icowrich
Posts: 1
Joined: 10/31/2005 Status: offline
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We faced that very same problem playing EiA over the years. Let me just say that my group of friends has been playing EiA for over 20 years. Usually we play 3 player or 5 player games. Occasionally, we are lucky enough to get a 7 player game together. Anyway, for years, we had the same problem. Once Naploeon forces Prussia and Austria into a long term peace, he doesn't pay nearly the price for a Russian invasion as the historical Naploeon did. Because of this, we added our own optional rule. One of our players is a Napoleonic scholar, and his musings got us to thinking of the Russian "scorched earth" policy. As the Russians retreat from foreign invaders, they often burn their own countryside so as to deny resources to the enemy. We implemented a rule that allowed Russia to change the forage value of any home province to "0" by occupying it for one turn declaring it scorched. Consequently, during the economic phase, Russia can collect no money points for the following year (12 months, 4 economic phases), though it still retains manpower allotments. Any force that forages on that province must treat it as a "0" forage value, with winter penalties still applying. You can imagine...that means a winter forage roll starts out as -2 before modifiers! Russia then only has to effectively use cossacks and possibly mobile cavalry units to disrupt supply lines, and watch the fun happen! France can combat this by setting up a reduntant system of depots and/or heavily garrisoning the depots, but such a solution is quite expensive. Even without disrupted supply lines, overal troop strenth is diminished for any invading force. It is an expensive solution for Russia, too, but the mere threat of it intimidates invaders, making them more hesitant to try it. On the other hand, if Russia uses this option, it will go hungry for a year, and spend more time making up for it in the future. Talk about a nuclear option. I'd love for such an optional rule to be available in a future update of the game, by the way.
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