Gilligan
Posts: 78
Joined: 6/19/2002 From: Seattle, WA Status: offline
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Thats the point I was getting at, about higher op losses. I wonder if its worth it or if I will crash my highly trained units into oblivion. I like the idea of disallowing it until sometime in '44, but to whoever said you have enough F6F and don't need em, I'll explain why I do need them. My opponent and I have run into a very nasty design glich/bug/whateveryacallit using Tanaka's scenerio whereby we have hit the cap of pilot slots in the game. I am not really clear on it, but I think the figure is 30k...problem is the top pilot list doesn't free up slots when the pilot is killed or out of the game. So, we cant get replacement pilots in game, our pilot pools are drained, and so when we purge units by flying transports into an un capped base so we can kill them and get room for replacements, those replacements come in trained at about 20 xp. Just a heads up for those who might also be nearing this in their game. Our pilot replacement button stopped working, which gave us our first sign of trouble, then we noticed the replacments weren't being put in automatically...also, another bug is when we added a pilot using the button, it would throw over 200 in the unit by repeating the name of each pilot 5 times or so. Anyhow, the operational loses are what I was most concerned about. I think I'll try using them just to see how they respond. Our game is at 12/'44
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