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Sound files - 9/2/2005 7:23:14 AM   
Slaughtermeyer


Posts: 156
Joined: 5/10/2002
From: Pennsylvania
Status: offline
I'd like to know if there's an easy way to change a specific .sfx file. I find the anti-aircraft sound effect to be very annoying, it sounds to me like a hammer hitting a piece of plywood. I don't know which .sfx file it is. In other (non-Matrix) games, sound effects that used .wav files were very easy to change because they could be played outside of the game. Maybe there's a program I can get somewhere that can play .sfx files so I can identify and replace the file that I don't like.

< Message edited by Slaughtermeyer -- 9/2/2005 7:29:23 AM >


_____________________________

We must not allow ourselves to be drawn into a trial of the causes of the war,for our position is that no grievances or policies will justify resort to aggressive war.It is utterly renounced and condemned as an instrument of policy. R.Jackson,1945
Post #: 1
RE: Sound files - 9/2/2005 8:19:12 AM   
Bodhi


Posts: 1267
Joined: 8/26/2003
From: Japan
Status: offline
Fisrtly, the sound files are actually mp3 files, just change the .sfx extension in the file name to .mp3 and you should be set to listen to them in your favourite mp3 player.

Also this may be of interest

quote:

ORIGINAL: CobraAus

Hi all just sent this to Spookie
I have just finished putting this sheet together it contains a completed review
of all sound files (original and the sound mods I put out a while ago
the sheet contains a listing of all sound SFX file and my interpretation
of what they represent in the game (I could be wrong)
The sheet can be used just as reference or for the purpose I put it together

how to use
1 naturally you have to have Exell installed (the one I use very old 1997 version)
2.It contains Hyperlinks to all sound files so you can review them from a single source
3 To get the Hyperlinks to work you need to create in C:\program files
several dirs.
4. Dir structure
A C:\Program Files\Witp-sounds
B C:\Program Files\Witp-sounds\44k originals
C C:\Program Files\Witp-sounds\1015 samples

I had to do it this way to get around all the differant drive configs that are out there

5.From your Backup dir of original sound files (I assume you have one)
(if you download Mr Frags 44k resamples use that set I have)
copy them into the 44k originals dir
6 Download from Spookie all my sound mods (if you havn't already)
and unzip to the WITP-Sounds Dir
7 Because you can only have one file of the same name in the witp-sound dir
I have created a sub dir structure for all the 1015 files and within this download there is a zip file called
1015 samples.zip unzip this into the 1015 samples dir
Note to save having to upload the same files again the dir's will be empty just download
the 1015 file that you want and place in correct dir.

8 when that is completed (sound a lot but will not take long to do)
load the sheet up and in the col titled SOUND LINK ORIGINALS
when you click on the link the sound will play through Media Player
the are the original sounds from game
when you click on links in col titled MOD LINK you will hear my mods
for comparison (the sheet was not may for this purpose just a by product)

The sheet is actually a control sheet for sound modders to see what has been done, what can be done
and what sound to look for and create new SFX files

I hope this will be of some help to others I dont think this has been done yet
If you need assist PM me or see Thread
Cobra Aus 12/06/2005 version 1



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Bodhi

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RE: Sound files - 9/2/2005 8:34:13 AM   
Slaughtermeyer


Posts: 156
Joined: 5/10/2002
From: Pennsylvania
Status: offline
Thanks Bodhi. Would you happen to know if/where I can get the sound mods that CobraAus put out? If using all the sound mods gets rid of the annoying hammer-on-plywood flak then I'll just use all the new sounds.

EDIT, I found the sound files in question, they're 1191-1193. I'll probably replace them with one of the other sound files that are included, at least for the time being.

< Message edited by Slaughtermeyer -- 9/2/2005 8:50:40 AM >


_____________________________

We must not allow ourselves to be drawn into a trial of the causes of the war,for our position is that no grievances or policies will justify resort to aggressive war.It is utterly renounced and condemned as an instrument of policy. R.Jackson,1945

(in reply to Bodhi)
Post #: 3
RE: Sound files - 9/2/2005 10:19:19 AM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
quote:

Thanks Bodhi. Would you happen to know if/where I can get the sound mods that CobraAus put out? If using all the sound mods gets rid of the annoying hammer-on-plywood flak then I'll just use all the new sounds.


good day mate you can find all my ound files at Spookies
follow this link
HTTP://Mathubert.Free.FR

Cobra Aus

(in reply to Slaughtermeyer)
Post #: 4
RE: Sound files - 9/2/2005 11:15:15 AM   
Slaughtermeyer


Posts: 156
Joined: 5/10/2002
From: Pennsylvania
Status: offline
I found them but apparently there are no new files for 1191-1193, at least I didn't find them after downloading volumes 1-14 and unzipping them.

_____________________________

We must not allow ourselves to be drawn into a trial of the causes of the war,for our position is that no grievances or policies will justify resort to aggressive war.It is utterly renounced and condemned as an instrument of policy. R.Jackson,1945

(in reply to CobraAus)
Post #: 5
RE: Sound files - 9/2/2005 11:31:15 AM   
Slaughtermeyer


Posts: 156
Joined: 5/10/2002
From: Pennsylvania
Status: offline
A question - if I substitute a significantly longer (time-wise) .mp3 file, will the game be delayed by that much time? I found an excellent flak sound effect on the web but it's many times longer than the one WiTP provides.

