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Online/IP game primer

 
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Online/IP game primer - 8/28/2005 9:55:23 PM   
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KNomad
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1) If you have a router, SPWAW uses port 7002.
2) Mech.exe must be listed as an exception for your firewall.

There's an excellent thread at The Depot on this subject that I'm unable to link to at the moment.

F2 issues a "Timeout." The game is basically paused until you return to the game.

F3 issues a "Command Intervention" - this doubles the amount of time remaining in your turn. Do it early, as doubling your last 20 seconds isn't going to help you much.

F4 calls for reinforcements. It also uses one of your Timeouts. No timeouts = no reinforcements.

While time does count down while in the Bombardment and Reinforcement screens, it will not end your turn until you actually exit those screens. IE, in the last few seconds of your turn, you can go to either screen and take your time plotting/purchasing.

The "all move" toggle ("A" button) is useful for moving entire platoons at once. Select the platoon leader (normaly the "0" unit), move it, and the rest of the platoon will follow.

This feature seems a little buggy when I try. I'll need some further experimentation to see what my problem is with this.

Although I haven't tried it, I read that hitting the "Pause" button will pause the game (as if a Timeout was issued) subject to your opponents approval.

I've been told that Alt-Tabbing out of the game for short periods is ok, but long absences from the game will cause it to crash.

If the game does crash, it can be restored from the autosave file (slot 0.) The games' host must email the savefiles to the other players.

I haven't experimented with AI controlled formations or setting waypoints yet - I'll post an update once I've done further research in this area.

I'm sure there are other tips that more veteran players can share.

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The gnome zaps a wand of death. (Nethack)
Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!
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RE: Online/IP game primer - 8/29/2005 1:38:23 AM   
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chief
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Knomad: What is IP Game ?

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"God Bless America and All the Young men and women who give their all to protect Her"....chief

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RE: Online/IP game primer - 8/29/2005 4:46:50 AM   
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KNomad
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Real time game played online via internet (IP) connection.

Can accomodate a 3 on 3 battle.

_____________________________

The gnome zaps a wand of death. (Nethack)
Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!

(in reply to chief)
Post #: 3
RE: Online/IP game primer - 8/29/2005 6:33:32 AM   
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chief
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Posts: 1660
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From: Haines City FL, USA
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Sorry for late reply.....thank you....never saw it refered to as such. MUCH GRASS AMEGO

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"God Bless America and All the Young men and women who give their all to protect Her"....chief

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RE: Online/IP game primer - 8/29/2005 4:46:28 PM   
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Major Destruction
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I played online games until about version 5, after which finding an opponent seemed less and less likely. Not that there are no opponents, far from it, but each game takes about 3 hours to complete and finding a 3 hour time slot compatible with other players is not always easy.

You need to use ICQ to set up the game and to have it available if the game crashes, which happened often, in order to get it running again. Fortunately a crash did not always signal a ruined game and usually the game could be resumed from the last save. Saving after every completed turn is a good idea.
I liked to talk to my opponent using Roger Wilco. It really adds to the feeling of playing a human opponent but my wife would give me strange looks thinking I was talking to the computer.

If you have a large force, you can assign some of your units to computer control and use waypoints effectively. In one battle I remember using the AI to move my cavalry in a flanking move while I kept my opponent occupied in the centre. With only 3 minutes per turn, you don't have much time to move a large number of units.
If you do assign waypoints, be sure to place the objective flag for that formation at the end of the waypoint route.

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RE: Online/IP game primer - 8/29/2005 6:26:45 PM   
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KNomad
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Posts: 339
Joined: 8/1/2004
From: Buffalo, NY USA
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quote:

With only 3 minutes per turn, you don't have much time to move a large number of units.


The time allotment per turn is adjustable. I have my preferences set at 10 minutes.

quote:

... finding a 3 hour time slot compatible with other players is not always easy.


Games can be saved and resumed later.

quote:

I liked to talk to my opponent using Roger Wilco. It really adds to the feeling of playing a human opponent but my wife would give me strange looks thinking I was talking to the computer.


And who doesn't talk to their computer?

_____________________________

The gnome zaps a wand of death. (Nethack)
Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!

(in reply to Major Destruction)
Post #: 6
RE: Online/IP game primer - 8/29/2005 10:39:22 PM   
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JediMessiah
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From: Elmhurst, Il, USA
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lol

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