Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
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Hi Mike. Interesting hearing about your general tactics. I can't imagine using all that airborne. Don't they cost a lot of transport points? I would think that you have a much larger core than I do. What is it? Putting your tactics totally aside for a moment, I can see why you kill with so much infantry, because you're knee-deep in it. People use their most dominant piece, and obviously that is yours.
Your description of defending against the assault is almost precisely like mine, though my dreaded 88's lurk in the shadows looking to pick up a tank or two, at a time, through cracks (usually on level 0). Myself, I can't stand purchasing artillery, as I so rarely see it amount to anything. I might occasionally buy some air unit, if for no other reason than just to screw around with it. I too believe that a mine is a man's best defense, but I go further still. I didn't list my whole core earlier, but I listed most of the armor, but I have two full platoons of engineers, which are so neat at giving me those extra mines, and in helping the occasional, last minute tank, moving from another sector to shore up a weak area and get in cover again quicker.
Generally my philosophy with defense is to place minefields either one or two hexes in front of the infantry and engineers, with the tanks generally on hills behind them (usually no more than 6 hexes back). Each hill will generally have one or two AT guns, and one or two MMGs. I will buy a fort if I remember to, and as Gerry goes, I love that MG fort (the one with 3 MMGs - awesome!). The gun placement is nice too, in getting in a 75L48 early.
My attack/defense plans are often very flexible, but generally I'm trying more and more to concentrate, even at the expense of letting opponents tanks receive less fire from my tanks, to stop the infantry from getting close enough to see my AT guns. While the AT guns concentrate on tanks. Maybe treat enemy infantry with a spray effect; one or two kills here, one or two kills there; in order to not demolish them, but to keep them at arm's length.
Like you, I like to keep my infantry with the ol' one range. It's not too unusual for at least half of my infantry, when in defense, to never have fired a round. In attack, as I say, I like to keep them unseen, and hopefully do some spotting. Generally, I guess you would say that I protect the core infantry when in attack, since they'll so easily lose men (but the support infantry are another matter). Almost all my anti-personnel kills come from my armored forces, as indeed almost all of anti-tank kills do.
Don't you just love it, when the enemy has lost maybe 2/3rds of his armor and THEN he starts hitting your minefields!?! If the enemy is doing pretty well, I'm thinking to myself, "Just wait scumbag, you may have thinned me out, but so are you, and you haven't seen nothing yet!!!"
In the old days, I used to always string minefields across the deployment line, fairly much regardless of how far back my tanks were. I would put some infantry support for the mines, here and there. I t worked fairly well, but one thing occurred to me, and that was why not have the mines where they are totally supported? The one reason I used to string them on the front, was because it would assure some early kills, and come to think of it, it seemed as though his seeing it would slow down the infantry to deal with it (hmmm something to think about there). But I hate losing very many mines to infantry clearing them. One drawback though, to mines directly in front of your forces, and that is, when the enemy (if they're so fortunate to get so far) hits them and explodes, it will cut down your visibility dramatically, so that you have move the tanks to some degree and leave that defensive benefit. Hmmm, now if only I could come up with a strategy that would give me the benefits of both methods of mine-stringing, without much of the disadvantages of each.
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