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Fire discipline

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> Fire discipline Page: [1]
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Fire discipline - 9/19/2005 10:44:07 PM   
Pirke

 

Posts: 13
Joined: 9/4/2005
From: The Netherlands
Status: offline
Couldn't find anything in the rules but how do you treat firing on other units.

1. Do you anounce it, check LOS and if LOS is blocked forfeit the use of opportunity fire. Ready for another shot.

Or.

2. Do you anounce it, check LOS and if LOS is blocked place a fire counter on the unit and wait for another turn. Bad luck.

I find the 2-nd one the better option but I was wondering how other deal with this.
Post #: 1
RE: Fire discipline - 9/19/2005 11:24:27 PM   
Hannes

 

Posts: 28
Joined: 8/17/2005
Status: offline
Per definition, you are allowed to check LOS without penalties all the time.

Something I personally prefer.
Anyways - both ways can be 'odd'.
Way 1 - you play with a guy who checks all important LOSs before he moves 1 hex;
Way 2 - you play with someone, who learned the maps by heart.
For the first I can suggest - don't play with her anymore. For the second - at least experienced, but not more fun.

(in reply to Pirke)
Post #: 2
RE: Fire discipline - 9/20/2005 2:25:51 PM   
Pirke

 

Posts: 13
Joined: 9/4/2005
From: The Netherlands
Status: offline
Sorry, should have said 'prefered option'.

Its just that checking LOS before moving or each time an enemy unit moves to a new hex feels a bid strange to me, it takes away a bid of tension in the game for me. Probably 'ASL heritage' or somthing.

(in reply to Hannes)
Post #: 3
RE: Fire discipline - 9/20/2005 10:02:19 PM   
Hannes

 

Posts: 28
Joined: 8/17/2005
Status: offline
And that is something, what someone who has a life and just want to enjoy a game doesn't do anyways - seriously: never had a game... and had some on Virtual Lock'N Load with different peoples, who started with 'every hex checks'. You do that when in doubt and that is not as often, as it might seem.

(in reply to Pirke)
Post #: 4
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