Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Sho I-VI

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> After Action Reports >> RE: Sho I-VI Page: <<   < prev  38 39 [40] 41 42   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Sho I-VI - 9/26/2005 3:34:16 PM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline

quote:

ORIGINAL: PzB

I think there has been an important advance in air research! The A6M5 Zeke is now slated
for production in 08/43! That's only 3 more months




So it is possible to research in PBEM.. how many factories do you have on zeke r&d?

I just reached April in my game, and it would be great if I could advance the Zeke 1 month..

(in reply to PzB74)
Post #: 1171
RE: Sho I-VI - 9/26/2005 7:17:22 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Thx for the praise Tallyho! Always nice to hear that people are following this AAR
You're right, Rabaul - as well as Kwajalein - can be bypasses...but not yet. These are my main forward
bases and:

1.) I want to keep them 'operational' for as long as possible
2.) I don't want Ken to occupy them.

Until Ken can sweep these bases with Corsairs (the capture of Bougainville in the Solomons would do the trick against Rabaul)
I will retain a powerful presence there. When the bases can't be protected anymore the most valuable units (CD) will be evacuated.
It is nevertheless important to make Ken think that the base is impregnable - a bypassed base can't be used by the enemy.

String, yes I've managed to advance the availability of both the Oscar II and Zeke by one month in this game.
The latter is especially important as there are more than a 1000 A6M2s and A6M3s that can be upgraded to a superior ac.

My research on the Zeke amounts to more than 300. I think the rule is that with 100 units there is a chance that the type will be ready earlier.
With 2 and 300 units there is a much greater chance of advancing the type - and if I got it right - there's also a smaller chance for advancing the
type 2 or even 3 months.

This should be confirmed by someone like Mr Frag though!

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to String)
Post #: 1172
RE: Sho I-VI - 9/26/2005 8:32:20 PM   
Honda


Posts: 953
Joined: 5/5/2004
From: Karlovac, Croatia
Status: offline
There was much silence from the devs concerning r&d. The way I see it you can take 2 months off from major types (with large production, something like the beforementioned 300 will do nicely), and if you are extremely lucky, your zodiak gives you a boost (there's a rumor it helps if you bathe in beer on sunset of every second Thursday you play WitP-before the turn of course), you can even make it 3 (THREE!) months.
I was however absent during the summer so if r&d matter was clarified, please ignore this post and feel free to make some humorous remarks. Bordering with insults will also do, but anyhing beyond will trigger a similar reaction
Cheers

(in reply to PzB74)
Post #: 1173
RE: Sho I-VI - 9/27/2005 5:46:36 AM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Lol! I think a bit of effort combined with even more luck is a good approach Honda...a silent prayer can't hurt either.
But I think we've covered the basics of R&D.

The defenses throughout the Pacific are getting into shape. There woun't be many 'soft spots' left when Ken gets
on the move in half a year or so.

I've decided to move the 1st Coastal Defense Unit from Chandpur to Trimcomalee. Trivandrum and Trimcomalee are
both prime targets if Ken wants to return to India. Large guns are therefore needed here. All that's needed in India
is another large brigade and tank regiments and a Army HQ. Sent one from Singapore to Karachi today.

We now got 1500 political points, want to release a crack division from China (99 exp). It's currently preparing
for Tinian at Hong Kong. It will cost 3500 points to release it. Several smaller garrison units will also be released from
China. They come in handy when I want to defend the myriad of smaller bases around the Pacific.

Noticed another thing of interest: A full division has an assault value of 370 to 420. It cost 3500 points to change its
HQ. Japans 2 tank divisions (1st and 3rd) have assault values of ca 330 and it only cost 1500 points to change their HQ.
So I ordered the 3rd Armoured Div to move to Hong Kong and prepare for Manila. Tanks should come in handy in the
Philippines and provide me with a core defensive unit. I'm not planning to move additional army units to the Philippines
until there is an actual threat (Probably not until late 44). Several construction units are busy building air fields and forts though.

AFTER ACTION REPORTS FOR 05/01/43

Bombardments

Ken is getting restless...

