doktor1957
Posts: 134
Joined: 6/6/2004 Status: offline
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I'm hoping that WITP II will be a reality some day. WITP I is the most enjoyable wargame I have ever played. I play like a fiend for three months, go on to something else (Rome: Total War, Vampire: The masquerade, etc.) but I always return. Taking what we've learned from the game, what could a possible sequel do differently? I'd like to see a TF screen interface as in Harpoon, so I could place ASW and AAW assets, then the combat animation could show the enemy aircraft engaging the screening units, moving inward, towards the high value targets. It might be quite dramatic. I'd also like to see a more detailed damage interface. Engineering hits, ammo hoists, electrical central. You could have a schematic view of each ship (probably pretty memory intensive). Anyway, those are my thoughts. Any others?
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