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EIA release - 9/19/2005 6:36:12 PM   
RooseBolton

 

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Does anyone have any idea if or when this game will completed? I'm sorry to say my experiences playing EIA the boardgame were far more enjoyable than COG online. I just think that EIA is a much better design, and would love see it on the computer.
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RE: EIA release - 9/19/2005 7:52:43 PM   
Regeurk

 

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From: Denver, Colo.
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It would be nice, really, really sweet, if EiA could be released to coincide with the 200th anniversary of Trafalgar (Oct. 21, this year) . . . or, failing that, with Austerlitz a couple months later...

Here's to hoping... Can you make it a reality, Marshall?

(in reply to RooseBolton)
Post #: 2
RE: EIA release - 9/20/2005 4:06:11 PM   
Naomi

 

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From: Osaka
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It's already available now, but being played in the close inner circle. *(^o^)*

(in reply to Regeurk)
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RE: EIA release - 11/2/2005 1:40:05 PM   
McGuire

 

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quote:

ORIGINAL: RooseBolton
I'm sorry to say my experiences playing EIA the boardgame were far more enjoyable than COG online. I just think that EIA is a much better design, and would love see it on the computer.


I agree!
EiA was pretty close to perfect concerning the rules. And, in addition to this, the diplomacy was great!

From my point of view:
Simply transfer the game to the PC (up to 7 Players). There are no needs for changes in rules!! The rules are great!
I'm pretty much into strategy games (PC & board). And most of the games got 5-6 points on a scale from 1 to 10 points.
EiA was plainly a 15 on the same scale!

People do your very best to get this game to my PC. Boy, I'd buy a dozen of them if I would get it this year!!

(in reply to RooseBolton)
Post #: 4
RE: EIA release - 11/3/2005 4:46:51 PM   
Dragonheart

 

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I´m following the treads concerning EIA now for a long time ....the developement last since ages and i fear it will last another ages..... Never ever make the mistake and ask for a realease date...you will be dissappointed.

(in reply to McGuire)
Post #: 5
RE: EIA release - 11/5/2005 9:14:01 AM   
Grand_Armee

 

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Those of you that have played COG, why not try to get some people together for online gaming? Except for more details, I don't see much difference between the two.

Obviously EIA is some time in coming, so make do with what we have now. Wot's the difference between a chit choice and setting up a battle line and clicking the "done" button?

(in reply to Dragonheart)
Post #: 6
RE: EIA release - 11/8/2005 10:05:20 PM   
1LTRambo


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Dragonheart is right, we have been waiting a long time.

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RE: EIA release - 11/10/2005 11:43:58 AM   
McGuire

 

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quote:

ORIGINAL: Grand_Armee

Those of you that have played COG, why not try to get some people together for online gaming? Except for more details, I don't see much difference between the two.



Yeah, COG is just a very detailed version of EiA!
BUT:
Exactly that's the point! I really loved playing EiA because there is very little 'micro-management'. You don't have to care about all that creepy small stuff!
You can concentrate on tactics, strategy and diplomacy! That's EiA! If I want to bother about my tiny provinces I play 'EU II'.

That's the annoying part in most of these games! Not enough focus on diplomacy! To much small stuff!


_____________________________

There are only 10 types of people in the world!
Those who can read binary - and those who don't!

(in reply to Grand_Armee)
Post #: 8
RE: EIA release - 11/10/2005 5:54:13 PM   
Pippin


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On the other side of things, there are players complaining how EiA relies too much on Luck of the diplomacy.



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(in reply to McGuire)
Post #: 9
RE: EIA release - 11/10/2005 10:41:04 PM   
Ursa MAior

 

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Then those players are not 'real' players of this era. In my views this age was of the innumerable coalitions, brave generals and marshals who often died on the battlefield, and the true golden era of decisive battles and of diplomatic maneuvers. But definitely was not the age of economics micromanagement, or juggling with numbers.

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Post #: 10
RE: EIA release - 11/11/2005 5:42:18 AM   
NeverMan

 

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quote:

ORIGINAL: Pippin

On the other side of things, there are players complaining how EiA relies too much on Luck of the diplomacy.




Luck of Diplomacy..... isn't that an oxymoron?

(in reply to Pippin)
Post #: 11
RE: EIA release - 11/11/2005 11:24:38 AM   
McGuire

 

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quote:

ORIGINAL: NeverMan

Luck of Diplomacy..... isn't that an oxymoron?



Wow, you know some kind of words....
But after reviewing my dictionary - I agree!

That's the advantage of EiA - you can achieve almost everything with the right diplomacy!

_____________________________

There are only 10 types of people in the world!
Those who can read binary - and those who don't!

(in reply to NeverMan)
Post #: 12
RE: EIA release - 11/12/2005 5:40:02 PM   
ktotwf

 

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Obi-Wan Kenobi said there is no such thing as luck. Surely you aren't going to contradict Obi-Wan?

(in reply to McGuire)
Post #: 13
RE: EIA release - 11/17/2005 11:13:09 PM   
1LTRambo


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I agree. The reason I enjoy this game sooooooo much is that you win not by military victory but total victory points, and a lot of those points come from diplomatic action. After all, in the real world it is the dipolmatic acts (or lack there of) before and after military action that directs history.

(in reply to McGuire)
Post #: 14
RE: EIA release - 11/19/2005 7:27:15 PM   
Ursa MAior

 

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I agree, there were many campaigns which were lost or won way before the first shots were fired, thanks to dilplomacy.



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Post #: 15
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