mdesarno
Posts: 14
Joined: 8/5/2005 Status: offline
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Here's a thing about cav that I've noticed. I've only played Russia in 2 or 3 games so far, so I don't know if this has any bearing on it. I'm pretty sure it happens on cavalry other than Cossacks, too. Whenever my cav units get disordered, they are usually disordered for the rest of the fight, even when their morale is good. I can get the fatigued or shaken status to go away, but they never seem to be able to recover from Disorder at all. Usually, the most I can get them to do once they are Disordered is to get about a 10% chance to form column. This is after the unit has been pulled from combat and has been either doing a pass action for many turns until their shaken and/or fatigued status is removed, and even after leaving them in Fortified/sleeping status for a while. While not being shot at or even near any enemies. It never gets better and I can almost never get them to recover from Disorder and take part in the battle again, other than to make extremely ineffective gunfire attacks, and they can't charge at all while disordered. Are they supposed to not be able to charge at all when disordered? Seems like they should be able to do it, just not very well. In my game, I followed Raliegh's tips to make my draft recruits 4.7 morale, and my overall army and unit morales are generally good, in the 3.5 to 5 range for non-elite units. But, once they get disordered, it is virtually impossible to get them in good order again, even with an attached leader and having the unit do nothing overnight in a multi-day battle. Plus I usually can't resupply them [that part might be just when they are shaken, I can't remember]. This doesn't seem right. I was under the impression that using the pass or fortify move and having an attached leader should allow units to recover somewhat after several turns. I've seen this chronic lack of good order thing happen to cav units that have not been shot at, still have good morale and have rested for an entire night with an attached leader. The infantry units seem to recover well, and putting them into column is easy [80-90% for regulars, 40-60% for militia and Cossacks] and makes the disorder status go away. Then I can easily change them into line later. Infantry seems to work like it should. Has anyone else seen this? Is cav not being able to get out of Disorder a bug, is it WAD, or am I doing something wrong? My take on the columns vs. lines posts earlier: I like the game the way it plays now, although I would also like to see the cav charges while in column nerfed. I would also be very happy to see column formation split into march columns and assault columns if possible. Make march columns weak and vulnerable but fast, and assualt columns could be between line and march in terms of speed and vulnerability, actually maybe more vulnerable to casualties even than when in march, big decrease in firepower, big increase in charge effectiveness. The French at least, did use infantry assault columns a lot. Maybe make a military technology advance that you have to pick to get it [Assault Column Formation]? That would be way cool. And sorry to pile on more wish list stuff, but I would love it if there were a third graphic option for the detailed combat screen: Replace the sprite graphic with a single NATO symbol, while keeping the neat formation graphics that are used on the sprite type display. It would be easy, just replace all the sprites on the template with a single graphic, it does not need to change facing because the formation graphics already do that [maybe add an additional dot at the front of the column graphic or a directional arrow for columns though]. I would love that. I usually prefer NATO symbols in my games, but I am using sprites in this game because I really like the formation dot underlay graphics.
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