ian77
Posts: 627
Joined: 4/27/2004 From: Scotland Status: offline
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I hope this is not too presumptuous of me but I should like to make a series of Game Play suggestions. These are not necessarily my own original ideas; Cossacks Love them or hate them they are in the game, and are a pretty unique feature, which I think should be retained, but which IMHO needs to be amended. Cossacks as part of a corps or Army should be left as is, a normal unit. It is the wandering individual Cossacks which I should like to see amended. Cossack Infantry – I am not sure of this unit’s historical accuracy, but I should like to see them behave like Landwehr, albeit with their present movement allowances etc. I do not think they should be marching through France and Spain. Landwehr don’t so why do Cossack infantry? I hope this is an AI routine which can be easily tweaked. Cossack Cavalry – the real problem! When not part of a larger unit how should/can we restrict their wanderlust? My suggestion is that independent Cossack units perform the games existing “can I build a depot here” check. If the game finds the Cossack is no longer in or adjacent to allied supplied territory then it is disbanded, removed from play just like a cut off depot can be. It will no doubt reappear during the next levy phase, but if they wander too far from supply they will evaporate. This rule should ensure Cossacks can roam at will within owned and allied provinces, and those provinces adjacent to Russian and, depending on diplomacy, allied supply depots, but it should stop the completely unrealistic appearance of Cossack cavalry divisions several thousand miles behind the front lines. I hope that using the existing depot location routine means that this is quite easily implemented as well. My worry is that the checking routine may have to be applied to Cossacks who are part of a corps or army. But that is what programmers are for isn’t it? Ian
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