--------------------------------------------------------------------------------
Naval bombardment of Gasmata, at 59,90

Allied Ships
CL Adelaide
CA Canberra

Japanese ground losses:
70 casualties reported
Guns lost 3

Runway hits 4
Port hits 2
Port supply hits 5
----------------------------------------------------------------------------

Air Combat

The fighter bombers didn't suspend their attacks on my barges so I arranged a little
trap for them. 11 P-40Ns were downed

Day Air attack on TF at 62,90

Japanese aircraft
Ki-44-IIb Tojo x 17

Allied aircraft
P-40N Warhawk x 21

No Japanese losses

Allied aircraft losses
P-40N Warhawk: 5 destroyed, 2 damaged

Japanese Ships
AG AG-104
AG AG-2081
AG AG-5188
AG AG-2060, Bomb hits 1, on fire, heavy damage

Aircraft Attacking:
All P-40N Warhawk bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 62,90

Japanese aircraft
Ki-44-IIb Tojo x 17

Allied aircraft
P-40N Warhawk x 15

No Japanese losses

Allied aircraft losses
P-40N Warhawk: 6 destroyed, 3 damaged

Japanese Ships
AG AG-116
AG AG-5164
AG AG-369, Bomb hits 1, on fire, heavy damage

Aircraft Attacking:
1 x P-40N Warhawk bombing at 2000 feet
4 x P-40N Warhawk bombing at 2000 feet
4 x P-40N Warhawk bombing at 2000 feet
------------------------------------------------------------------

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to Honda)
Post #: 1174
RE: Sho I-VI - 9/27/2005 9:12:31 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Evacuated the engineer regiment from Finschafen today - well half of it anyway. The FT TF left
with only half its max load so I need to send it back

Also preparing to pick up the small coastal defensive unit that I put into Shortland. It has done its
job and sunk and damaged several Allied ships, but most of the guns are now out of action. A good month
of constant air attacks will reduce any unit to rubble.

Will move 2 battleships to Balikpapan to provide the fleet there with a bigger punch.
I also think that major ports should repair ship damage at a fixed rate. As it is today as single large ship
can lay in port for a very long time to fix a relatively moderate sys damage.

AFTER ACTION REPORTS FOR 05/02/43

Air Combat

Still some easy pickings in China. 17 ac were destroyed on the ground
today including a handful of Hudsons.

Day Air attack on Kunming , at 39,33

Japanese aircraft
Ki-43-IIa Oscar x 36
Ki-49 Helen x 48
Ki-46-II Dinah x 1

Allied aircraft
I-153c x 3

No Japanese losses

Allied aircraft losses
I-153c: 5 destroyed
Hudson I: 4 destroyed

Allied ground losses:
12 casualties reported

Airbase hits 7
Runway hits 6

Aircraft Attacking:
All Ki-49 Helen bombing at 15000 feet
--------------------------------------------------------------------------------
Day Air attack on Chungking , at 43,32

Japanese aircraft
Ki-43-IIa Oscar x 13
Ki-21 Sally x 23
Ki-48 Lily x 10

Allied aircraft
I-16c x 3

Japanese aircraft losses
Ki-21 Sally: 1 damaged
Ki-48 Lily: 1 destroyed

Allied aircraft losses
I-16c: 1 damaged
IL-4c: 2 destroyed
SB-2c: 2 destroyed

Airbase hits 12
Runway hits 25

Aircraft Attacking:
All Sally and Lily bombing at 10000 feet
--------------------------------------------------------------------------------

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 1175
RE: Sho I-VI - 9/28/2005 5:40:48 AM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Only 10 more days until the carrier Katsuragi arrives. Then we will have
10 fleet carriers, 4 light and 4 escort. Another 2 cvls and 2 escort will arrive in a couple
of months.

How many good troops should I put on the Mariana islands? There are 4 if you count the small
island above Saipan. This island got a size 4 af and can't support B-29 strikes but its capture
would undermine the defense of the other islands.

I'm thinking about something like this:

2 Army Divisions (Or 1 Division + 2 brigade or regimental sized combat units)
1 Coastal Defense Unit
1 Construction Unit or Engineer Regiment
1 Heavy Arty Unit
1 Heavy AA Unit
250 aviation support (for the 3 largest islands)
10k mines
9 forts
50k supplies
50k fuel

Even 5-6 large US divisions would have to fight very hard to capture any of the bases
and this would have to be increased to 8 or 9 if I managed to successfully land 2 more
reserve divisions from the air and sea.

At least a 1000 good fighters can be based in the Marianas and then another 1000 fighters
and bombers will arrive on the KB and then be supported by 4-600 land based attack ac that will
be transferred in as the CAP is reduced fighting the Allied carriers.

