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Getting the goods from a conquered minor?

 
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Getting the goods from a conquered minor? - 8/5/2005 9:00:25 AM   
Grand_Armee

 

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I've just conquered a minor who on it's own had accumulated about 2,000$, 300 or so food, wood, and iron, as well as about 30 each of the luxury items.

But these totals don't come over to me...what's up wit dat?

Speaking of 2000 bucks...anybody ever accrue much more? I can never seem to rise much over that total despite everyone foraging, minimal readiness, maximum merchant work, and taxing the shirts offa the poor citizen's back.
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RE: Getting the goods from a conquered minor? - 8/5/2005 10:52:36 AM   
Reg Pither


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quote:

ORIGINAL: Grand_Armee
Speaking of 2000 bucks...anybody ever accrue much more? I can never seem to rise much over that total despite everyone foraging, minimal readiness, maximum merchant work, and taxing the shirts offa the poor citizen's back.


Apparently (and I only just found this out from a post here a couple of days ago) there is a cap on how much money you can accrue, so now matter how well you manage your economy, it never goes above about 2300 . Seems a bit of a waste to have all that complex model with all the possibilities for optimising it, but for it to prove pointless as far as gold is concerned once you reach a certain level. I appreciate that it is there to help stop countries from being all powerful and ruling the world, but it does seem a bit artificial.

< Message edited by Reg Pither -- 8/5/2005 10:53:34 AM >

(in reply to Grand_Armee)
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RE: Getting the goods from a conquered minor? - 8/5/2005 11:33:00 AM   
ian77

 

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quote:

ORIGINAL: Reg Pither

quote:

ORIGINAL: Grand_Armee
Speaking of 2000 bucks...anybody ever accrue much more? I can never seem to rise much over that total despite everyone foraging, minimal readiness, maximum merchant work, and taxing the shirts offa the poor citizen's back.


Apparently (and I only just found this out from a post here a couple of days ago) there is a cap on how much money you can accrue, so now matter how well you manage your economy, it never goes above about 2300 . Seems a bit of a waste to have all that complex model with all the possibilities for optimising it, but for it to prove pointless as far as gold is concerned once you reach a certain level. I appreciate that it is there to help stop countries from being all powerful and ruling the world, but it does seem a bit artificial.



Who would continue to pay huge taxes just to see the governments surplus grow ever bigger... the people would not stand for it in a republic and your aristocracy would be creaming it off in an absolute monarchy, or seeing it spent on summer and winter palaces etc. Huge amounts of wealth belonged to individuals not the state, so the game is actually being "real" by not allowing easy stock piling of goods, luxuries, and cash.IMHO...

Ian

(in reply to Reg Pither)
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RE: Getting the goods from a conquered minor? - 8/5/2005 11:50:55 AM   
Reg Pither


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That's a reasonable point of view, I suppose.

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RE: Getting the goods from a conquered minor? - 8/5/2005 6:22:21 PM   
Jordan

 

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I agree with Ian but from a different perspective.

They may have an occasional war chest, but governments don't save money (goods - textiles, wine, etc it's all fungible). If the game were to allow you to stockpile goods over the current limits then inflation should be introduced to the game...you're taking goods off the market and driving up their price.

(in reply to ian77)
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RE: Getting the goods from a conquered minor? - 8/5/2005 6:29:41 PM   
Reg Pither


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I've no problem with not being able to stockpile goods, but I'm just a bit miffed that cutting my costs and reducing my outgoings doesn't actually save me money.

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RE: Getting the goods from a conquered minor? - 8/5/2005 6:30:51 PM   
carnifex


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quote:

But these totals don't come over to me...what's up wit dat?


Replace the terms "wood" and "iron" with "office furniture" and "copper pipes and wiring" and then replace the phrase "I've just conquered a minor" with "I've just occupied Iraq". This should help explain where the booty went

(in reply to Jordan)
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RE: Getting the goods from a conquered minor? - 8/5/2005 6:31:13 PM   
ericbabe


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we actually had inflation rules for a few weeks.... you think the economy is complicated now! i nixed the inflation rules in favor of stockpile caps as the latter achieves the same results as the former with much less headache for the user.

from a gameplay perspective the caps make things much more interesting. without them nations would sometimes get a virtually unlimited stockpile of something and that made the economy less interesting. from the perspective of an economic model, game resources are not so much a measure of hunks of raw material as they representative of economic activity, or at least that's how i think of them.

(in reply to Jordan)
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RE: Getting the goods from a conquered minor? - 8/5/2005 6:34:40 PM   
Jordan

 

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Yeah, I'm with you. The game doesn't seem to reward efficiency in your home provinces (I'm satisfied that waste does and should occur for conquered provinces and protectorates). I say it doesn't seem to b/c I've given up on trying to discern cause and effect due to the cumbersome reporting system...I'm not looking to move my economy into the industrial age, just trying to get a handle on things so as to make reasonable plans for the future.

(in reply to Reg Pither)
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RE: Getting the goods from a conquered minor? - 8/5/2005 6:41:58 PM   
Jordan

 

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quote:

we actually had inflation rules for a few weeks.... you think the economy is complicated now! i nixed the inflation rules in favor of stockpile caps as the latter achieves the same results as the former with much less headache for the user.

from a gameplay perspective the caps make things much more interesting. without them nations would sometimes get a virtually unlimited stockpile of something and that made the economy less interesting. from the perspective of an economic model, game resources are not so much a measure of hunks of raw material as they representative of economic activity, or at least that's how i think of them.


I'm glad you went for the caps instead of inflation....same results as you say with less headache. The main point is that last one...it keeps things interesting (fun)and prevents economoic steamrollers. Thanks for the "uninept" thought and effort you put into this game. Professionalism is a rare trait these days.

(in reply to ericbabe)
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RE: Getting the goods from a conquered minor? - 8/6/2005 6:14:33 AM   
Dayvit781

 

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I'm now used to the cap system and I would justify it with spoilage and corruption, etc. You just have to think of it as "use it or lose it." It also means you don't have to set alot of provinces to wood or iron because by the time you need it again, the small trickle has built to the maximum. Then you can set your provinces to food, manpower and luxuries. The manpower increases, once they get near 100 barely add any per turn, so it just means you use them. Oddly enough, it turns out, I would have been less prolific in building units if it wasn't for the cap because I tend to like huge stockpiles for security if that was a choice.

(in reply to Jordan)
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RE: Getting the goods from a conquered minor? - 8/6/2005 6:54:04 AM   
jchastain


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Yep, in my mind the alternative to a hard cap is spoilage levied against existing inventory. If you apply a similar approach to current spoilage and destroy 50% of any stockpile over 500 and 90% of any stockpile over 1500, then a nation producing 1000 excess gold per turn would never see his balance climb above 1778. At that point, you have essentially accomplished the same result so the alternatives are between hard caps which some will say are unrealistic and spoilage which others will say add additional complexity. At the end of the day, I'm not sure it much matters which approach is selected.

(in reply to Dayvit781)
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