Alby
Posts: 4855
Joined: 4/29/2000 From: Greenwood, Indiana Status: offline
|
Wish list from someone over at the DEPOT "Some other things I'd love to see, if Mike feels like doing them... Ability to edit country data that is now hardcoded. (ie: flags, name, national characteristics, ranks, names used for personnel, etc.) Additional OOB's for more countries (ie: South Africa, etc.) Ability to "reverse" a unit for retreating, keeping frontal armor facing the threat while you back up behind cover. Change how campaign upgrades work, to allow upgrading to units availible during the next scenario in a campaign. Currently you can only upgrade to units that were availible as of the date of the battle you just completed, not the one you're going into. Increase the game timespan. 1901-1959 would be nice. Larger maps, more formation slots for large scenarios "Willy Meter" on/off toggle More random arty patterns, instead of the current four hex vertical pattern Non-combatant units that cost you points if hit (ie: civillians, medical units, hospitals, etc.) Extended ammo types, particularly in the AP areas Expanded selection of crews more specific to the vehicle types (truck drivers and tank crews are not the same, so why use a generic "crew"?) Slot selectable "auto-save" routine. Whatever slot # you first save a game in becomes the default save slot for that game's auto-save. Multi-country/player play. (ie: being able to play a 3 or 4 player PBEM with 3-4 countries, or play with/against mixed forces with proper national characteristics such as German & Italian forces, or American & Brits) Off-board arty ammo resupply option Target "type" setting for aircraft (ie: be able to specify "infantry" and not have aircraft attack an immobilized truck 30 hexes beyond the 40 squads of infantry you're trying to bomb or strafe) Target "type" priority setting for op-fires (ie: ignore the two man recon squad ten hexes away and shoot at the T34 three hexes away that's bouncing rounds off your cupola!) Or, fix the routine that's supposed to allow you to "click through" a selection of op-fire targets. This would also be a big help in stopping units from firing at things they have no busines shooting at, or any hope of hurting, like a recon team blasting away at a Tiger fifteen hexes away. Eliminate casualty reports about units you cannot see. This would stop what I call "recon by arty", where you drop rounds in a likely area and see if you get any casualty reports then plaster the area, even though there's no way you could possibly know what you're hitting. "
< Message edited by Alby -- 8/22/2005 10:01:39 PM >
_____________________________
|