and end the turn. Play your turn 1. Now scan your map for errors. Did the retreat flags appear properly? And the reinforcement flags? and is your deployment line properly placed? And do your units have amphibious assault transport? (if planning a river crossing battle, check that the units carry rubber rafts). If everything looks good, exit the game and send the files to your opponent.
< Message edited by Major Destruction -- 6/12/2005 2:33:53 AM >
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