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A/C factory auto convert = deadly annoyance

 
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A/C factory auto convert = deadly annoyance - 8/6/2005 3:14:43 PM   
Distiller

 

Posts: 96
Joined: 1/17/2005
Status: offline
I scold myself for looking again at THAT game, but it's pretty dank and unfriendly outside today. So nothing else to do...


We've been tinkering with the game quite heavily and - besides the plethora of hardcoded oddities - it works quite well, but that Jap aircraft factory auto upgrade feature is a real killer if you have made changes to the upgrade pathes.

Could Matrix and whoever writes the patches PLEASE, PLEASE, PLEASE include a command switch, or a button, or disable that factory auto upgrade feature all together?
Or does anybody know what ASCII to change in a hex-editor to deactivate that feature?
Post #: 1
RE: A/C factory auto convert = deadly annoyance - 8/6/2005 4:02:26 PM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
Could you describe the upgrade that happened that you didn't want to? I would be curious to know.

(in reply to Distiller)
Post #: 2
RE: A/C factory auto convert = deadly annoyance - 8/6/2005 4:27:33 PM   
Distiller

 

Posts: 96
Joined: 1/17/2005
Status: offline
Basically what we did is include all IJN fighters in the upgrade path (arranged according to their date of introduction), incl Rufe/Rex and Jack/George and Irving/Myrt (with all Jap A/C upgrade pathes ending with the Shusui in summer 1945). The idea is that the IJN fighter units can be equipped according to operational needs and not e.g end up with late A6M when what you really need are night fighters to defend against B-29 bomber streams.

But that A/C factory auto conversion lets us end up with Rufes all too soon instead of A6M2 and then e.g. A6M3a is produced for just one single month (11/1942 only), since then Jack comes up and hardcode switches the production. We just cannot freely choose what to produce, cause hardcode won't let us, and that is pure reductio ad absurdum, makes it unplayable for the Jap side in early summer 1942.

In the meantime I have found out, that 1/1942 (when hardcode's autoswitch sets in) is a fixed date, not a number of rounds or days, since when you let the whole game start in 12/1931 instead of 12/1941 you can freely adjust A/C production w/o interference from hardcode. On the other hand, if you set gamestart to 12/1942, hardcode messes with your A/C production from the start.

So it is really just one little ascii entry. I'm currenly busy with the hex-editor, perhaps I'm lucky ...

(in reply to CapAndGown)
Post #: 3
RE: A/C factory auto convert = deadly annoyance - 8/7/2005 10:00:18 PM   
Captain Cruft


Posts: 3652
Joined: 3/17/2004
From: England
Status: offline
You won't be able to turn this feature off by changing an ASCII value. It's in the form of code not a string.

The nearest you can get to where you want to go is to add lots and lots of zero size aircraft factories. Then convert, expand and use them up as you go along.

BTW I do agree it would be nice to have a toggle for this.

(in reply to Distiller)
Post #: 4
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