Does this sound like a sound plan? Without invading the Marianas the road to Tokyo will have to
go through the Phillippines or Kuriles.

AFTER ACTION REPORTS FOR 05/03/43

Air Combat

Put some fighters back on Wotje - shot up all the forts pretty badly
but they die hard. Will force Ken to provide escorts though and the P38s will
be worn out if he continue to hit the base every day.

--------------------------------------------------------------------------------
Day Air attack on Wotje , at 82,79

Japanese aircraft
Ki-44-IIb Tojo x 15
Ki-61 KAIc Tony x 17

Allied aircraft
B-17E Fortress x 14

Japanese aircraft losses
Ki-44-IIb Tojo: 1 damaged
Ki-61 KAIc Tony: 4 damaged

Allied aircraft losses
B-17E Fortress: 3 destroyed, 8 damaged
-------------------------------------------------------------------------------------


_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 1176
RE: Sho I-VI - 9/28/2005 8:51:35 PM   
Rob Brennan UK


Posts: 3685
Joined: 8/24/2002
From: London UK
Status: offline
Your defence of the mariannnas sound terryfying as an allied player, so yes i for think it would work very well as long as you can get the 'fire brigade' reserves transportd in on time.

The amount of airpower looks awesome too, but the allies will eventually wear your elite units down and i think that by 44 you will be hard pressed to train as many as you lose.

just my 2p

good luck and a brilliant AAR .. I do feel sorry for wobbly and Adavid .. I never want to face anyone who has such an eye for detail.

< Message edited by Rob Brennan UK -- 9/28/2005 8:53:04 PM >


_____________________________

sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

(in reply to PzB74)
Post #: 1177
RE: Sho I-VI - 9/28/2005 9:00:29 PM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline
Bring more supplies, or have a very large load ready somewhere near.

(in reply to Rob Brennan UK)
Post #: 1178
500 bombers hit Rabaul! - 9/29/2005 2:56:44 AM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Thanx Rob I will not allow my elite units to be worn down before Ken attacks either the Marianas of the
Phillippines. Not sure that an eye for details will be enough to weather the storm, but it's going to be a lot of
fun to try!!

Let us use Churchill for inspiration:
In war: Resolution
In defeat: Defiance
In victory: Magnanimity
In peace: Goodwill

You may be right String, but an even larger amount of supplies will be very very exposed to enemy bombardment
attacks. Not sure how to approach this problem. Perhaps I could try to bring the amount up to 75k at each base.

Ken unleashed he11 over Rabaul today - no less than 500 heavy and medium bombers escorted by
95 Lightnings came in several waves. The Tojos and Tonys on CAP mauled the first wave but as soon as
their ammo was spent it became impossible to prevent the bombers from torching the air fields.

In all 81 enemy bombers and fighters were shot down for the loss of 38 Jap fighters. This was a very good
effort but couldn't prevent that ca 135 ac were destroyed on the ground. These were mostly transport ac that
were flying supplies to the Solomons.

Unfortunately several units had receive replacements turned 'on' - so there still is a sizeable number of damaged ac
at Rabaul. Runway damage is at 91% while service damage is at ca 50.

I'm expecting Ken to send in his dogs of war to complete the destruction. Not going to give it to him for free, there
are now 100 operational fighters ready for him. His long range fighter escorts shold be fatigued by now.

It's nevertheless obvious that it's very dangerous to stand in the way of the massed resources of the US air forces!

AFTER ACTION REPORTS FOR 05/04/43

Air Combat

The following enemy ac attacked Rabaul today:

B-17E Fortress x 147
B-24D Liberator x 164
B-25 Mitchell x 179
P-38G Lightning x 95
--------------------------------
Total: 585 ac
--------------------------------

The first raid was shot up completely:

Day Air attack on Rabaul , at 61,88

Japanese aircraft
Ki-44-IIb Tojo x 62
Ki-61 KAIc Tony x 17

Allied aircraft
P-38G Lightning x 23
B-25J Mitchell x 120

Japanese aircraft losses
Ki-44-IIb Tojo: 6 destroyed, 11 damaged
Ki-61 KAIc Tony: 2 destroyed

Allied aircraft losses
P-38G Lightning: 22 destroyed
B-25J Mitchell: 23 destroyed, 31 damaged

Aircraft Attacking:
22 x B-25J Mitchell bombing at 20000 feet
--------------------------------------------------------------------------------
Day Air attack on Rabaul , at 61,88 - the second one was more deadly

