Ralegh
Posts: 1557
Joined: 2/1/2005 Status: offline
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There are no dice rolls and no column shifts. Attacks use a statistical curve based on historical data for that unit type, attack type (fire attack or charge), and range to produce a percentage figure, which is multiplied by the number of men in the division. The precise details of the curve is not available to players at this stage, but the curve definitely includes a small probability of a critical hit that does extra damage. (So strength is called number of men in COG, but is best thought of as being the number of guns/sabers.) Things like terrain, weather, formation, and upgrades make a percentage change to the result, and those percentages are in the manual. Things like fresh/normal/fatigued, leader influence, having adequate supply and so on work similiarly, but are not as well documented. There is some complex justification for ranged attacks that says that (a) they include the impact of integral artillery pieces in divisions (b) they include raiding forces from things like cavalry divisions, where the divisional location on the map is really an abstracted center of gravity of the division. Have a look at the relevent section of the manual, and if you have any further queries, don't hesitate to ask!
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HTH Steve/Ralegh
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