Amaroq
Posts: 1100
Joined: 8/3/2005 From: San Diego, California Status: offline
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2, 3, 5, and 8 from your list, definitely. I agree with URett about the improvements for GMs, and will post more in his thread. 40-man roster in September. A real difference between '15-day' and '60-day' DL, with the latter allowing you to sign a replacement to your overall roster. I'd expand '5' to include 'expanding the park effects', e.g., things like a sure double caroming off the Green Monster for a single, and ultra-deep center fields turning doubles and home runs into triples, etc. Improved player-development model to go with #2. Improved commentary in the in-game play-by-play - I'll help write commentary if you provide 'hooks' for me. Trading draft picks. Precise control over expansion, contraction, division alignment, and team movement. Precise control in contract negotiations, rather than the 'fixed offer' scheme. Probably also 'contract negotiations that take time', as well, and 'Explanation of what was unsatisfactory about the offer made'. From our previous discussion (other forum), I'd like to see 'Manager personalities' replace the 'Manager options' if you are hiring a computer manager - I trust you've got that old long post saved off somewhere, but the highlights are manager hiring/firing, choice of manager affects probability of choosing strategies, and new managers 'learn' from the existing ones, tending to copy 'successful' managers so that the league's strategic landscape keeps evolving. This might also be used to apply to GM's. Updated financial model, with effects like "The Giants can't trade Barry Bonds, because people would stop turning up to the park" that encourage the player to hold on to players longer than their on-field performance might justify. Personally, I'd love to get the entire, correct MLB player transaction and movement rules, including a Rule 5 draft and other intricacies: I think they're well designed for encouraging that players rise to the big leagues, and that there is competitive balance between the teams, while PureSim is subject to player hoarding. Real 'rookie' eligibility, not triggered until 150 AB, 50 IP, or 45 days of service. I like being able to 'call up' some guys in September, but want them to win 'Rookie of the Year' the following season.
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