Japanese aircraft
Ki-44-IIb Tojo x 27
Ki-61 KAIc Tony x 7

Allied aircraft
P-38G Lightning x 72
B-25C Mitchell x 59
PB4Y Liberator x 11

Japanese aircraft losses
Ki-44-IIb Tojo: 26 destroyed
Ki-61 KAIc Tony: 3 destroyed, 1 damaged
L3Y Tina: 2 destroyed
Ki-57-II Topsy: 3 destroyed
G4M1 Betty: 2 destroyed
L2D2 Tabby: 1 destroyed
Ki-45 KAIa Nick: 1 destroyed

Allied aircraft losses
P-38G Lightning: 18 destroyed, 8 damaged
B-25C Mitchell: 7 destroyed, 7 damaged
PB4Y Liberator: 1 destroyed, 1 damaged

Japanese ground losses:
22 casualties reported

Airbase hits 6
Airbase supply hits 1
Runway hits 19

Aircraft Attacking:
23 x B-25C Mitchell bombing at 21200 feet
5 x PB4Y Liberator bombing at 20000 feet
5 x PB4Y Liberator bombing at 20000 feet
5 x B-25C Mitchell bombing at 21200 feet
--------------------------------------------------------------------------------
Day Air attack on Rabaul , at 61,88 - few fighters were able to confront the remainding raids

Japanese aircraft
Ki-44-IIb Tojo x 15
Ki-61 KAIc Tony x 6

Allied aircraft
B-24D Liberator x 89

Japanese aircraft losses
Ki-44-IIb Tojo: 1 damaged
Ki-61 KAIc Tony: 4 destroyed
Ki-45 KAIa Nick: 4 destroyed
Ki-57-II Topsy: 3 destroyed
Ki-21 Sally: 2 destroyed
L2D2 Tabby: 4 destroyed
L3Y Tina: 5 destroyed
D3A Val: 2 destroyed
G4M1 Betty: 2 destroyed

Allied aircraft losses
B-24D Liberator: 1 destroyed, 8 damaged

Japanese ground losses:
11 casualties reported

Airbase hits 6
Airbase supply hits 3
Runway hits 58

Aircraft Attacking:
17 x B-24D Liberator bombing at 20000 feet
41 x B-24D Liberator bombing at 20000 feet
3 x B-24D Liberator bombing at 20000 feet
22 x B-24D Liberator bombing at 20000 feet
3 x B-24D Liberator bombing at 20000 feet
2 x B-24D Liberator bombing at 20000 feet
--------------------------------------------------------------------------------
Day Air attack on Rabaul , at 61,88

Japanese aircraft
Ki-44-IIb Tojo x 15
Ki-61 KAIc Tony x 6

Allied aircraft
B-17E Fortress x 95
B-24D Liberator x 27

Japanese aircraft losses
Ki-44-IIb Tojo: 2 destroyed, 4 damaged
Ki-61 KAIc Tony: 3 destroyed, 1 damaged
Ki-57-II Topsy: 9 destroyed
L3Y Tina: 11 destroyed
Ki-45 KAIa Nick: 3 destroyed
G4M1 Betty: 5 destroyed
L2D2 Tabby: 4 destroyed
Ki-21 Sally: 1 destroyed

Allied aircraft losses
B-17E Fortress: 10 damaged
B-24D Liberator: 3 damaged

Japanese ground losses:
104 casualties reported
Guns lost 1

Airbase hits 13
Airbase supply hits 4
Runway hits 74

Aircraft Attacking:
36 x B-17E Fortress bombing at 20000 feet
20 x B-17E Fortress bombing at 20000 feet
27 x B-24D Liberator bombing at 20000 feet
15 x B-17E Fortress bombing at 20000 feet
9 x B-17E Fortress bombing at 20000 feet
3 x B-17E Fortress bombing at 20000 feet
9 x B-17E Fortress bombing at 20000 feet
3 x B-17E Fortress bombing at 20000 feet
--------------------------------------------------------------------------------
Day Air attack on Rabaul , at 61,88

Japanese aircraft
Ki-44-IIb Tojo x 15
Ki-61 KAIc Tony x 6

Allied aircraft
F-5A Lightning x 4
B-17E Fortress x 52
PB4Y Liberator x 10

Japanese aircraft losses
Ki-44-IIb Tojo: 3 destroyed, 3 damaged
Ki-61 KAIc Tony: 1 damaged
L2D2 Tabby: 2 destroyed
Ki-57-II Topsy: 2 destroyed
L3Y Tina: 1 destroyed
Ki-21 Sally: 1 destroyed

