wesy
Posts: 224
Joined: 2/10/2002 From: Berkeley, CA Status: offline
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Don't get me wrong - I like each for different reasons - i don't mean to bash at all. Diamond Mind Baseball is a recreation base on past season stats. Although they do offer Projection Teams as well. So for instance you can buy the game with either past seasons and/or Projection 2005 seasons etc. - they ship projection seasons 2 times I belive once in the winter, then right before the season starts to reflect roster changes. Here are few reasons why I like Diamond-Mind - taken fron their website, but it does make it enjoyable for me - I'm more into the play-by-play than being a GM. Here's a link to a PC Mag review - it's a weird one it has DMB, PureSim, Inside the Park (not be confused with OOTP), Baseball Mogul - strange brew indeed. DMB won the editor's choice, but I don't know if these are real BBall fans. ESPN - Projects by Tom Tippett (desiger of DMB) PC Mag Baseball Reviews One of the main reason is that I can switch from individual batters to pitch by pitch on the fly. I'll play the game in batter mode until someone gets on base, then I'll go to pitch by pitch mode. I guess like my wargames I like statistical accuracy above playing multiple seasons. etc. That just my preference. I like PS (I paid for it) and OOTP as well, but I prefer DMB. Here is a little more detail. It's not cheap 49.99 + $20 for season disks - I know w/PS it's free and you can use the Lahman database etc. However, like Shaun, the support from the DMB folks is very very good. I guess more people would compare them to SOM Baseball than either OOTP or PureSim. Check it out there's definitely room for all 3 games on the market! Pitch-by-Pitch Simulation Diamond Mind Baseball is the first and only statistically-accurate pitch-by-pitch baseball simulation. you can call for pitchouts and pickoff throws by pitchers you can order your hitter to take the 3-0 pitch or give him the green light to swing pitcher fatigue is based on pitch counts, and to help you keep track, the game displays the number of pitches thrown and the number of strikes runners are automatically on the move with two out and the count full the game generates realistic patterns of balls, called strikes, swinging strikes, foul balls and balls put in play, and produces highly-accurate walk and strikeout rates pitchers throw more strikes when behind in the count, especially with three balls, and expand the strike zone when ahead, while batters swing at strikes more often when behind in the count, especially with two strikes, and are more selective when ahead batters hit for a higher average and more power when they are ahead in the count, and swing more defensively when behind when pitchers tire, they have more trouble finding the strike zone, more of their strikes are put into play, and more of the batted balls they allow are hit for power for those of you who like to play with past seasons, the game accurately reproduces the lower rates of walks and strikeouts that occurred earlier in the century. And you can play realistic games among teams from very different eras, because DMB makes the necessary adjustments. the game correctly charges walks and strikeouts when substitutions are made in mid-count, as required by rules 10.17(b) and 10.18(h)(3) in the official baseball rule book We've done detailed studies of real-life manager tendencies using play-by-play and pitch-by-pitch data from recent seasons. We've learned how the count affects decisions made by real-life managers -- which types of hitters are allowed to swing on 3-0 counts; favorite counts on which to steal, hit and run, make pickoff throws, or pitch out; and a lot more. All of this information has been used to provide you with an intelligent computer manager that provides a very challenging opponent and that can be trusted to manage your team when you're playing in a league.
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