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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> A Few Ideas Page: [1]
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A Few Ideas - 8/25/2005 1:40:49 AM   
EasilyConfused

 

Posts: 110
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Sorry if any of these are old.

Suggested Improvements:
1. Increase number of unit and base slots to aid modding efforts.
2. Allow all bombers of appropriate size to use atomic bombs. From what I recall, it didn't require much change to allow the bomb to be dropped.
3. Have a window that lists reinforcements that arrived that turn.
4. Give the option for engineers not to repair damaged ports or airbases in order to concentrate on fortification if neccacary.
5. Allow conversions of DDs to DMS, DM, and APD and vice versa. Also DE to APD.
6. Make nationalities moddable to aid modding efforts. (For example if someone wants to make the "commonwealth" Norwegian ships Norwegian.
7. Make it so that the more ships trying to load or unload from minor ports slows down loading time.
8. Divide China into Nationalist and Communist China to reduce ahistorical co-operation between the two.
9. Have sea state affect ships. For example heavy seas would make it harder to engage enemy and could damage ships. This is one of the most important aspects of naval warfare the game does not yet simulate.
10. Add an alert screen that says when a base is low on supplies or fuel or when industry is idle due to lack of materials.
11. Add the ability to tell aircraft NOT to attack a particular area on naval attack missions. For example its annoying to have the RAF at Singapore try to bomb the Japanese BBs at Khota Baru when they can't even penetrate their armor.
12. Add possibility of ships collisions (among friendly vessels) in night action. This was surprisingly common and is another important aspect of the naval fighting currently missed by the game.

Comments are welcome.

Just as a postcript, I love this game, so don't take this too hard. :)

Edit: Italics means I was wrong and I've withdrawn the suggestion.

< Message edited by EasilyConfused -- 8/25/2005 5:39:20 AM >
Post #: 1
RE: A Few Ideas - 8/25/2005 2:08:52 AM   
rogueusmc


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You are EasilyConfused aren't you?...

Most all of those have been bounced around since before the game was released.

_____________________________

There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army


(in reply to EasilyConfused)
Post #: 2
RE: A Few Ideas - 8/25/2005 3:44:30 AM   
dereck


Posts: 2800
Joined: 9/7/2004
From: Romulus, MI
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quote:

ORIGINAL: EasilyConfused

2. Allow all bombers of appropriate size to use atomic bombs. From what I recall, it didn't require much change to allow the bomb to be dropped.
Comments are welcome.

Just as a postcript, I love this game, so don't take this too hard. :)


At the time the ONLY plane which was of the appropriate size and capable of carrying an atomic bomb was the B-29.

It was years before an atomic bomb was "miniturized" and other planes could carry them. During the Berlin Airlift the Truman administration wanted to play mind games with Stalin so Truman had a B-29 squadron deployed from the states to England since they were strategic bombers and one of the uses that only a B-29 could handle was to deliver an atomic bomb. They didn't do anything but that was Cold War tactics.

_____________________________

PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)

(in reply to EasilyConfused)
Post #: 3
RE: A Few Ideas - 8/25/2005 4:22:06 AM   
EasilyConfused

 

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Joined: 6/11/2005
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quote:

ORIGINAL: dereck


quote:

ORIGINAL: EasilyConfused

2. Allow all bombers of appropriate size to use atomic bombs. From what I recall, it didn't require much change to allow the bomb to be dropped.
Comments are welcome.

Just as a postcript, I love this game, so don't take this too hard. :)


At the time the ONLY plane which was of the appropriate size and capable of carrying an atomic bomb was the B-29.

It was years before an atomic bomb was "miniturized" and other planes could carry them. During the Berlin Airlift the Truman administration wanted to play mind games with Stalin so Truman had a B-29 squadron deployed from the states to England since they were strategic bombers and one of the uses that only a B-29 could handle was to deliver an atomic bomb. They didn't do anything but that was Cold War tactics.


Right but only one of the B-29 squadrons in the game can use the bomb. All B-29s should be able to use them.