Allied aircraft losses
B-17E Fortress: 4 damaged
PB4Y Liberator: 3 damaged

Japanese ground losses:
58 casualties reported
Guns lost 2

Airbase hits 12
Airbase supply hits 2
Runway hits 52
Port hits 2

Aircraft Attacking:
20 x B-17E Fortress bombing at 20000 feet
7 x PB4Y Liberator bombing at 20000 feet
3 x PB4Y Liberator bombing at 20000 feet
24 x B-17E Fortress bombing at 20000 feet
8 x B-17E Fortress bombing at 20000 feet
--------------------------------------------------------------------------------

Air Losses

The following table illustrates todays air losses.
The only serious loss for Japan is the loss of points. The lost ac will be replaced asap and
most of the pilots survived. It is going to be very difficult to protect Rabaul from now on though.




Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to String)
Post #: 1179
RE: 500 bombers hit Rabaul! - 9/29/2005 6:06:24 AM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

I would put a CD unit plus a base force with CD guns on Saipan, Tinian and Guam. In addition, each should have a crack division and at least two const engineer units.

The biggest issue is keeping an LBA air threat in the area in the face of massive allied carrier attacks. In combination with BB bombardment, the Allies can shutdown or heavily damage all three major airfields. You will be forced to use carrier-based airpower to counteract a determined attempt at the Marianas, which puts you at serious risk of losing carriers.

(in reply to PzB74)
Post #: 1180
RE: 500 bombers hit Rabaul! - 9/29/2005 12:07:07 PM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline
After thinking over it for a while, I'd suggest fortifying the palaus and iwo jima and bonin too. Each of them can be taken and then used to pound marianas to dust or just ignored.

Through palau and ulithi he can strike at philippines directly.

(in reply to Mynok)
Post #: 1181
RE: 500 bombers hit Rabaul! - 9/29/2005 4:28:00 PM   
Honda


Posts: 953
Joined: 5/5/2004
From: Karlovac, Croatia
Status: offline
True...
One thing about supplies is you shouldn't worry about massing them in the Marianas. Supplies are in real danger when exposed to continuous bombardment. That will not be possible in the Marianas campaign. Allies will probably strike hard initialy but those strikes won't be able to continue. He'll be on the lookout for KB and LBA. Even if you loose 40k supplies that will leave you with enough to try to run his troops back into the ocean. If it should fail it will consderably prolong the struggle. Time is the essence. Delay if you can't stop.

(in reply to String)
Post #: 1182
RE: 500 bombers hit Rabaul! - 9/29/2005 4:46:26 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
I'm actually thinking about placing my reserves at Ulithi String! It is currently a size 4(5) port and will be expanded to
its maximum capacity. From here it will be possible to move reinforcements to the Marianas very quickly either by air or sea.
Each of the Palaus will also have a heavy defense of at least one division worth of LCU's, coastal defences and support for 200 ac.

Good point Honda - supplies evaporate way too fast in WitP. Impossible to store it in caves

The first strategic air reserve has been moved to the Phillippines. 120 Zero's and 120 Betty's - all with an average exp of
more than 80. My plan is to use 60-70 exp units to protect my forward bases with. These units are fairly easy to reform and retrain.

I'm not in particular afraid of loosing carriers in a decisive action. If we can stop the enemy cold and win 6 months it will be be worth
it. Before such a decisive show down Ken will carry out several smaller offensives: push me out of the Solomons, isolate Rabaul, move
northwards in NG and bash his way into the Marshalls. He still need to prevent a 3-1 auto victory in 7 months and the pressure is on
him this time. It will be even more difficult to avoid a 2-1 odds a year later if he makes a mistake

AFTER ACTION REPORTS FOR 05/05/43

Ken found the losses heavy but acceptable. Guess he didn't want to follow them up though.
Only one group of 68 B-24's came back today. 16 were shot down and the rest turned away.
I'm not prepared to yield air supremacy over Rabaul just yet!

