stanguay
Posts: 41
Joined: 9/8/2005 Status: offline
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quote:
ORIGINAL: Ekted - What is meant by "spotting attempts do not require an impulse"? It means that you can spot with one unit in one hex and, wheter or not the spotting attempt is successfull, you can still undertake the whole range of actions allowed in a regular impulse i.e. you could activate a different hex. If you rather don't do anything after you spotting attempt, you are considered as passing. quote:
ORIGINAL: Ekted - I'm fuzzy on what I can do, and in what order, with unit(s) that I activate. Can I activate 2 units, spot with one, and fire at the spotted hex with the other in the same impulse? Can I ever do a combination of spot/fire/move with a single unit? I envision activation in terms of hexes instead of units. In a given impulse, you can activate one hex (or more if you have a leader). Inside an activate hex, some units may fire, some may move and some may do nothing, remaining available for further activation in a later impulse. All units that fire in a given impulse and a given hex must do so together and all units that move in a given impulse and from a given hex must do so together. One given hex can be activatedmore than one time, provided it is activated in different impulse. quote:
ORIGINAL: Ekted - If I activate 3 units with different mavement factors, can I move the unit with the highest factor its full range, or do they all have to stop in the same place? You know, I have never see this happens in all the games I've played but if this was to happen (meaning that I want to move all those units in the same impulse and from the same hex), I would indeed have to move them together thus, they would all stop in the same place. To avoid that, I would simply activate those units in different impulse. quote:
ORIGINAL: Ekted - If a good order leader activates units in several hexes, how do you handle them all moving together when they didn't start together, or all firing together when they may all have different range, degrading terrain, LOS? You do this hex by hex so units in one hex do indeed have same LOS obstacles and such. And if the target is out of range for some of the units in the activated hex, then just don't don anything with these units and just fire with those who can reach the target. I really recommand that you play the game and see how it play out instead of asking questions out of the rulebook. Things will become much more obvious by then.
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