(in reply to dereck)
Post #: 4
RE: A Few Ideas - 8/25/2005 4:28:14 AM   
dereck


Posts: 2800
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From: Romulus, MI
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quote:

ORIGINAL: EasilyConfused

quote:

ORIGINAL: dereck


quote:

ORIGINAL: EasilyConfused

2. Allow all bombers of appropriate size to use atomic bombs. From what I recall, it didn't require much change to allow the bomb to be dropped.
Comments are welcome.

Just as a postcript, I love this game, so don't take this too hard. :)


At the time the ONLY plane which was of the appropriate size and capable of carrying an atomic bomb was the B-29.

It was years before an atomic bomb was "miniturized" and other planes could carry them. During the Berlin Airlift the Truman administration wanted to play mind games with Stalin so Truman had a B-29 squadron deployed from the states to England since they were strategic bombers and one of the uses that only a B-29 could handle was to deliver an atomic bomb. They didn't do anything but that was Cold War tactics.


Right but only one of the B-29 squadrons in the game can use the bomb. All B-29s should be able to use them.


Well, historically, only one squadron, Paul Tibbits' was specifically trained to drop the atomic bomb and even then only Tibbits knew what they were going to be dropping.


_____________________________

PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)

(in reply to EasilyConfused)
Post #: 5
RE: A Few Ideas - 8/25/2005 4:39:08 AM   
rogueusmc


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From: Texas...what country are YOU from?
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IIRC, the bomb bay doors were modified on Boxcar and Enola Gay.

_____________________________

There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army


(in reply to dereck)
Post #: 6
RE: A Few Ideas - 8/25/2005 4:46:15 AM   
Tom Hunter


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How many atomic bombs do you think your going to need?


Look out Japan, here come 375 B29s each with its own Fat Man or Tall Boy.

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Post #: 7
Bomb carring B-29's - 8/25/2005 5:14:03 AM   
Gregg

 

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There was a lot more done to make a B-29 capable of carring the atomic bomb that you think. I'm working out of memory right now, but I do have two books on the B-29 that have detailed info as to all the modifications there were made to the B-29 so it could carry the bomb.
As built, they were correctly called B-29B's, the others were B-29A's. The B model was built with out the fuselage gun turrets (all four of them) and did not have the gun fire control system. The only guns on the B-29B's were two 50 caliber browning MGs in the tail position, that was manually aimed.
Those changes alone reduced the weight of the airframe over 10,000 pounds.
There were also major changes to the bomb bays (much larger bomb shackles than normal, and redesigned bomb bay doors to accept the "Pumpkin", that is what they called the "Fat Boy" bomb.
Extra electronics (for the bomb) was added, as were two new crew positions. But that was somewhat compensated for by the bomb toting B-29's carring one less person as normal crew (did not need gunners as such, except for the tail gunner).
The B-29B's also were equipped with bombing radar, that only a small numbr of the B-29A's were equipped with.
The only other aircraft in use during the summer of 1945 that was large enough to carry the A-Bomb was the B-32, but none were ever so modified to do so.
So, I would say making all B-29's capable of dropping the bome in the game would not be accurate. Yes, there could have been more specially modified B-29's built, but what would be the point? There were only four bombs built by August 1945, and there would only be one more each month after that for the rest of 1945 and 1946.
Regards, Gregg

(in reply to rogueusmc)
Post #: 8
RE: Bomb carring B-29's - 8/25/2005 5:40:14 AM   
EasilyConfused

 

Posts: 110
Joined: 6/11/2005
Status: offline
quote:

ORIGINAL: Gregg

There was a lot more done to make a B-29 capable of carring the atomic bomb that you think. I'm working out of memory right now, but I do have two books on the B-29 that have detailed info as to all the modifications there were made to the B-29 so it could carry the bomb.
As built, they were correctly called B-29B's, the others were B-29A's. The B model was built with out the fuselage gun turrets (all four of them) and did not have the gun fire control system. The only guns on the B-29B's were two 50 caliber browning MGs in the tail position, that was manually aimed.
Those changes alone reduced the weight of the airframe over 10,000 pounds.
There were also major changes to the bomb bays (much larger bomb shackles than normal, and redesigned bomb bay doors to accept the "Pumpkin", that is what they called the "Fat Boy" bomb.
Extra electronics (for the bomb) was added, as were two new crew positions. But that was somewhat compensated for by the bomb toting B-29's carring one less person as normal crew (did not need gunners as such, except for the tail gunner).
The B-29B's also were equipped with bombing radar, that only a small numbr of the B-29A's were equipped with.
The only other aircraft in use during the summer of 1945 that was large enough to carry the A-Bomb was the B-32, but none were ever so modified to do so.
So, I would say making all B-29's capable of dropping the bome in the game would not be accurate. Yes, there could have been more specially modified B-29's built, but what would be the point? There were only four bombs built by August 1945, and there would only be one more each month after that for the rest of 1945 and 1946.
Regards, Gregg