Air Combat

Day Air attack on Rabaul , at 61,88

Japanese aircraft
A6M2 Zero x 30
A6M3 Zero x 15
Ki-43-IIa Oscar x 7
Ki-44-IIb Tojo x 19
Ki-61 KAIc Tony x 3

Allied aircraft
B-24D Liberator x 68

Japanese aircraft losses - the bombers are bristling with guns...
A6M2 Zero: 2 destroyed, 4 damaged
A6M3 Zero: 1 damaged
Ki-43-IIa Oscar: 1 destroyed, 1 damaged
Ki-44-IIb Tojo: 4 destroyed, 4 damaged

Allied aircraft losses
B-24D Liberator: 16 destroyed, 36 damaged
--------------------------------------------------------------------------------


_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to Honda)
Post #: 1183
RE: 500 bombers hit Rabaul! - 9/29/2005 5:18:30 PM   
Rainerle

 

Posts: 463
Joined: 7/24/2002
From: Burghausen/Bavaria
Status: offline
Hi,
a couple of weeks I came up with some idea and now I want to know about how 'gamey' you think this is.
What if you split all your divisions and position every piece on a different island? So only part of the unit is lost and the rest can reform (if enough supply + armament + vehicle) for the next battle. Too 'gamey'?

_____________________________


Image brought to you by courtesy of Subchaser!

(in reply to PzB74)
Post #: 1184
RE: 500 bombers hit Rabaul! - 9/29/2005 6:00:53 PM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline

quote:

ORIGINAL: Rainerle

Hi,
a couple of weeks I came up with some idea and now I want to know about how 'gamey' you think this is.
What if you split all your divisions and position every piece on a different island? So only part of the unit is lost and the rest can reform (if enough supply + armament + vehicle) for the next battle. Too 'gamey'?


Won't work. If one third of a div is gone, you can't recombine the whole division and it won't regrow to original size.

But if you want to play "gamey", you can load the div into transports. And then unload the transport carrying only the "HQ" (bearing the division name). Then load this part into barges and unload the barge carrying the division name. Now keep that part (50-60 men) in Japan and send the rest away. Once the main body is destroyed the "HQ" will regrow. Just change the leader of the div, and the leader of the sub-part.

I don't know if it is gamey. If you have hundred of thousands of men and guns in store, why not create a new div, or recreate a lost div. The problem is to have these replacements available. It was gamey before as the new division arrived with the exp of the lost one but it is supposed to be no more the case.

(in reply to Rainerle)
Post #: 1185
RE: 500 bombers hit Rabaul! - 9/29/2005 7:46:56 PM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

Hmm...doesn't the "primary/HQ" portion of the unit get swapped sometimes during turn runs? Pretty sure it does because that is the way to get around the Air Transport problem. You must keep the "HQ" portion on the barge, then?

(in reply to AmiralLaurent)
Post #: 1186
RE: 500 bombers hit Rabaul! - 9/29/2005 8:19:17 PM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline

quote:

ORIGINAL: Mynok


Hmm...doesn't the "primary/HQ" portion of the unit get swapped sometimes during turn runs? Pretty sure it does because that is the way to get around the Air Transport problem. You must keep the "HQ" portion on the barge, then?




Just get a small fragment out. It'll turn into main unit when the rest of it gets destroyed

(in reply to Mynok)
Post #: 1187
RE: 500 bombers hit Rabaul! - 9/29/2005 9:06:44 PM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline

quote:

ORIGINAL: Mynok


Hmm...doesn't the "primary/HQ" portion of the unit get swapped sometimes during turn runs? Pretty sure it does because that is the way to get around the Air Transport problem. You must keep the "HQ" portion on the barge, then?



You're right. You just have to keep in Tokyo some squads of the division and then the unit may be rebuilt. When the main body will be destroyed, the fragement will take his name.

(in reply to Mynok)
Post #: 1188
RE: 500 bombers hit Rabaul! - 9/30/2005 12:14:16 AM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
It's an interesting point guys, here is my view:

If a unit become split by chance I sometimes keep the smaller fragment if the mother unit is in an exposed spot.
I do not practice this on a large scale though. If a base like Saipan is about to fall to the enemy I will order transport ac or
subs to pick up small elements of the trapped units. A reactive approach in other words. Personally I like to keep this a bit
realistic and not misuse the option.

There's always this thing about too little and too much, right


_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to AmiralLaurent)
Post #: 1189
RE: 500 bombers hit Rabaul! - 9/30/2005 12:18:03 AM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

Sure, grabbing fragments is pretty common. I was curious as to what the Admiral was trying to accomplish by grabbing the "HQ" fragment. I've never bothered, as "HQ" will switch to the biggest fragment anyway.

