GoofTrooper
Posts: 54
Joined: 7/22/2004 From: USA Status: offline
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Thank you for your replies. I wouldn’t consider myself a new player as I have been playing UV for almost 5 years (and witp since it came out, on and off anyway). I have been waiting to tackle the Grand Campaign only after it was patched enough so I wouldn’t have to restart. I thought I’d give one of the smaller scenarios a go, just to see how things went. I am playing Ver. 1.602 with difficulty set to historical. In the combat results I posted, my fighters ran their sweep at 15,000 Feet and the AI was 10,000 although it doesn’t seem to make a difference as I’ve tried other altitudes. Most of his fighters are P39D’s or P-40E’s (or Kittyhawk I’s) which are supposed to have 1 point taken off their maneuver for each 1,000 feet above 10,000 which is why I set the altitude for 15 and did a sweep as they would climb to intercept as opposed to fighting them as CAP where I would have to change altitude to intercept. I don’t mind the AI cheating, but this is absurd. He doesn’t have to follow support limits, supply limits, and even if outnumbered, at an altitude disadvantage with somewhat inferior planes and pilots he can destroy half of my fighters and suffer 50% less losses? I am sure there is a gamey way to fight this but that defeats the whole point of playing this type of game. I truly do hope the Dev’s can change the AI behavior so that he has to follow aviation support and supply limits. I am going to rerun the scen at ver 1.6 or further back and see if it makes any difference. I remember the challenge of defending PM while playing as the allies in UV. The decision to put more fighters and bombers on PM is a huge one as the shipping requirements go up significantly (not to mention you have to move Aviation Support units) and your fighters aren’t yet capable of defending head on against the Japanese from Rabaul, putting all of your AK’s AP’s at risk as they unload. The AI doesn’t seem to have to make that decision as he can dump as many planes as he wants without supply or support, use them all, and have superior results irregardless of the tactical situation. I don’t think it’s too much to ask if I say that this is too much cheating and the AI should be forced to follow the aviation support rules. Otherwise what’s the point of playing? I only play single player as I know I can’t meet the time requirements for a MP commitment (that’s why I don’t have a lot of posts). Anyway, I have to admit that I am very disappointed if this is how things truly are and I really hope the devs would consider fixing it. I don’t mind a dumb AI; I don’t mind a cheating AI (i.e. unfair intel) but not having to follow the logistic system? THAT (shipping) is the whole point of the game and the war. If the AI doesn’t have to follow logistics in order to use his airpower, then he doesn’t have to maintain shipping (i.e. expose), which really boils down to gamey strategies as the only option. For me there is no fun playing a game like this if I know that I have to play gamey to counter cheating. P.S. It is 5/14/42+- so the Zero bonus is almost gone. I am not saying they should be uber, I am complaining because the AI has more planes then he can support at PM, and I outnumber him tactically and I am still losing. Historically, the loss rate for the Zero in Operation MO was not 2-1 but 1.25+- to 1 roughly (in favor of the allies). The zero was not the great fighter many think it is IMHO, but this is going way too far the other way. He (the AI) just decimated half of my land-based fighters when at most he should have gotten close to a 1 to 1 ratio. Now I have to reconstitute my fighters before moving any more shipping in to the area, as I can’t provide a sufficient CAP for them. I couldn’t anyway because of the kill ratio. That was why I stacked the deck and did the sweep, in order to cut down on the number and quality of the fighters so I could increase my fighter coverage in the theatre. Instead I got stomped on the first day and come to find it he was cheating anyway. If my fighters aren’t effective against his he can use his land-based bomber with impunity. Makes for a pointless game. Any suggestions are more then welcome. I don’t want to give up on WITP just yet, but I have to admit this is a show stopper for me.
< Message edited by GoofTrooper -- 10/2/2005 10:42:59 PM >
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