I didn't realize the modifications were that signficant. I withdraw my suggestion. Incidentally I obviously didn't intend to have lots of bombs being dropped by different squadrons, just thought it would be nice to be able to choose which B-29s did drop the few bombs available. In any case, I stand corrected.

(in reply to Gregg)
Post #: 9
RE: Bomb carring B-29's - 8/25/2005 5:41:48 AM   
dereck


Posts: 2800
Joined: 9/7/2004
From: Romulus, MI
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Would have been a good idea except there was significant historical reasons why only one squadron was "a-bomb" capable.

I guess they had to train on how to drop it too ... drop the bomb and turn and dive to get away from the blast.

_____________________________

PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)

(in reply to EasilyConfused)
Post #: 10
RE: Bomb carring B-29's - 8/25/2005 5:55:14 AM   
EasilyConfused

 

Posts: 110
Joined: 6/11/2005
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Ok so you guys showed why I was wrong on one of them. Where am I wrong on the others?

(in reply to dereck)
Post #: 11
RE: A Few Ideas - 8/25/2005 5:59:04 AM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: EasilyConfused

Sorry if any of these are old.

Suggested Improvements:
1. Increase number of unit and base slots to aid modding efforts.

Matrix has said the last patch was it for some time to come...


2. Allow all bombers of appropriate size to use atomic bombs. From what I recall, it didn't require much change to allow the bomb to be dropped.

Already answered...


3. Have a window that lists reinforcements that arrived that turn.

See #1

4. Give the option for engineers not to repair damaged ports or airbases in order to concentrate on fortification if neccacary.

See #1

5. Allow conversions of DDs to DMS, DM, and APD and vice versa. Also DE to APD.

See #1

6. Make nationalities moddable to aid modding efforts. (For example if someone wants to make the "commonwealth" Norwegian ships Norwegian.

See #1

7. Make it so that the more ships trying to load or unload from minor ports slows down loading time.

See #1

8. Divide China into Nationalist and Communist China to reduce ahistorical co-operation between the two.

See Proposed China Changes for CHS v1.x


9. Have sea state affect ships. For example heavy seas would make it harder to engage enemy and could damage ships. This is one of the most important aspects of naval warfare the game does not yet simulate.

See #1


10. Add an alert screen that says when a base is low on supplies or fuel or when industry is idle due to lack of materials.

See #1

11. Add the ability to tell aircraft NOT to attack a particular area on naval attack missions. For example its annoying to have the RAF at Singapore try to bomb the Japanese BBs at Khota Baru when they can't even penetrate their armor.

See #1, but they may start a fire...

12. Add possibility of ships collisions (among friendly vessels) in night action. This was surprisingly common and is another important aspect of the naval fighting currently missed by the game.

See #1

Comments are welcome.

Just as a postcript, I love this game, so don't take this too hard. :)

Edit: Italics means I was wrong and I've withdrawn the suggestion.



_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to EasilyConfused)
Post #: 12
RE: Bomb carring B-29's - 8/25/2005 5:59:58 AM   
dereck


Posts: 2800
Joined: 9/7/2004
From: Romulus, MI
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Actually, if you want to suggest being able to train other squadrons to drop atomic bombs it wouldn't be "wrong" (which in itself is the wrong word to use). Just wouldn't be as easy as saying every B-29 squadron could drop an a-bomb.