(in reply to PzB74)
Post #: 1190
RE: 500 bombers hit Rabaul! - 9/30/2005 4:21:54 AM   
wobbly

 

Posts: 1095
Joined: 10/16/2002
From: Christchurch, New Zealand
Status: offline
I am of the opinion that fragment use is fine. As others have said you are reforming the units from reserve men anyway and the experience of the unit is now lost.

In order to bring a division up to size will take a long time.

(in reply to Mynok)
Post #: 1191
RE: 500 bombers hit Rabaul! - 9/30/2005 4:31:38 AM   
ragtopcars_slith


Posts: 66
Joined: 8/2/2004
Status: offline
i would agree, it isn't gamey...
it is realistic to believe that if a division is lost, it would be rebuilt, and as we know, it takes a LLLLOOONNNNGGGG time to rebuild in the game.

great AAR

derek

(in reply to wobbly)
Post #: 1192
RE: 500 bombers hit Rabaul! - 9/30/2005 5:22:45 AM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Sounds a-ok to me, I let my opponents do as they wish regarding to this matter.
I do remember loosing 95% of the South Seas Detachment in a bugged fast transport mission.
The fragment I was left with has now been rebuilt, 95 exp and 90 morale....

Just had another fast transport pick up the remains of 2 small cd units. Of course they didn't get
all the stuff and returned to port with a '126' size load and no unit aboard.

I suspect my destroyers and cruisers are hiding a small army in their holds. Not figured out what
they're planning to do, perhaps a revolt?

Thx for the support guys!

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to ragtopcars_slith)
Post #: 1193
RE: 500 bombers hit Rabaul! - 9/30/2005 5:07:46 PM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
Just to comment on your Sho plans: I have developed a similar philosophy to you for my own defensive plans. Begin the initial air battle against the allied death star with army fighters based at mutually supporting bases (preferably Tojos and Tonys). The point of stage one would be to wear down the allied CAP over his carriers. Reenforcement groups would fly in to make up for loses. Then, after the allied CAP is worn down, bring in the KB to strike at his carriers/invasion forces. Also, I would like to stage strong surface forces near the site of the invasion and put them on react so that they would, hopefully, engage the enemy invasion/bombardment fleets in night battles while not being exposed during the day to air attacks from allied carriers.

I discuss these plans in my AAR Atlantic 10 Championship. I would appreciate any comments you might have. BTW, the AAR is on hold right now since Grotius and I are both very busy but it should start up again in October.

(in reply to PzB74)
Post #: 1194
RE: 500 bombers hit Rabaul! - 9/30/2005 5:37:57 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
i don't like "fragment politics", but as i can see 99% players use it, so i have too

_____________________________


(in reply to CapAndGown)
Post #: 1195
RE: 500 bombers hit Rabaul! - 9/30/2005 8:48:43 PM   
ragtopcars_slith


Posts: 66
Joined: 8/2/2004
Status: offline
pauk, don't get me wrong, i don't intentionally leave a fragment behind for each unit... what i do is if a unit is getting it's butt kicked, i'll try to start pulling it out, which means i have fragments... normally i can only get a small piece out, so it takes a long while to rebuild any unit, and then it has crap experience...
overall i think it's realistic, because the high command would probably use the same unit numbers when attempting to rebuild a divison or unit... it's just that we can't in this game dictate building units per se.

derek

(in reply to pauk)
Post #: 1196
RE: 500 bombers hit Rabaul! - 9/30/2005 10:39:17 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
i totally understand your (and others) opinions. We have several things in WiTP that doesn't work like "historical simulation". IMO, main glitch is that devs didn't decide to approve destroyed unit to return (like for HQ and ac units in some situations). But, I believe that was decision made exactly to slown down operations - and we have lot's of people here who complain "the game is moving too fast" but at the same time they don't want to see that they, with their style of play (like saving fragments), accelerating game (if you, as allies save your BF then you will be in position to start strategic offensive earlier). Rag, don't get me wrong too, as i said i understand your attitude. For me, it doesn't matter, so if Allies use this strategy, i will use it too...no big deal here, i'm simply not a fan of it

now, back to PzB the Conqueror - i'm happy, because i don't play as evil allies, never!:)

_____________________________


(in reply to ragtopcars_slith)
Post #: 1197
RE: 500 bombers hit Rabaul! - 10/1/2005 5:28:45 AM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Always interesting to have a little discussion going on.
I'm afraid 'the Conqueror' has turned into the defender by May 43 Pauk

I'll take a look at your plans Cap & Gown! Sounds like we are in agreement.
As soon as the Allied player thinks he is all powerful he will become arrogant...and
then we smack him!!

