Distiller
Posts: 96
Joined: 1/17/2005 Status: offline
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Basically what we did is include all IJN fighters in the upgrade path (arranged according to their date of introduction), incl Rufe/Rex and Jack/George and Irving/Myrt (with all Jap A/C upgrade pathes ending with the Shusui in summer 1945). The idea is that the IJN fighter units can be equipped according to operational needs and not e.g end up with late A6M when what you really need are night fighters to defend against B-29 bomber streams. But that A/C factory auto conversion lets us end up with Rufes all too soon instead of A6M2 and then e.g. A6M3a is produced for just one single month (11/1942 only), since then Jack comes up and hardcode switches the production. We just cannot freely choose what to produce, cause hardcode won't let us, and that is pure reductio ad absurdum, makes it unplayable for the Jap side in early summer 1942. In the meantime I have found out, that 1/1942 (when hardcode's autoswitch sets in) is a fixed date, not a number of rounds or days, since when you let the whole game start in 12/1931 instead of 12/1941 you can freely adjust A/C production w/o interference from hardcode. On the other hand, if you set gamestart to 12/1942, hardcode messes with your A/C production from the start. So it is really just one little ascii entry. I'm currenly busy with the hex-editor, perhaps I'm lucky ...
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