I don't know if anybody has got to the point where they are able to drop an a-bomb on Japan. I know I want to just because from all the games of the old PacWar I played in the early 90s I never got the a-bomb attack to work

_____________________________

PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)

(in reply to EasilyConfused)
Post #: 13
RE: A Few Ideas - 8/25/2005 8:57:28 AM   
EasilyConfused

 

Posts: 110
Joined: 6/11/2005
Status: offline
quote:

ORIGINAL: treespider


quote:

ORIGINAL: EasilyConfused

Sorry if any of these are old.

Suggested Improvements:
1. Increase number of unit and base slots to aid modding efforts.

Matrix has said the last patch was it for some time to come...


2. Allow all bombers of appropriate size to use atomic bombs. From what I recall, it didn't require much change to allow the bomb to be dropped.

Already answered...


3. Have a window that lists reinforcements that arrived that turn.

See #1

4. Give the option for engineers not to repair damaged ports or airbases in order to concentrate on fortification if neccacary.

See #1

5. Allow conversions of DDs to DMS, DM, and APD and vice versa. Also DE to APD.

See #1

6. Make nationalities moddable to aid modding efforts. (For example if someone wants to make the "commonwealth" Norwegian ships Norwegian.

See #1

7. Make it so that the more ships trying to load or unload from minor ports slows down loading time.

See #1

8. Divide China into Nationalist and Communist China to reduce ahistorical co-operation between the two.

See Proposed China Changes for CHS v1.x


9. Have sea state affect ships. For example heavy seas would make it harder to engage enemy and could damage ships. This is one of the most important aspects of naval warfare the game does not yet simulate.

See #1


10. Add an alert screen that says when a base is low on supplies or fuel or when industry is idle due to lack of materials.

See #1

11. Add the ability to tell aircraft NOT to attack a particular area on naval attack missions. For example its annoying to have the RAF at Singapore try to bomb the Japanese BBs at Khota Baru when they can't even penetrate their armor.

See #1, but they may start a fire...

12. Add possibility of ships collisions (among friendly vessels) in night action. This was surprisingly common and is another important aspect of the naval fighting currently missed by the game.

See #1

Comments are welcome.

Just as a postcript, I love this game, so don't take this too hard. :)

Edit: Italics means I was wrong and I've withdrawn the suggestion.




Well that was a long way of telling me something thats not terribly relevant. I'm just making suggestions, whether they want to implement them or not is up to them.

(in reply to treespider)
Post #: 14
RE: A Few Ideas - 8/25/2005 9:24:48 AM   
bradfordkay

 

Posts: 8683
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From: Olympia, WA
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The situation is that Matrix has previously stated that all improvements to the game have been completed. My understanding is that from here on, they will address actual bugs, but have no intention to add any new features or change existing ones.

I know that this is not news to many of us here, but we are still getting new players to this game who might not know this. I want to welcome you guys to the WITP world with a warning - be prepared to lose your life. WITP is an addiction.


_____________________________

fair winds,
Brad

(in reply to EasilyConfused)
Post #: 15
RE: A Few Ideas - 8/25/2005 9:35:17 AM   
Gem35


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From: Dallas, Texas
Status: offline
I wouldn't say it's wrong but more or less a difference of opinion of which there are plenty of. I appreciate your views EasilyConfused and don't let some of these wolves scare you.

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Post #: 16
RE: A Few Ideas - 8/25/2005 9:37:44 AM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline
quote:

ORIGINAL: EasilyConfused




1. Increase number of unit and base slots to aid modding efforts.




This is, in my opinion, the most important change they could make. Also a new MUCH larger pallette for the planeside and planetop art would help IMMENSELY in modding efforts.

My understanding of the database is that "It is what it is", and that it isn't possible to change it. Most unfortunate if this is true.

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IN PERPETUUM SINGULARIS SEDES



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Post #: 17
RE: A Few Ideas - 8/25/2005 2:05:04 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
quote:

Well that was a long way of telling me something thats not terribly relevant. I'm just making suggestions, whether they want to implement them or not is up to them



As opposed to typing "See #1" I could have typed "Matrix has said the last patch was it for some time to come." That may have been a little longer. At least I answered each of your questions so there was no ambiguity.

By the way....Welcome to the Home of Broken Marriages, Forgotten Birthdays, and Sleepless Nights.

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to treespider)
Post #: 18
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