The flak sound can be found here:
http://www.sounddogs.com/results.asp?Type=&CategoryID=1040&SubcategoryID=11

(It's the "Tank - Flak vierling against aircraft" effect near the bottom of the roster).

< Message edited by Slaughtermeyer -- 9/2/2005 11:34:50 AM >


_____________________________

We must not allow ourselves to be drawn into a trial of the causes of the war,for our position is that no grievances or policies will justify resort to aggressive war.It is utterly renounced and condemned as an instrument of policy. R.Jackson,1945

(in reply to Slaughtermeyer)
Post #: 6
RE: Sound files - 9/2/2005 12:47:18 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline

quote:

ORIGINAL: Slaughtermeyer

A question - if I substitute a significantly longer (time-wise) .mp3 file, will the game be delayed by that much time? I found an excellent flak sound effect on the web but it's many times longer than the one WiTP provides.

The flak sound can be found here:
http://www.sounddogs.com/results.asp?Type=&CategoryID=1040&SubcategoryID=11

(It's the "Tank - Flak vierling against aircraft" effect near the bottom of the roster).

Apparently the activity will trigger which sound is to play, but the soundclip itself does not lengthen the game, it just continues playing into the next activity.(It does not seem to interfere with anything.
I replaced some of the 1 and 2 minute songs with up to 5 minute songs from "Victory at Sea", with absolutely NO harmful effects, and it seems the songs play at the most opportune times!!!

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RE: Sound files - 9/2/2005 2:03:52 PM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline

quote:

ORIGINAL: Slaughtermeyer

I found them but apparently there are no new files for 1191-1193, at least I didn't find them after downloading volumes 1-14 and unzipping them.


You can use one of Cobra's sound mods in it's stead.
Just rename it to the flak files sfx number and replace it.


_____________________________


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Post #: 8
RE: Sound files - 9/2/2005 8:03:14 PM   
Slaughtermeyer


Posts: 156
Joined: 5/10/2002
From: Pennsylvania
Status: offline
quote:

ORIGINAL: m10bob


quote:

ORIGINAL: Slaughtermeyer

A question - if I substitute a significantly longer (time-wise) .mp3 file, will the game be delayed by that much time? I found an excellent flak sound effect on the web but it's many times longer than the one WiTP provides.

The flak sound can be found here:
http://www.sounddogs.com/results.asp?Type=&CategoryID=1040&SubcategoryID=11

(It's the "Tank - Flak vierling against aircraft" effect near the bottom of the roster).

Apparently the activity will trigger which sound is to play, but the soundclip itself does not lengthen the game, it just continues playing into the next activity.(It does not seem to interfere with anything.

Thanks for letting me know, I thought about loading the soundfile into WordPad and removing the last half of the data to cut the time in half (don't know if that would work), but it looks like it won't be necessary.

_____________________________

We must not allow ourselves to be drawn into a trial of the causes of the war,for our position is that no grievances or policies will justify resort to aggressive war.It is utterly renounced and condemned as an instrument of policy. R.Jackson,1945

(in reply to m10bob)
Post #: 9
RE: Sound files - 9/5/2005 5:30:47 AM   
Slaughtermeyer


Posts: 156
Joined: 5/10/2002
From: Pennsylvania
Status: offline
quote:

ORIGINAL: Slaughtermeyer
EDIT, I found the sound files in question, they're 1191-1193. I'll probably replace them with one of the other sound files that are included, at least for the time being.

The sound file that's actually used in the game is 1312. For some reason the 1191-1193 files are duplicates. The Sounddogs replacement works fine, there's even an explosion sound in synch with the appearance of a flak burst on the combat display.
I've also noticed that there are several historical Tokyo Rose clips in the 1700's files, a nice touch.



_____________________________

We must not allow ourselves to be drawn into a trial of the causes of the war,for our position is that no grievances or policies will justify resort to aggressive war.It is utterly renounced and condemned as an instrument of policy. R.Jackson,1945

(in reply to Slaughtermeyer)
Post #: 10
RE: Sound files - 9/5/2005 8:15:20 AM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
IIRC, the Tokyo Rose files were added by the original Matrix team on maybe the 1st upgrade, and we all expressed appreciation, (and desire for more)..
Historically, "Rose" was never called Rose, her real stage name was "Orphan Ann", and there are clips on the web you can download.
The "Orphan Ann" used most often by the Japanese was an interned American student whose family was also being held hostage. She was coerced to make the programs with threats of violence directed toward her family if she failed.
Some of the so-called "Tokyo Rose" broadcasts recorded were actually under perfect studio recording conditions because they were directed by American sound engineers, and used in court against her as 'samples" of the "kind" of recordings she had made during the war..
Several other women had been used by the Japanese as "Orphan Ann", but the one who came to be known as "Tokyo Rose" was the only one prosecuted.....

http://www.dyarstraights.com/orphan_ann/orphanan.html

< Message edited by m10bob -- 9/5/2005 8:16:20 AM >


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