Not a whole lot of interesting stuff to report from the last 3 days.
I've brought 2 engineer regiments, 2 base units and a full aviation regiment to Timor.
24 A6M3s and 20 A6M2s have also been moved to the island.

Ken has bombed some of the transports and hurt them, but no troops were lost.
I decided to go for the less auspicious approach and kept my cve's in port. The next
step is to bring in a fair amount of supplies and a last base force. Then I will rotate
a relatively large number of fighters between Kendari and Timor. The plan is to build forts
and shoot down unescorted bombers and thus force Ken to use high quality escorts if he
wants to disrupt my plans.

In the South Pacific I've brought the engineer regiment back from Finschafen. It got bombed
to smitters in less than a month. I actually had to bring another regiment back to Rabaul as
damage to my air fields and port facilities repaired way too slow after the massive air raids
a few days ago. The process of bringing damaged ac out is a slow one...

Another Glen equipped sub has been dispatched to the Kuriles. I should now get an early warning
if enemy ships tried to move towards Paramushiro Island, Wake or into the Indian Ocean.

2 battleships have also left Tokyo for Balikpapaan - wanted to add a little firepower to the fleet
there.

AFTER ACTION REPORTS FOR 05/06/43

Day Air attack on TF, near Dili at 31,77

Allied aircraft
Hudson I x 6

No Allied losses

Japanese Ships
AP Anrugu Maru, Bomb hits 3, on fire, heavy damage

Aircraft Attacking:
2 x Hudson I bombing at 6000 feet
4 x Hudson I bombing at 6000 feet

AFTER ACTION REPORTS FOR 05/07/43


AFTER ACTION REPORTS FOR 05/08/43

Day Air attack on TF, near Dili at 31,77

Japanese aircraft
A6M2 Zero x 8

Allied aircraft
Hudson I x 12

No Japanese losses

Allied aircraft losses
Hudson I: 1 destroyed

Japanese Ships
AP Chojun Maru, Bomb hits 2, on fire, heavy damage
MSW W.26, Bomb hits 1, on fire
PC Ch 32, Bomb hits 1, on fire, heavy damage

Aircraft Attacking:
4 x Hudson I bombing at 6000 feet
3 x Hudson I bombing at 6000 feet
4 x Hudson I bombing at 6000 feet
----------------------------------------------------------------------------------

Attaching a little AAR quiz for you! What do we see on this picture?






Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to pauk)
Post #: 1198
RE: Sho I-VI - 10/1/2005 5:51:44 AM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
Status: offline
quote:

1 Construction Unit or Engineer Regiment

I'd swap a tank regiment for the construction engineers. You won't be building anything after you get your 9 forts up. Tanks are vicious in assault combat, as are combat engineers. Also, scare up some infantry batallions with low unit #s, they will go to the top of the stack and keep your divisions intact longer. Break those divisions/brigades down into regiments. Moves them to the bottom of the stack and makes more targets for enemy ground support air strikes.

Other than that, this is very similar to my defensive plan for the marianas. You have to put the same size force on each of the four islands, that is the key.

< Message edited by irrelevant -- 10/1/2005 5:54:21 AM >


_____________________________

Fear the kitten!

(in reply to PzB74)
Post #: 1199
RE: Sho I-VI - 10/1/2005 11:31:38 AM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline
OR.. he can be really really sneaky, and put increased number of units and men, which is achievable cheaply with HQ units, as they sport a lot of men and are plentiful in supply, and by dividing divisions already there, on three islands. On the fourth he puts what is seemingly an inferior force. An armored division has smaller numbers of men, and he doesn't divide it. In return he concentrates his coastal defences on this island and does the same with mines. 20k mines can be really really nasty. Also with heavy CD he WILL have trouble sweeping them. This is a risky plan ofcourse and might fail completely.

(in reply to tsimmonds)
Post #: 1200
Page:   <<   < prev  38 39 [40] 41 42   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> After Action Reports >> RE: Sho I-VI Page: <<   < prev  38 39 [40] 41 42   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.656