Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Upper level LOS

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> Upper level LOS Page: [1]
Login
Message << Older Topic   Newer Topic >>
Upper level LOS - 9/19/2005 10:50:56 PM   
Pirke

 

Posts: 13
Joined: 9/4/2005
From: The Netherlands
Status: offline
I have some difficulty understanding LOS when units are on upper levels looking down so I decided to make some examples.

- 13J4 upper level has LOS to N1/2/3/4 (behind and over bocage), no LOS to C3 but LOS to B3/D3, no LOS to B7 but LOS to A7/C6 and no LOS to B1/C1/D1 because of D2/E1 being 2-nd level forest.

- Based on the 'the Manior' scenario. 14K8 has LOS to 13I6 /K6?

- In the rules on LOS in 10.3 last paragraph reference is made to blocking and degrading terrain hexes/objects casting a one-hex shadow that blocks LOS. Why doesn't it degrade? Or is there something missing from the rules?

Thanks. Pirke.
Post #: 1
RE: Upper level LOS - 9/19/2005 11:34:58 PM   
Hannes

 

Posts: 28
Joined: 8/17/2005
Status: offline
ad 1 - all correct beside 13C3... but I guess that's a typo.

ad 2 - sorry, no scenario cards around

ad3 - basically the designer can only tell "why". But imagine trees, with all their leaves... they cause somehow a blocking shild in that curtain angle. Makes sense? :)

(in reply to Pirke)
Post #: 2
RE: Upper level LOS - 9/20/2005 2:19:55 PM   
Pirke

 

Posts: 13
Joined: 9/4/2005
From: The Netherlands
Status: offline
quote:

ad3 - basically the designer can only tell "why". But imagine trees, with all their leaves... they cause somehow a blocking shild in that curtain angle. Makes sense? :)


Hannes I can see this but what about trees in and out of season, something which will not apply in the timeperiod BoH is played, nonetheless I wondered whether something was missing in the rules because of this.

(in reply to Hannes)
Post #: 3
RE: Upper level LOS - 9/20/2005 10:00:20 PM   
Hannes

 

Posts: 28
Joined: 8/17/2005
Status: offline
IF ever anyone would see a need for this in/out of season things - they could do it via SSR, huh? :)
Maybe one might even come up with dense coniferous forest: 3 MPs ... but afforested, so only 0.5 level high - blocks only at same level - whatever ;)


(in reply to Pirke)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> Upper level LOS Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.375